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10 Days in the Americas» Forums » Reviews

Subject: A Girlfriend's Perspective on: 10 Days in the Americas rss

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Leanne
United States
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Because he is my very best friend :)
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Fighting evil by moon light, winning love by daylight, never running from a real fight, she is the one named Sailor Moon.
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The first time we played one of these games was on the play and win table at Geekway to the West. It looked like others were having fun with the game, and looked easy enough to pick up the rules, and just start playing

Contents

d10-1 1 map gameboard
d10-2 40 cardboard destination tiles
d10-3 23 transportation tiles
d10-4 4 sets of wooden tile holders

Recommended Players

This game is able to play anywhere from 2-4 players. BGG says that it is good with any of these, but I have only played a 2 player game. That’s what this review is based off of.

Setup

Place the board in the center of the table. Take your set of wooden tile holders, and place them in front of you.

Shuffle the destination cards and travel cards together and put them in a pile. Once you have decided who the start player is, start drawing tiles and placing them on your tile holder. Note: Be careful where you place them, because once you place them, you can not move them.

After the boards are full, flip three cards over to be your draw pile.

How to Play

This game is actually quite easy to pick up. Once you have your starting board set up, each person will take cards to complete their routes. There are different ways to do this.

If you take a look at the board, you will notice that each country has a different colour, and connected to one another somehow.

Walking to Another Country

If a country is right beside one another, or connected together by a dotted line (a ferry) you are able to “walk” to another country. To do this, simply place the tiles right beside one another.

Example: Canada and the United States are right beside one another. Placing the two tiles beside one another would be allowed, as they are connected. Placing Canada beside Mexico would not be allowed, and there is another country between them.

Taking a flight

In the deck, there are different flight cards you are able to take. Each flight card is going to be signified with a different colour. Placing the appropriate colour of flight tile between 2 countries of the same colour will allow you to fly to that country.

Example: Brazil and the Panama are both green. If I were to place a green flight card between the two of them, it would count as a flight. If I were to place a pink flight card in between them, it would not count as a flight, as they did not match one another

Cruises

Surrounding the Americas, you will notice there are the different oceans, and the Caribbean Sea. You are able to take cruises from one location to another, in order to connect countries.

Example: The United States is bordered by the North Atlantic Ocean, which is bordered by the South Atlantic Ocean, which borders Argentina.

If I were to play the tiles United States > North Atlantic Ocean > South Atlantic Ocean > Argentina, this would be an acceptable route.


Drawing Tiles

There are going to be 3 flipped up tiles that you are able to choose between. You have a choice of choosing between those tiles, or the draw pile. Once you selected a card, you have to place it in your trip. After you have chosen where you wanted to place it, you will place your discarded tile on tope of one of the 3 piles.

How to Win

Once you have connected a trip that starts with a country and ends with a country, following the rules, you have won!

The Good vs The Bad

Very quick game to pick up if you don’t have a lot of time
Like that you are not able to place any flight card in between the countries. They have to match
There is a bit of trying to figure out what the other players are wanting, and maybe holding onto a tile a little longer
yuk I don’t know if we found a flaw, or we were just playing it wrong, but I was able to win the game once by playing 2 country cards (once at the beginning, and once at the end) and using cruise cards in between, without connecting to any other countries.

Survey Says



We really enjoyed this game when we were at the convention. I think we played this game more than any of the other games. When they were announcing the winners of the play and win games, we were a little disappointed when we found out we lost, but told each other we would buy it.

This game goes by so fast, and there are times, that if you are not careful, you can make lots of silly mistakes. I don’t know how many times, when we were playing, that we were so proud of ourselves that we had beat the other, but when we were going through our route, it turned up we switched out the North Atlantic Ocean cruise instead of the South Atlantic cruise, and then we would have to take it back.

It also seemed like there was some strategy involved with it to. We knew when the other were getting close to ending the game, as we would just pick up tiles, saw it wasn’t what we wanted, and then placed it down. If you are watching what they are doing, and not just what you are doing, you are able to catch on with what they need.

I do have to admit, that there is a bit of luck factor, on what you draw at the beginning of the game. Sometimes you are able to get the tiles you want in the order you want, and are easily able to plan your route accordingly. Other times, you get a heaping mess, and have to start from scratch.

We now have two of these games, and from what I understand we are getting more. On Sunday is our anniversary, and from what I can tell, I am getting more of these games.
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Pasta Batman
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Great review. The '10 Days in ...' games are so fun, way more than they have any right to be.
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