joe bockerstette
United States
Missouri
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It's pretty simple. I bought 5 white Meeples from Meeplesource.com and painted colored faces on them of the 5 sled colors (i.e. yellow yeti for the yellow sled)
Each player is in control of their own yeti! The yetis start at the finish line and move just a fast as the controlling player's dog sled. The yetis don't drift, but can move over 1 space every turn. Yeti do get the speed bonuses applied to the controlling player's dog sled... why? because they do.
Yeti Actions:
Attack= If a yeti lands directly on a sled (friendly or not), it attacks. The sled gets a dent card and it's current brake is destroyed unable to be used for the rest of the race.
Hitch-a-ride= If a yeti passes by a sled, it can choose to jump on to the sled adding +2 to the sled's brake power for the rest of the race.
Yeti gets hit:
Sleds going less than a speed of 5 that hit a yeti receive a dent card and stop movement. The yeti is stunned for a turn.
Sleds going a speed 5 or more run-over the yeti, receives a dent card, and continues movement.
If a player's sled is destroyed, their yeti goes wild. The player continues playing as the yeti moving up and down the race track as they wish trying to attack or hitch-a-ride.
Sure that works, right?
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Nick Case
England Epsom Surrey
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Sigh.
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joe bockerstette
United States
Missouri
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Big Bad Lex wrote: Sigh.
I know... I know.
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Gabriel Kitterman
United States Silverton Oregon
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I like the idea but I would lean towards a simpler rule set.
Maybe just one yeti towards the end of the track. Anyone can use one of their speed points to move the Yeti. Hitting a Yeti is just like hitting another sled.
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joe bockerstette
United States
Missouri
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I like that idea. Lately, I've been trying to put together a variant with a die like the one in Survive. Players would move different creatures on the track or place them a tile ahead, if not already present.
I've been toying with the treeples representing treants or maniac christmas trees, white meeples as yetis, and I have bunnies from Dixit to act as speed bumps that deny you two speed points.
I like to fiddle too much for anything to really stick.
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Tom Freeman
United Kingdom London London
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Anyone else got Ice Flow? The polar beeples in that fit the Snow Tails squares and the game aesthetics perfectly!
I'm thinking about something along the lines of:
At the start of the race there are several beeples waiting in the woods at the side of the track in strategic locations (as part of the setup).
In a 'race season', all players except the player leading the tournament start the race with one of the Ice Flow wooden fish on their sled, and as they go past one of the lurking bears they can drop a fish on the track. Then, moving at a steady one space a round, the bear proceeds from the edge of the track to the fish and then turns 90 degrees and heads straight up the track after the disappearing sled (hoping for more). It just heads in a straight line, so when it reaches a corner it'll go off the edge of the track (that way no one needs to 'control' the bear).
If you hit the bear, you get a dent card and don't replenish your hand (so you're in right trouble).
So the effect is a bit like dropping an oil slick behind your car in a mariokart style video game - you're leaving an obstacle behind you for those coming up behind, giving you a chance to get ahead.
At the end of the race, anyone with an unused fish can carry it over to the next race.
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