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10 Posts

Arkham Horror: Kingsport Horror Expansion» Forums » Rules

Subject: Charlie Kane & Glaaki rss

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Ken Mikolaj
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I'm playing a game now where I got these two during a random setup draw for investigators and Ancient One.

Seems like a no-brainer win if you just keep Charlie alive and build up a supply of clues. I'm playing with the personal goal cards too. So, his special ability will only cost one clue token when I complete it.

Am I missing a rule here? Or, did the luck of the draw give me an above average chance at winning? I'm inclined to do everything I can to hasten the awakening of Glaaki so I can start pounding away.

Thanks.
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brian
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What do you think you missed?

Kane does not get those Allies automatically. Which is what I think you think is going on here. It just means he can gain Allies that have been discarded to the box when he gets an Ally normally.

Having them discarded to the box still triggers Glaaki even if Kane later gets them.
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Ken Mikolaj
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I'm talking about his ability to prevent the terror level from increasing by spending clues. Not talking about Allies at all.

Glaaki's attack only raises the terror level.

So, if Charlie has a stack of clues, you can pound on Glaaki and just prevent its attack every round until you kill it or run out of clues.
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  • Last edited Thu Aug 11, 2011 4:25 am (Total Number of Edits: 1)
  • Posted Thu Aug 11, 2011 4:24 am
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Aaron Cappocchi
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He's talking about Charlie's Settle Down! ability, which reduces the Terror level by 1 for 2 Clues, 1 when is Story is positively resolved.

I think he is imagining building a huge storehouse of Clues and then having a near-endless Final Battle (or at least 10-12 rounds or more, plenty for a solo Investigator with a weapon to defeat an Ancient One.) Glaaki raises the Terror Level, Kane lowers it and fights another round. So the real question is - does this ability still work in Final Combat vs. Glaaki?
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Ken Mikolaj
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agentzen wrote:
He's talking about Charlie's Settle Down! ability, which reduces the Terror level by 1 for 2 Clues, 1 when is Story is positively resolved.

I think he is imagining building a huge storehouse of Clues and then having a near-endless Final Battle (or at least 10-12 rounds or more, plenty for a solo Investigator with a weapon to defeat an Ancient One.) Glaaki raises the Terror Level, Kane lowers it and fights another round. So the real question is - does this ability still work in Final Combat vs. Glaaki?


BTW... I'm playing an 8 investigator game with every expansion. It is massive! And fun!
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Yes it works.

Some investigators are just better suited to fight certain ancient ones such as Harvey vs Haster or even worse Roland Banks vs Nyarlathotep (though I think there's a special ruling for this one)

However many players consider defeating the AO in final battle a tie so you should aim for seals/closing anyway.
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  • Last edited Thu Aug 11, 2011 4:52 am (Total Number of Edits: 1)
  • Posted Thu Aug 11, 2011 4:50 am
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Ken Mikolaj
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Thanks for the replies everyone.
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brian
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agentzen wrote:
He's talking about Charlie's Settle Down! ability, which reduces the Terror level by 1 for 2 Clues, 1 when is Story is positively resolved.

I think he is imagining building a huge storehouse of Clues and then having a near-endless Final Battle (or at least 10-12 rounds or more, plenty for a solo Investigator with a weapon to defeat an Ancient One.) Glaaki raises the Terror Level, Kane lowers it and fights another round. So the real question is - does this ability still work in Final Combat vs. Glaaki?

Got it. Yeah, I think this may be something that should be addressed in the FAQ. Usually powerful abilities like this get tossed in the Final Battle.
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Tibs
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Yes, under certain circumstances, Kane could hold Glaaki's attack off indefinitely. You should play that Kane's ability does not work in final combat.
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Hogan Brimacombe
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I'm not sure his ability needs a fix in a one player game. In an eight player game the logic below somewhat still stands, since if you as charlie are taking all available clues your friends cant seal, although if the plan is final battle having street cleaners is going to help alot. Run with me on this...

Glaaki's track is 12, so either 12 gates are going to have to open before he awakens or he will awaken via open gates when eight gates appear. Assuming you are going for a final battle win(as is generally the case in a one player game), you will probably run through gates on the most common gate spawn points, spending as few clues as possible. But unless you are playing with an expansion board (dunwich or innsmouth) that has gates you have to close a few. In a one player game monster surges just happen, quite often, and the rate at which you can kill/close is not high enough to stop it. By the time 12 gates open you are going to have to use some of those clues that you got to stop the terror from rising in the game, as every time an ally is discarded there is a chance you will get the servant that makes you lose two clues and if it reaches four your terror blocking ability uses three clues each time. So if you let it go to three, you lose the general store(not a huge deal as you are not buying your weapons there most likely anyway) and you have a 3/5 chance of losing two of your precious clue tokens. Taking into consideration the loss of clues via gates opening on them and clues that are not placed because of open gates, i cant see amassing enough clues while simultaneously getting the 15$ required to pass your story all the while spending clues to keep the terror level under 4 so you don't fail.

As i am currently unemployed i am willing to test this theory. Session report to follow.
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  • Last edited Tue Nov 22, 2011 5:45 pm (Total Number of Edits: 3)
  • Posted Tue Nov 22, 2011 5:23 pm
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