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Darian Tucker
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Winter Park
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Reading through the rules forums here, I think I have a grasp on how everything in this game works. The only question remaining that I have is pertaining to Phase 3. I know you must bring down one tile per available worker in Phase 2. However, must you use all available workers to perform actions in Phase 3? I can see situations where somebody might buy a really expensive tile with a worker and still have workers remaining, but not have enough cash to purchase other tiles and not want to tear down tiles. Is a player forced to take an action for each worker, or can he simply choose to take as many actions as he has workers for?
 
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Steve Duff
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There's no requirement to use all your workers, just do the actions you want, and use workers to do those actions. Quite often, you might plan on something like buying 2 tiles, but someone buys one you needed so you can only buy 1, etc.
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Darian Tucker
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Right. Just want to make sure I have everything else down pat.

- You must always have one available worker, no matter the phase.

- You may voluntarily shut down tiles in order to conserve energy or workers. You MUST shut tiles down that would take you to the point where you would not have at least one available worker.

- You cannot use seasonal workers until the following Phase (Phase 4), but they are available until the end of the following Phase 3.

- Income alone (i.e. not the energy cost) is doubled on the last turn.

- When you buy a tile that you do not intend on using immediately, you may NOT place it until Phase 3 of the subsequent round.

- You must fail repeatedly at this game until you learn the strategy to not fail.
 
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Russ Williams
Poland
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SparkingConduit wrote:
Right. Just want to make sure I have everything else down pat.

Mostly sounds good to me, except this is wrong:
Quote:
- Income alone (i.e. not the energy cost) is doubled on the last turn.

Income is defined as what you have after subtracting the energy cost.

E.g. see:
http://boardgamegeek.com/thread/471272/final-round-income
http://boardgamegeek.com/thread/524306/frequently-asked-ques...
 
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George Leach
United Kingdom
Salford
Greater Manchester
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I wasn't aware of any rules regarding always having an available worker, I don't see any reason why you might not sit through a whole turn without paying for a seasonal worker, letting all your workforce work your factory.

I think the OP has it right Russ (thought perhaps not the terminology) they're simply saying that you double the value of the lowest marker on your tracks and subtract the normal cost of your energy.

Well strike me down, you learn something new every day. You do double energy costs!
 
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  • Last edited Mon Aug 8, 2011 10:33 am (Total Number of Edits: 1)
  • Posted Mon Aug 8, 2011 10:28 am
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Darian Tucker
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russ wrote:
SparkingConduit wrote:
Right. Just want to make sure I have everything else down pat.

Mostly sounds good to me, except this is wrong:
Quote:
- Income alone (i.e. not the energy cost) is doubled on the last turn.

Income is defined as what you have after subtracting the energy cost.

E.g. see:
http://boardgamegeek.com/thread/471272/final-round-income
http://boardgamegeek.com/thread/524306/frequently-asked-ques...


Great. I figured that income might be an all-inclusive term, but you never know. So income is probably best defined as earnings - costs. Then you can double it.
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Steve Duff
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Jugular wrote:
I wasn't aware of any rules regarding always having an available worker, I don't see any reason why you might not sit through a whole turn without paying for a seasonal worker, letting all your workforce work your factory.


Because it's explicitly mentioned as illegal.

Quote:
Important: A player must always have one available worker. The maximum bid must be at least one less than the total of his available workers.


You must take at least one to the auction, you must have at least one left after the auction, you must have one after adjusting your factory.
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  • Last edited Mon Aug 8, 2011 7:18 pm (Total Number of Edits: 1)
  • Posted Mon Aug 8, 2011 7:17 pm
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George Leach
United Kingdom
Salford
Greater Manchester
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I believe you Steve, thanks for quoting.

I wonder why it was added? It seems a strange rule to me.
 
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Halesowen Boardgamer
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Jugular wrote:
I wonder why it was added? It seems a strange rule to me.


It seems to be that otherwise if nobody kept any available workers, the game could stagnate because no tiles would be drawn into the market to buy.
 
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George Leach
United Kingdom
Salford
Greater Manchester
designer
But the market isn't a game end trigger. If you fancied running out the the rest of the game with your factory as is, and everyone else also took the same strategy it would certainly make for a quick game.

I guess it feels like a heavy-handed rule. It doesn't really add anything but adds an area of confusion for players (I've played it with a number of gorups and noone spotted this mistake).
 
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  • Last edited Tue Aug 9, 2011 11:48 am (Total Number of Edits: 1)
  • Posted Tue Aug 9, 2011 11:47 am
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Thomas Chipman
United States
Nashville
Tennessee
Jugular wrote:

I wonder why it was added? It seems a strange rule to me.


Henning states why here:

Re: One available worker in phase 3
 
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  • Last edited Tue Aug 9, 2011 1:16 pm (Total Number of Edits: 3)
  • Posted Tue Aug 9, 2011 1:15 pm
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George Leach
United Kingdom
Salford
Greater Manchester
designer
nunyabisnas wrote:
Jugular wrote:

I wonder why it was added? It seems a strange rule to me.


Henning states why here:

Re: One available worker in phase 3


As I suspected, hand-holding.
Given the hoo-hah over the Container economy I guess it's to be expected.
 
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Kristof Bodric
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Just don't get the rule wrong. You need to have one free worker at the end of the bureaucracy phase, as well as after player order auction (to be able to draw at least one tile) but between preparing the market and the bureaucracy phase, you can use all your workers (seasonals included).
 
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