Kurt FromVirginia
United States Northern Virginia Virginia
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Game three of the night between me and Norway was Snow Tails.
Knut FraNorge
United States
Virginia
Coming off disappointing losses in Confusion (session - http://boardgamegeek.com/article/7183364) and A Few Acres of Snow, (session - http://boardgamegeek.com/article/7183628) I didn't have my hopes up. This is one of those games that I find difficult to commit to in-depth planning - too much mental fatigue in order to be successful. I usually get about halfway through the race before my crashing has rendered my sled useless. It's been awhile since we played, and as it's a favorite of the Viking, I allow it to hit the table provided we keep the track size to a reasonable length (in the interest of time as well as keeping me sane).
Norway designs the track, and although I'm pretty sure it's an illegal setup, I waive my rights to enforce the rulebook and we get going. He takes Blue, while I assume the Yellow sled.
First foray into the woods leaves me both surprisingly in the lead and completely unscathed. Blue can't get a good combination of cards and is unwilling to take on early damage, so he spends a turn or two in the trees getting better positioned.
Once out of the trees, my cards begin to fail me and I find myself pinned on the right side of the track as Blue catches up.
We both navigate the speed trap, but my inability to get over to the left side of the course puts me at a disadvantage. Blue on the other hand is deftly moving into a good position for the big turn.
Yellow can't get away from the right side wall, and the first damage is taken. Blue sweeps through the turn without issue, but is fearful of taking on to much speed as he approaches the second set of trees, leaving an opportunity for yellow to catch up.
Yellow figures out a way to slide through the big turn with minimal damage, and Blue confidently - and slowly slaloms through the pines.
At this time, it's time for yellow to go for broke. Damn the speed limit - damn the trees! With cannonball force the yellow sled blows through the speed bump and lays waste to a sappling. Two damage cards in hand, but with good speed cards to play, it's a worthwhile risk.
Blue decides to follow Yellow's lead in mowing down trees and plows forward to provide clear sailing for himself - and yellow falls right into line, closing the gap.
Despite having three damage cards, yellow is ready for speed with a "1" break. Problem is, so is Blue. The closing three turns find yellow and blue playing the exact same cards, allowing Blue to stay just in front through the last turn and over the line.
My sole joy comes in knowing I trashed my sled as I cross the line. Somethings never change.....
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Rob Robinson
England Rotherham South Yorkshire
Effortless...
... Mighty Trust Krusher
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khesser wrote: My sole joy comes in knowing I trashed my sled as I cross the line. Somethings never change.....
If you'd have set the track up with the flags at the side of the track orientated correctly, then you wouldn't have made it to the finish line!
Looks like you ran the course in reverse
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Tom Hall
Australia Adelaide South Australia
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I like the addition of the wine glasses. That's how all my games are played, too.
It's about time game makers realise this and start putting a bottle in the box. Or perhaps sell games at combined liquor/game stores. That could engender some well deserved interest in board gaming.
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