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I have a question about the Imperial Planet Buster. It says that you may take over and destroy a planet from a tableu with at least +1 military. Assuming my military is at least +1, could I destroy my own planets for the Prestige? If this were allowed, it would probably be pretty rare that you'd want to do it, I imagine. Any thoughts?
 
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Børge N
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svasongha wrote:
I have a question about the Imperial Planet Buster. It says that you may take over and destroy a planet from a tableu with at least +1 military. Assuming my military is at least +1, could I destroy my own planets for the Prestige?

From the Rebel vs Imperium rules, introducing takeovers: "Takeovers enable players, under certain conditions, to conquer military worlds in other players’ tableaus" (my emphasis).

So, the answer is no.
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Serge
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[a little slow but was mid-post]

I feel like i've asked this before and was told you cannot, but i can't find it.

From the RvI rules, p3:

Takeovers enable players, under certain conditions, to conquer military worlds in other players’ tableaus.
[...]
A takeover is performed, as an action, during Settle, against a previously settled military world in another player’s tableau.


From the BoW rules, p7:
Interstellar Casus Belli’s takeover power enables a player to attempt a takeover against a military world in any player’s tableau (all tableaus are vulnerable to it).
If combined with the Imperium Invasion Fleet’s power to conquer a non-military world, then potentially any world in play can be taken over.
[...]
The Imperium Planet Buster’s takeover power, if successful, destroys the target world (discard it from play).


The wording in the BoW rulebook is ambiguous, but if we assume the RvI rulebook takes precedence, then the BoW wording makes sense.
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Todd McCorkle
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I pretty sure you can't, but even if you could, you wouldn't be able to.
(believe it or not, the first draft of that was more confusing...)

To have a successful TO, you military must be equal or greater than the target world's defense + Player's applicable military. Trying to takeover something from yourself will always be the world's defense shy of success.
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kusinohki wrote:
I pretty sure you can't, but even if you could, you wouldn't be able to.
(believe it or not, the first draft of that was more confusing...)

To have a successful TO, you military must be equal or greater than the target world's defense + Player's applicable military. Trying to takeover something from yourself will always be the world's defense shy of success.

Well, you could use pay-for-military in your attack, but not in your defense, to overcome the target world's defense.
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Todd McCorkle
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Baagaard wrote:
kusinohki wrote:
I pretty sure you can't, but even if you could, you wouldn't be able to.
(believe it or not, the first draft of that was more confusing...)

To have a successful TO, you military must be equal or greater than the target world's defense + Player's applicable military. Trying to takeover something from yourself will always be the world's defense shy of success.

Well, you could use pay-for-military in your attack, but not in your defense, to overcome the target world's defense.

Except that the attacker has to commit first. (and temporary military is active for the rest of the phase)

I'll discard 2 cards to increase my military for the attack... oh, wait, my defense also increased by 2 at the same time. New military tactics? No, same deal.

The ONLY exception I can think of is something like Rebel Alliances power that specifically boosts TO attack military (but not regular military or TO defense). This doesn't combine with the planet buster so I didn't mention it earlier.
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kusinohki wrote:
I pretty sure you can't, but even if you could, you wouldn't be able to.
(believe it or not, the first draft of that was more confusing...)

To have a successful TO, you military must be equal or greater than the target world's defense + Player's applicable military. Trying to takeover something from yourself will always be the world's defense shy of success.

But there are worlds of cost zero, which become legitimate targets with Imperium Invasion Fleet.
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Todd McCorkle
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NtNScissors wrote:
kusinohki wrote:
I pretty sure you can't, but even if you could, you wouldn't be able to.
(believe it or not, the first draft of that was more confusing...)

To have a successful TO, you military must be equal or greater than the target world's defense + Player's applicable military. Trying to takeover something from yourself will always be the world's defense shy of success.

But there are worlds of cost zero, which become legitimate targets with Imperium Invasion Fleet.

Oof. Ok, you got me there.


...and that extremely rare corner case is probably why the rule is "you can't attack yourself"...


"Quit hitting yourself. Quit hitting yourself. Quit hitting yourself."
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Tom Lehmann
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svasongha wrote:
I have a question about the Imperial Planet Buster. It says that you may take over and destroy a planet from a tableu with at least +1 military. Assuming my military is at least +1, could I destroy my own planets for the Prestige?
No. Takeovers are against worlds in *other* players' tableaus (see the definition in RvI).

(The use of "any" in the BoW rules was to emphasize that Casus Belli worked against all tableaus (other than the attacking player's tableau), regardless of vulnerabilities.)
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  • Last edited Sat Jul 16, 2011 2:31 am (Total Number of Edits: 2)
  • Posted Sat Jul 16, 2011 2:26 am
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ackmondual
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Interestingly enough, according to Keldon's AI, you can attempt to TO an opponent's world, then use PGSC to discard a PP to stop your own TO attempt.
 
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ackmondual wrote:
Interestingly enough, according to Keldon's AI, you can attempt to TO an opponent's world, then use PGSC to discard a PP to stop your own TO attempt.

Perfectly legal...
 
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entranced wrote:
ackmondual wrote:
Interestingly enough, according to Keldon's AI, you can attempt to TO an opponent's world, then use PGSC to discard a PP to stop your own TO attempt.

Perfectly legal...

And a game-winning move!... in maybe about 1 out of 100 million games...
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Cody M.
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Tom Lehmann wrote:
svasongha wrote:
I have a question about the Imperial Planet Buster. It says that you may take over and destroy a planet from a tableu with at least +1 military. Assuming my military is at least +1, could I destroy my own planets for the Prestige?
No. Takeovers are against worlds in *other* players' tableaus (see the definition in RvI).

(The use of "any" in the BoW rules was to emphasize that Casus Belli worked against all tableaus (other than the attacking player's tableau), regardless of vulnerabilities.)


I was leaning towards this being the correct ruling, but the thematic side of the argument kept coming to mind, ie. I wouldn't put it past the Corrupt Imperium Bureaucracy to justify the annihilation of one of it's own planets to improve their intergalactic prestige. (And it looks like I just named a card that I'll be creating with one of the blanks from TGS )
 
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A Muscaria
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svasongha wrote:
Tom Lehmann wrote:
svasongha wrote:
I have a question about the Imperial Planet Buster. It says that you may take over and destroy a planet from a tableu with at least +1 military. Assuming my military is at least +1, could I destroy my own planets for the Prestige?
No. Takeovers are against worlds in *other* players' tableaus (see the definition in RvI).

(The use of "any" in the BoW rules was to emphasize that Casus Belli worked against all tableaus (other than the attacking player's tableau), regardless of vulnerabilities.)


I was leaning towards this being the correct ruling, but the thematic side of the argument kept coming to mind, ie. I wouldn't put it past the Corrupt Imperium Bureaucracy to justify the annihilation of one of it's own planets to improve their intergalactic prestige. (And it looks like I just named a card that I'll be creating with one of the blanks from TGS )


Grey Goo is also a valid narrative.

Imperium Nanite Colony!
5-cost development.
IV: Consume a WORLD for twice its VP value in chips?
 
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