EmperorJacob wrote:
Spielfreak wrote:
3. Once a tile has either been flipped or has an object on it, it is considered developed.
But what does "considered" mean for the gameplay? I don't understand the value in having a blank tile that is considered developed. If ships and pilgrims can only be transferred to tiles that are undeveloped (blank side up), later on, can they be moved back to their original tile? Because originally, the pilgrim was on a developed tile ("considered developed"), so in the future, the pilgrim cannot move back to that tile because pilgrims can only move to "undeveloped" tiles. Correct?
A tile may be developed in either of two ways:
1) If a blank tile is used in a field/building configuration, it is flipped, and is considered developed for the rest of the game. Nothing more can be done to this tile. Once it is flipped, it cannot be used to support wooden pieces (pilgrim, ship, or barn).
2) If a blank tile has a wooden piece on it, then it is considered developed. If the piece is a barn, then it will stay developed for the rest of the game. If the piece is a pilgrim or a ship, then the tile can revert back to undeveloped if the piece is moved off of it and onto another blank tile (which itself then becomes developed). Think of this developed state as being temporary so long as the wooden piece is on the tile.
The value in having a blank tile that is considered developed is that you gain by having the wooden piece present on the board, and potentially gain by re-developing the tile later if it forms part of a field/building configuration. This second part, of course, assumes that you can move the wooden piece to another suitable location.
A pilgrim/ship piece CANNOT be moved back onto a tile that was once blank-side-up and is now flipped to its developed side. A pilgrim/ship piece CAN be moved to any blank-side-up tile (well, it has to be coastal for the ship).