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Still in the process of digesting the rules of my new 8th ed. copy of this game, the following caught my eye:
SJG - in the 8th ed. rules, on page 7 - wrote:
If two or more Gas Grenades are used in the same area, the effect is not multiplied.
I take this to mean that any gas grenade thrown after the first - the same turn, into the same room or corridor (bounded by yellow walls and black hatches) - has zero effect on either crew or monsters.

Well, I thought, this makes sense. It's an area effect weapon, and if an area is covered, then it's covered. If you want to use another one of these, you should find another area for it.

Oddly, though, I can't find the same limitation stated for any of the other 4 area effect weapons: electric fence, fire extinguisher, comm beamer or even the can of rocket fuel (which otherwise is almost a functional copy of the gas grenade). And, with so many opportunities to repeat the rule in other places, I guess the chance of this being merely an oversight is slim.

So, assuming I have understood everything correctly, is there a reason for this rule being a special case for gas grenades only?

(By the way, I was happily able to find a PDF of the Dragon magazine #28, where the original version of the game was published. But I can't find this particular rule anywhere in there, in any form or for any weapon.)
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John "Omega" Williams
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Its a special rule applying only to the gas one could say. Once its released into the air as it were adding more doesnt really change things. The first one essentially saturated the sections with the gas

Whereas the other weapons are rays and other direct damage.
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