Darrell Pavitt
United Kingdom
Unspecified
Unspecified
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You roll to leave each hex, including the one you start in. If you get lost, that ends your move. That might mean you are stuck in the same hex you started in, even if mounted.
When you are flying, the chance of getting lost is very small (12+) and if you do get lost, you check for drift:
Quote:
Airborne & Lost (r205c): if your party is flying (using an airborne move), use the airborne line on the Travel Table (r207) instead of the normal terrain line, to see whether you are lost. If you get lost while making airborne travel, there is danger of extra "wander" and "drift." Roll one die, if the result is 4 or more, roll one die again and move one hex in that direction (1-N, 2-NE, 3-SE, 4-S, 5-SW, 6-NW) before landing.