Freddy Dekker
Netherlands
Friesland
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I'm struggling to understand the retreat rules. can someone please explain how they are supposed to work?
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sagitar wrote: I'm struggling to understand the retreat rules. can someone please explain how they are supposed to work?
Quote: Any time a player could roll dice, he may elect to retreat up to half of his units round up) of his choice from the battle before rolling. The exception is that the defender may not retreat before his first die oll, whether he has tactical supremacy or not. .
Battle starts:
Defender has to throw the dice at least once, so he can't retreat on the first roll(no matter if he has tactical supremecy or not). Attacker may retreat on the first roll.
When you choose to retreat your units, you do not throw the dice. You move half(rounded up) of units (you can choose any units) according to the rules below.
Follow these rules:
1. Is the retreating unit an attacking unit?
If the retreating unit is an attacking unit, it is placed in the origin area.
2. Is the retreating unit a defending unit?
If the retreating unit is a defending unit, it is placed in an adjacent friendly area of its player’s choice. ("Adjacent" means adjacent to the battle’s target area.)
3. Is the retreating unit a defending unit and there are no adjecent friendly areas to the battle area?
If a retreating defending unit has no. adjacent friendly areas to which it can legally retreat, it may retreat to an adjacent unoccupied area of its player’s choice, save that the defender may not,under any circumstances, retreat to the attacker’s origin area.
4. Is the retreating unit a defending unit but there are no adjecent friendly areas or unoccupied areas?
If a retreating defending unit cannot be placed according to steps two or three, above, it is destroyed.
Obviously, land and air units may never retreat to sea areas, and sea units may never retreat to land areas.
Please ask, if there is still something unclear.
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Sean Wilson
United States
Michigan
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It's worth noting that attacking units aren't allowed to retreat if they're making Amphibious or Mech Drop attacks.
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Olaph wrote: It's worth noting that attacking units aren't allowed to retreat if they're making Amphibious or Mech Drop attacks.
Yeah. That's correct.
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Freddy Dekker
Netherlands
Friesland
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Thanks guys,
So as I see this, you decide to attack another player and than discover that you don't have the initiative and decide it's better to retreat?
No that can't be right cause in that situation the defender would throw the dice first, or am I now missunderstanding the initiative thing.
If you retreat and attack with half your units, do you have to re-calculate the innitiative again.
It really isn't such a complicated game, apart from the initiative rule, which seems to lack logic. I mean you are in a battle and the defender attacks first?
[your avatar, might that be the charge of the light brigade?
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sagitar wrote: Thanks guys,
So as I see this, you decide to attack another player and than discover that you don't have the initiative and decide it's better to retreat?
If you retreat as an attacker in the beginning of a fight then you are playing horribly.
Quote: [q]No that can't be right cause in that situation the defender would throw the dice first, or am I now missunderstanding the initiative thing.
If you retreat and attack with half your units, do you have to re-calculate the innitiative again.
You calculate supremacy value in the beginning of a battle. The player with a higher supremacy has the advantage to attack first, that's it. You don't recalculate supremacy at any point later in the same battle. You just take turns attacking each other.
Quote: [your avatar, might that be the charge of the light brigade?
It's Charge of the British heavy cavalry from the movie Waterloo and here is the scene that you see in my avatar. It's Major-General Sir William Ponsonby. He doesn't seem like a strong leader
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Freddy Dekker
Netherlands
Friesland
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RoadHouse wrote: sagitar wrote: Thanks guys,
So as I see this, you decide to attack another player and than discover that you don't have the initiative and decide it's better to retreat?
If you retreat as an attacker in the beginning of a fight then you are playing horribly.
Exactly that's why I can't understand what would make you decide to start an attack and than retreat... doens't seem to make any sense
Quote: No that can't be right cause in that situation the defender would throw the dice first, or am I now missunderstanding the initiative thing.
If you retreat and attack with half your units, do you have to re-calculate the innitiative again.
You calculate supremacy value in the beginning of a battle. The player with a higher supremacy has the advantage to attack first, that's it. You don't recalculate supremacy at any point later in the same battle. You just take turns attacking each other. [/q]
Yes I get that and that it is important to have to first throw as you can wipe out your opponent before he even gets a chance to throw. But in theory, if you have initiative, than decide against the attack, withdraw half your force, would you still keep the initiative....???
Quote: Thanks. Was it very stupid of me to think of the wrong movie? I think it is the collour of the field that made me never even consider Waterloo. Could it be they used scenes for both movies?
[I've taken part in a battle of Waterloo re-enactment once. It is especially special cause these take place on the actuall fields]
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Sean Wilson
United States
Michigan
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Hypothetically, you could decide to start an attack, knowing you would lose initiative, then take much heavier losses than you were expecting (or prepared to accept) if the defender rolls an extremely lucky first strike. I can certainly imagine retreating before making a single roll in this scenario. It's not something that would happen often, but it's nice that it's possible, because it mitigates the luck factor of the attack dice.
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Olaph wrote: Hypothetically, you could decide to start an attack, knowing you would lose initiative, then take much heavier losses than you were expecting (or prepared to accept) if the defender rolls an extremely lucky first strike. I can certainly imagine retreating before making a single roll in this scenario. It's not something that would happen often, but it's nice that it's possible, because it mitigates the luck factor of the attack dice.
I was about to say the same. You might retreat if the balance changes dramatically and you are going to lose your few troops anyway.
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