Michael Yang
United States Fresno California
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I have been treating all Food Units the same. If I hunt for food and gain 5 Food Units, I eat one and store the other 4. I get the feeling that this isn't supposed to be the case though...
Why would they differentiate between Food Stores (that can be stored and transported, and require that you be in the town since the start of the day), and Purchased Meals that cost the same (but don't have the "entire day" requirement)?
Purchased Meals (r215d): if you are in a town, castle, or village you can purchase food for each character in your party. Normal cost is 1 gold piece per character for food that day. Animals cost 1 gold piece per day to feed at the stables of the town/castle/village. If you don't purchase food, you must eat stores, as hunting is prohibited in these hexes. Food Stores (r215e): food units can be stored and transported (r206) by yourself, other characters, and/or mounts. Food stores can be purchased in a town, castle or village for 1 gold piece per food unit, but only if you spent the entire day in the hex. Each food unit is one (1), load to transport.
But, if they do differentiate between the two...Why do they allow you to provide 2 Food Stores to feed your horses, or pay 1 Gold to feed your horses? Since horses require two food units, shouldn't they cost 2 Gold to feed at the stables? Another oddity, is that lodging requirements in the rules can't seem to agree between "entire day" or "finishing the day." Do you have to feed your horses if you end the day in a town/castle/temple? (i.e. you traveled there) Do you have to stable your horses if you end the day in a town/castle/temple? (i.e. you traveled there) If you don't stable the horses, are they subject to theft?
Animal Fodder (r215f): animals can graze and eat fodder for themselves in any terrain where hunting is possible except swamps (i.e., in farmland, countryside, forest, or hills). No hunting, stores or purchases are necessary. If you spend the entire day in a town, castle or temple hex you must stable your animals which cost one (1) gold piece for food, unless you provide the stable with food stores (two units per animal) to feed them.
r217 Lodging in Towns, Castles and Temples If your party finishes the day in a town, castle or temple hex, after eating you normally buy lodging for your party. ... Animals are placed in stables at one gold piece per mount. ...
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Darrell Pavitt
United Kingdom Unspecified Unspecified
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Basically, when in town, you must either buy food or eat what you have saved. Out in the wilderness, you can hunt, and save whatever is left over.
Obviously, there is no-one to buy from out in the wilds, while in a city there are no game to hunt.
Horse feed is cheap but bulky, so it weighs a lot (2 food units) but its only grass or grain (1 gp).
The cost is paid when you end the day in the town, and also every day thereafter as long as you stay in the town. You can also spend 2 stored food instead of 1 gp when you first arrive, even though its not specifically stated. Choose which option you want each day.
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David Bate
United Kingdom
Staffordshire
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r217 Lodging in Towns, Castles and Temples
If your party finishes the day in a town, castle or temple hex, after eating you normally buy lodging for your party. Each room costs one gold piece for the night. You and any priests, monks, magicians, wizards, or witches in your party each require a single room. All other followers can share, two per room, if you wish. Animals are placed in stables at one gold piece per mount. If you decide to not purchase rooms (due to lack of funds, or a desire to save money), you must roll two dice for each character in your party, and then subtract your wit & wiles from the result. If the total is "4" or more, the character deserts - he refuses to serve such a penurious leader! If a mount is without stables, roll one die for each mount, a 4 or higher means thieves steal the mount during the night, it is permanently lost.
No you don't have to buy lodging and stabling but there may be a cost.
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Darrell Pavitt
United Kingdom Unspecified Unspecified
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Heh, missed that paragraph!
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