The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
28 
 Thumb up
 Thumb up
5 Posts

The Downfall of Pompeii» Forums » Reviews

Subject: Why I play... The Downfall of Pompeii rss

Your Tags: Add tags
Popular Tags: [View All]
Chris Marling
United Kingdom
Cambridge
flag msg tools
Avatar
mbmbmbmbmb
The Downfall of Pompeii (from now on referred to as simply Pompeii) is a board game of two halves, moving from cards to tile placement as you first populate Pompeii with citizens and then get them the hell out of Dodge once the volcano begins to erupt. It easily plays in under an hour (if you're not chatting and smack talking too much), can be taught as you play and scales really well from two to four players.

If you want a great detailed written description (with images), check out Neil Thompson's review. For a good video rules round up, see Timothy Pinkham's short but sweet one here: http://www.boardgamegeek.com/video/214/the-downfall-of-pompe...

The Pompeii board is split into a city made up of 70 squares, plus the dreaded volcano. Taking up about half the squares inside the city are 11 numbered buildings and 13 unnumbered ones, each able to house between one (the outhouses of doom*) and seven citizens. Also in the box you'll find a simple eight-page rulebook, a pack of cards, a bag of tiles and pieces in four colours (red, blue, yellow and... black – sorry green player!) and an ACTUAL VOLCANO! Well, a plastic one at least.

Putting the 50 to 60-card deck together is a little fiddly, but once done the game flies by. You get a hand of four cards each and a turn is as simply as play one, draw one, until the card phase of the game ends. The cards each have a number on them corresponding to one of the numbered buildings: at first you simply play a card and place one of your pieces (citizens) into the appropriate building. After a while, you can also place 'relatives' – extra citizens in your colour you get as a bonus for playing your citizens into buildings that already have people inside (these can go into the unnumbered buildings or buildings of the same colour, many of which are in good locations).

While simple, there is plenty of good gaming techniques at work here. Certain building are closer to exits, or otherwise strategically advantageous, while holding a card until someone else has been into a building may let you play relatives – but you may miss your chance at a good spot. Or perhaps playing into a weaker building will be worth it, as the relatives you place afterwards will be in great areas. You have no idea when this phase will end (a card is placed randomly, near-ish the bottom) and your very limited choice (four cards) can make things pretty tense. But, to lighten the mood, there are also 'Omen' cards allowing you to sacrifice other people's citizens into the volcano. It's hard to describe just how satisfying this can be.

Once the appropriate card is revealed, this phase of Pompeii abruptly ends and any remaining cards (and unplaced citizens) are put back in the box. Out comes the tile bag, and the real fun begins – run! There are seven exits around the edge of the city and from now until the end of the game it's your job to get your guys out, while doing your best to feed your opponents' citizens to the lava. Harsh, but fair. Again, the concept is simple – pull a tile from the bag and place it on the board, killing any citizens that are summarily covered in lava or completely blocked for an exit (these are placed in the volcano for safe keeping...).

There are six different tile types, each with its own starting square in the city. The first tile of a type drawn is placed on its particular starting spot, with following ones of the same kind placed N,S,E or W of it; preferably wherever will cause the least hassle for you and the most mayhem for everyone else. After a total of six tiles have been placed in this way, each following draw also allows you to move two of your citizens. It's a delicate balance of keeping your guys far enough away from the lava to be safe, while making sure you don't get cut off – you'll more than likely find yourself giving up on a few stragglers, to ensure others will make it out alive. This continues until either everyone is out (or in the volcano), or the bag of tiles runs dry (any citizens still on the board if that happens are, you guessed it, plopped in the volcano. Whoever gets the most citizens out alive wins, while those of yours in the volcano will count against you if there's a tie.

This is a simple game that moves effortlessly between two very different mechanics. Everything in the box is good (if not spectacular) quality, the rule book does its job and, apart from the slightly annoying card deck set up at the beginning, it sets up and packs down fast. Pompeii's simplicity and elegance lets you immediately get into the feel of the game, and while the central theme is 'screw you' it plays so light and fun that it hasn't been an issue with any of our more gentle gaming friends. Its airy, light and comedic feel is one of the games major strengths – you don't feel like you're every move is an aggressive one, even though they pretty much are (a bit like Guillotine).

I play The Downfall of Pompeii because I need a light, fun game in my collection that actively encourages me to throw my friends kicking and screaming into a volcano – it has a level of satisfaction that's hard to quantify. Yes, there's luck in spades and you don't have to be big or clever to catch on, but once in every session I want to pull out a game that doesn't make my head hurt. I'm yet to find a more fun one than this that also has a bit of strategy, as well as a perfectly fitting theme. The mechanics come so naturally to gamers (cards, tiles etc) that you can relax and let the lava/eruption-based banter take over while still enjoying a great gaming experience. And for non-gamers, it's very easy to teach. I have no problem in whole-heartedly recommending this to anyone but the staunchest anti-luck gamer.

NOTE: If you like this review, you can check out my others here:
Race for the Galaxy
Ingenious
Archaeology: The Card Game

*This is our stupid name for the buildings, and should in no way be blamed on, or associated with, designer Klaus-Jurgen Wrede.
17 
 Thumb up
0.07
 tip
 Thumb up
  • Last edited Sat Jul 2, 2011 11:54 pm (Total Number of Edits: 4)
  • Posted Sat Jul 2, 2011 8:08 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Andy Andersen
United States
Newark
Delaware
flag msg tools
Avatar
mbmbmbmbmb
Very good review. I swear my wife's eyes turn a darker shade when she is chucking my guys into the volcano.devil Thanks.
3 
 Thumb up
 tip
 Thumb up
Roger Howell
United States
Lenexa
Kansas
flag msg tools
Avatar
mbmbmbmbmb
Good review Chris. Yes, this is a good game, however, I recently purchased Survive - Escape from Atlantis which is very similar in mechanics and the "take that" aspect. In Survive, instead of placing tiles you take away tiles and cause opponents to become swimmers in shark infested waters. I must say it is right up there with this game, maybe even a bit better.
1 
 Thumb up
 tip
 Thumb up
Chris Marling
United Kingdom
Cambridge
flag msg tools
Avatar
mbmbmbmbmb
rogerramjet3361 wrote:
Good review Chris. Yes, this is a good game, however, I recently purchased Survive - Escape from Atlantis which is very similar in mechanics and the "take that" aspect. In Survive, instead of placing tiles you take away tiles and cause opponents to become swimmers in shark infested waters. I must say it is right up there with this game, maybe even a bit better.


Thanks I have played Survive - in fact it's on my wishlist - but I won't be rushing out to get it because, as you say, it scratches a very similar itch. Both are really good games, but Pompeii was new to me and I'd played Escape From Atlantis in an earlier incarnation.
1 
 Thumb up
 tip
 Thumb up
Bryan Jensen
United States
Layton
Utah
Avatar
mbmbmbmb
Orangemoose wrote:
Very good review. I swear my wife's eyes turn a darker shade when she is chucking my guys into the volcano.devil Thanks.


"He had yellow eyes! So, help me, God! Yellow eyes!"
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.