Tony Ackroyd
United Kingdom Brighton E Sussex
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Hi all
I actually put this analysis in a geeklist I wrote, but you may have missed it: [POLLS] Thematic (Ameritrash?) Games - The Best by Decade
So I started to put together a shortlist for a "Best Thematic Game by Year" geeklist and came up against a startling fact. There have been a huge number of great Thematic games released in the last ten years! Looking just at games that are get a ranking in the Thematic Subdomain, in 2010 alone there are 35 games. This compares to just 9 in 2000. This surge started in 2003 where there were 23 ranked Thematic games released.
I didn't think just a comment did it justice, so made some graphs....
The above shows the number of ranked Thematic games published by year. Two-thirds of the ranked Thematic games were published in the last 10 years! And it isn't just volume, it is quality too:
All of the top 10 Thematic games were published since 2004.
Thoughts on why the massive surge in Thematic games?
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Steven Mitchell
United States New York New York
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The first graph is really only useful when somehow compared to the growth of the overall industry. (E.g., it may be that thematic games have a growth rate behind that of the industry.) The second graph is much more useful. Just a methodological note...
As for why, I would posit that it actually is tied to a growth of the boardgame industry as a whole. As more and more people are (re-)discovering the enjoyment of boardgames, they are undoubtedly looking for new games to play. As the net which the hobby casts grows larger, the relative number of 'hardcore' boardgamers diminishes. That is, the appeal of boardgames may be increasing, but it does not do so in a perfectly symmetrical way.
Thematic games by and large have a more widespread appeal: they often deal with familiar topics (especially if licensed properties); gameplay is less geared towards an 'analysis paralysis' style of play and more towards 'beer and pretzels' style; the components of thematic games are usually more visually evocative; the theme gives greater opportunity for gameplay to tell a narrative; they more readily resemble childhood games which new boardgamers look upon fondly; &c.
And really, most of those qualities attract even the hardcore gamers, with the exception of the more 'fundamentalist' niche.
Another factor to take into consideration is that often thematic games are more expensive to produce — whether it be licensing costs, increased component costs, increased number of components, or other. With an increase in the number of boardgamers, publishers have a larger market to sell to, which in turn means that economies of scale really start to ramp up. And so more expensive products become more economically feasible.
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Clay Stuart
United States Lewisville North Carolina
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I would bet on the intersection of two factors driving this trend.
First, entertainment in general has trended towards ever greater eye candy, which is basically what we mean when we say "thematic" on BGG. People like eye candy. It sells computers, tablets, movies (3D anyone?), and video games. Why shouldn't that carry over to board games as well.
Eye Candy sells.
Second, the board game industry is microscopic next to video game or movie productions. Budgets are comparatively minuscule. When was the last time a board game got budgeted at 100 million?
Small budgets restricted what board game designers could reasonably produce. However, the rise of incredibly powerful, but also incredibly cheap home computers has placed high quality graphic design within the reach of anyone with a semi-decent computer and an internet connection. I don't know, but I'm guessing the printing industry has made color printing cheaper too. (My inkjet sure beats the old dot matrix printers) We are seeing the benefits of this availability reach the board game industry.
Bottom Line: Eye candy sells and now it's cheap to produce. Just look at some of the user mods here at the Geek. Anybody with talent and a computer can produce a masterpiece!
(Edit: Steven makes a good point about market size; however, I suspect that's a consequence of better production--not a driver. Still, it's a bit of a chicken-and-egg type problem with each reinforcing the other. Certainly, as more people buy games and more companies get into the board game business, the competition should drive quality higher)
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Brian Morris
United States Raytown Missouri
2nd, 6th & 7th Wisconsin, 19th Indiana, 24th Michigan
24th Michigan monument at Gettysburg Pa.
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Two words. Fantasy Flight. Ok, they didn't publish them all but in the last 10 years they've grown to be pretty much the 500 pound gorilla of this area of boardgames. It's only natural that other companies would try and follow their business model and capitalize on the growing popularity of these types of games.
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Brian Morris
United States Raytown Missouri
2nd, 6th & 7th Wisconsin, 19th Indiana, 24th Michigan
24th Michigan monument at Gettysburg Pa.
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theclay wrote:
First, entertainment in general has trended towards ever greater eye candy, which is basically what we mean when we say "thematic" on BGG. People like eye candy. It sells computers, tablets, movies (3D anyone?), and video games. Why shouldn't that carry over to board games as well.
I disagree that thematic just means eye candy. To me that means a thematic game is simply a eurogame with better components. It's a lot deeper than that. It's more a case of with euros the mechanics are the driving force of the game and the theme is fit around the mechanics which are the backbone of the game. With a thematic game the theme is the backbone and the mechanics are fit around the theme.
In my mind a thematic game or Ameritrash if you wish are as different from a euro as a wargame is. There are always gray areas I know but the three game types are in my mind very different.
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S. Deniz Bucak
United States Havertown Pennsylvania
As Above, So Below
My books are forgeries. Nobody wrote them. - Philip K. Dick
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The "Growth in Quality" may simply reflect the cult of the new. Newer games tend to get higher rankings than older games.
As for the quantity side of the analysis, I would also blame Fantasy Flight, who's really shown everybody else how to do it.
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Barry Kendall
United States Lebanon Pennsylvania
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My earliest real enthusiasm for boardgames came through what I'll call "proto-thematic" games sold by Milton Bradley in the "Command Decision Series" marketed from the early 1960s into the '70s. These provided games set not in an abstract or generalized realm, but in a specific historical niche--American Civil War, War of 1812 Naval, WW I aerial combat, the American Revolutionary War.
As the novelty of these wore off--largely due to their relative simplicity--I discovered games by The Avalon Hill Game Company, Simulations Publications, Inc., Game Designers' Workshop and other publishers. The stock Avalon Hill marketing blurb proclaimed "YOU are in command!" and offered gamers a vicarious departure from the mundane as anything from Emperor Napoleon to a railroad dispatcher, according to interest and titles available.
The complexity, sophistication and range of topics presented by such games grew exponentially through the '70s and into the '80s. At the same time, gamers' discretionary time shrank amid the demands of an increasingly frenetic workplace and lifestyle environment, gamers establishing families, the rise of computers and so on.
Adjusting to these trends, and tapping into unexplored areas of topical interest, thematic games have continued to evolve and branch in new directions, offering topical experiences unimaginable in the '70s.
Who would have predicted, in 1975, games on global pandemics, games featuring mice looting cheese from an abandoned castle, a score of zombie games released within a few years, board renditions of rugby, exploration of Mayan tombs or family games about firefighting?
Yet here they are. I am loathe to predict that they're here to stay. Yet as the experience of reading transitions from printed books to e-books, I encounter many who say "No matter what, I want a book in my hand, not an electronic device."
I believe there will always be a core of gamers who say the same about boardgames, particularly boardgames that offer a diversionary trip into a imaginary realm of exploring, fighting, building, racing, or other adventures outside the reach of real-world experience.
I play thematic games for the same reason I read novels: to see where things go. Except that in the thematic game, I'm not a bystander; I'm a character and a writer at the same time, contributing to the process of determining how the story goes.
That's just plain fun, no matter who wins.
I believe the OP is correct: the rise in thematic games is definite and identifiable, aided by DTP and subscribe-to-support mechanisms relatively new to the industry, and I believe, and hope, that this trend will continue for a good while to come. Happy to be able to say so.
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Brian Morris
United States Raytown Missouri
2nd, 6th & 7th Wisconsin, 19th Indiana, 24th Michigan
24th Michigan monument at Gettysburg Pa.
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dbucak wrote: The "Growth in Quality" may simply reflect the cult of the new. Newer games tend to get higher rankings than older games.
As for the quantity side of the analysis, I would also blame Fantasy Flight, who's really shown everybody else how to do it.
I think quality is simply an effect of competition. With wargames in the 70s and 80s Avalon Hill was the 500 pound gorilla. There was very little competition against them. The result was their games had small counters and rather plain graphics. Today there isn't just one wargame company (although GMT is clearly the top wargame publisher) so the graphics and quality of the components have to be better. The competition keeps the wargame companies on their toes with the quality of their components.
So I don't think the component quality represents the cult of the new as much as the need for boardgame publishers to compete. As I said in the 70s and 80s Avalon Hill had a stranglehold on the market. Today you have Fantasy Flight, GMT, Z-Man, Valley Games, Phalanx and heaven knows what else. Lots of competition means better games for us.
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Clay Stuart
United States Lewisville North Carolina
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mrbeankc wrote: theclay wrote:
First, entertainment in general has trended towards ever greater eye candy, which is basically what we mean when we say "thematic" on BGG. People like eye candy. It sells computers, tablets, movies (3D anyone?), and video games. Why shouldn't that carry over to board games as well.
I disagree that thematic just means eye candy. To me that means a thematic game is simply a eurogame with better components. It's a lot deeper than that. It's more a case of with euros the mechanics are the driving force of the game and the theme is fit around the mechanics which are the backbone of the game. With a thematic game the theme is the backbone and the mechanics are fit around the theme. In my mind a thematic game or Ameritrash if you wish are as different from a euro as a wargame is. There are always gray areas I know but the three game types are in my mind very different.
The major factor represented by games in the Thematic section seems to be production values. If not, then why is "War of the Ring the Collector's Edition" ranked higher than just the "War of the Ring" game. If Chrome doesn't count, then they should be the same game and not differentiated. The fact that they are--and that it's enough to push them to the top--suggests that eye candy is everything.
In fact, for most of those games, the fancy production values are completely arbitrary. "War of the Ring" could have been designed as a 4x "War of Battlestar Galactica" and Battlestar Galactica could have been about "The Fellowship of the Ring" to see who would betray Frodo.
Climbing the ranks in the thematic section is like following a progression in ever better artwork and miniature design.
I actually prefer chrome, so what I'm saying shouldn't be taken as a criticism.
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theclay wrote: The major factor represented by games in the Thematic section seems to be production values. If not, then why is "War of the Ring the Collector's Edition" ranked higher than just the "War of the Ring" game.
That's easy. 1) It's much more useable. While 'painted figures' could be described as simply 'chrome', anyone who has played WoTR know that the painted figures makes the game easier to play; the original comes with all the different factions having the same colors making it a useability mess. Combine that with a larger board and easier to read cards and the game becomes more enjoyable due to ease of use, not chrome.
2) It's not the same game. It has the expansion elements included, which is generally regarded as making the game better. Therefore it only makes sense that the version of the game which has superior gameplay be rated higher.
3) It's expensive and limited, therefore most people who rate it are already fans of the game. The standard version will therefore have more lower votes from people who don't like the game. This is a quirk of ratings, since it's not just the same people rating each version.
There, 3 reasons why the ratings are different which have nothing to do with chrome. BTW you are using "Chrome" incorrectly here anyway.
Quote: In fact, for most of those games, the fancy production values are completely arbitrary. "War of the Ring" could have been designed as a 4x "War of Battlestar Galactica" and Battlestar Galactica could have been about "The Fellowship of the Ring" to see who would betray Frodo.
If that were the case the game would have ended up totally different.
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Steven Mitchell
United States New York New York
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theclay wrote: The major factor represented by games in the Thematic section seems to be production values. If not, then why is "War of the Ring the Collector's Edition" ranked higher than just the "War of the Ring" game. If Chrome doesn't count, then they should be the same game and not differentiated. The fact that they are--and that it's enough to push them to the top--suggests that eye candy is everything.
Frank's #3 is, I'm quite certain, the crux of the matter. There's a selection bias inherent in the game, as is the case for most expansions. With a few exceptions of people who are zealous in their ratings, very few people who didn't enjoy the original are going to even bother to play and/or rank the collector's edition. So there's a selection bias as to the rankers' demographic.
On top of that, is there anything in the game that would cause someone to give a lower ranking? Not anything that I'm aware of. So the number of people who would give the collector's edition a lower ranking than the original is almost negligible. On the other hand, there are certainly features which might cause someone to rank the collector's edition higher. Given that the ranking will almost exclusively trend higher, if even a number as small as 10% give a ranking only a point higher, that can push the average rank up 0.1 points.
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Clay Stuart
United States Lewisville North Carolina
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Mr Skeletor wrote: theclay wrote: The major factor represented by games in the Thematic section seems to be production values. If not, then why is "War of the Ring the Collector's Edition" ranked higher than just the "War of the Ring" game.
That's easy. 1) It's much more useable. While 'painted figures' could be described as simply 'chrome', anyone who has played WoTR know that the painted figures makes the game easier to play; the original comes with all the different factions having the same colors making it a useability mess. Combine that with a larger board and easier to read cards and the game becomes more enjoyable due to ease of use, not chrome. 2) It's not the same game. It has the expansion elements included, which is generally regarded as making the game better. Therefore it only makes sense that the version of the game which has superior gameplay be rated higher. 3) It's expensive and limited, therefore most people who rate it are already fans of the game. The standard version will therefore have more lower votes from people who don't like the game. This is a quirk of ratings, since it's not just the same people rating each version. There, 3 reasons why the ratings are different which have nothing to do with chrome. BTW you are using "Chrome" incorrectly here anyway. Quote: In fact, for most of those games, the fancy production values are completely arbitrary. "War of the Ring" could have been designed as a 4x "War of Battlestar Galactica" and Battlestar Galactica could have been about "The Fellowship of the Ring" to see who would betray Frodo. If that were the case the game would have ended up totally different.
So, you're telling me that a black and white version of War of the Ring with cardboard counters that cost $25 would be ranked just as high as the Collector's Edition, provided it was usable. I doubt it.
You take any of the games ranked at the top of the "Thematic" category and release them with Twilight Struggle production values and their rank would drop like a rock. The game might be just as fun, but that's not what drives the rankings in that section.
For that matter, why isn't Twilight Struggle ranked in there? It's got theme. Oh, that's right. It comes with a folded paper map and little cardboard counters. You can't have "theme" with cardboard. In fact, come to mention it, why aren't lots of the wargames in there. Wilderness War? Washington's War? Hannibal: Rome vs. Carthage? Those all have theme out the wazoo. Or are they just wargames? In which case, shouldn't War of the Ring be disqualified too?
Why does WotR get the top spot and Twilight Struggle doesn't even get included?
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Steven Mitchell
United States New York New York
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theclay wrote: For that matter, why isn't Twilight Struggle ranked in there? It's got theme. Oh, that's right. It comes with a folded paper map and little cardboard counters. You can't have "theme" with cardboard. In fact, come to mention it, why aren't lots of the wargames in there. Wilderness War? Washington's War? Hannibal: Rome vs. Carthage? Those all have theme out the wazoo. Or are they just wargames? In which case, shouldn't War of the Ring be disqualified too?
Because 'thematic game' does not mean 'game which has a theme' any more than 'wargame' means 'game about war'. They're each terms of art, whose precise meaning cannot be determined simply by analysis of their component parts. Compare to 'malice aforethought' in criminal common law.
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Clay Stuart
United States Lewisville North Carolina
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patton1138 wrote: theclay wrote: For that matter, why isn't Twilight Struggle ranked in there? It's got theme. Oh, that's right. It comes with a folded paper map and little cardboard counters. You can't have "theme" with cardboard. In fact, come to mention it, why aren't lots of the wargames in there. Wilderness War? Washington's War? Hannibal: Rome vs. Carthage? Those all have theme out the wazoo. Or are they just wargames? In which case, shouldn't War of the Ring be disqualified too? Because 'thematic game' does not mean 'game which has a theme' any more than 'wargame' means 'game about war'. They're each terms of art, whose precise meaning cannot be determined simply by analysis of their component parts. Compare to 'malice aforethought' in criminal common law.
I couldn't agree more about thematic, which is exactly what I've been arguing. Theme has very little to do with ranking in the "thematic" category or the rise in popularity of "thematic" games.
On the other hand, I'm not so sure that "wargame" can't be parsed correctly. Wargames are games about war. Cold War. War on Terror. World War II. Second Punic War. Revolutionary War. Some theorized future space war or fantasy war. Etc...
Which finally leaves me wondering if your malice aforethought reference was meant to convey that it could be parsed as the premeditation element in first degree murder or an impossible to define term, in which case all those Black's Law Dictionaries ought to be returned.
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theclay wrote: So, you're telling me that a black and white version of War of the Ring with cardboard counters that cost $25 would be ranked just as high as the Collector's Edition, provided it was usable. I doubt it.
Yes. May even be rated higher as the original has useability issues. Some people switched the figures out for cubes for example (proof in the WotR gallery.
Quote: You take any of the games ranked at the top of the "Thematic" category and release them with Twilight Struggle production values and their rank would drop like a rock. The game might be just as fun, but that's not what drives the rankings in that section.
Could I have some proof of this? 'Cause frankly I think you are talking out of your ass.
Quote: For that matter, why isn't Twilight Struggle ranked in there? It's got theme. Oh, that's right. It comes with a folded paper map and little cardboard counters. You can't have "theme" with cardboard. In fact, come to mention it, why aren't lots of the wargames in there. Wilderness War? Washington's War? Hannibal: Rome vs. Carthage? Those all have theme out the wazoo. Or are they just wargames? In which case, shouldn't War of the Ring be disqualified too?
Ok, so in short you are ranting about something you obviously have very little knowledge of. An "thematic" (ie Ameritrash) game has nothing to do with the amount of 'bling' a game has. Otherwise settlers collectors edition would be classified as Thematic, and Cheapass games would not be.
Quote: Why does WotR get the top spot and Twilight Struggle doesn't even get included?
The answer is on this very website. Go read the category definitions.
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Clay Stuart
United States Lewisville North Carolina
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Mr Skeletor wrote: theclay wrote: So, you're telling me that a black and white version of War of the Ring with cardboard counters that cost $25 would be ranked just as high as the Collector's Edition, provided it was usable. I doubt it.
Yes. May even be rated higher as the original has useability issues. Some people switched the figures out for cubes for example (proof in the WotR gallery. Quote: You take any of the games ranked at the top of the "Thematic" category and release them with Twilight Struggle production values and their rank would drop like a rock. The game might be just as fun, but that's not what drives the rankings in that section. Could I have some proof of this? 'Cause frankly I think you are talking out of your ass.
Wow! I really struck a nerve there didn't I.
And thank you. I got a good laugh from your claim that a cheap black and white knockoff of WotR would top the Collector's Edition for the first spot in the thematic section.
I guess we'll just have to disagree on why thematic games are trending upwards.
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Brian Morris
United States Raytown Missouri
2nd, 6th & 7th Wisconsin, 19th Indiana, 24th Michigan
24th Michigan monument at Gettysburg Pa.
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theclay wrote: The major factor represented by games in the Thematic section seems to be production values. If not, then why is "War of the Ring the Collector's Edition" ranked higher than just the "War of the Ring" game. If Chrome doesn't count, then they should be the same game and not differentiated. The fact that they are--and that it's enough to push them to the top--suggests that eye candy is everything.
I just don't see that. Games like Goa, Caylus and On the Underground are very different from games like Mansions of Madness, Android and Descent: Journeys in the Dark. It's much more than simply the game components. The former are games where the mechanics are the key element of the game where as the latter the theme is the key element.
You could give On the Underground as much bling as you want and people who enjoy games like Mansions of Madness or Android are still not going to be interested in it because it doesn't have that strong thematic element that they enjoy and want.
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Steven Mitchell
United States New York New York
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theclay wrote: patton1138 wrote: Because 'thematic game' does not mean 'game which has a theme' any more than 'wargame' means 'game about war'. They're each terms of art, whose precise meaning cannot be determined simply by analysis of their component parts. Compare to 'malice aforethought' in criminal common law. I couldn't agree more about thematic, which is exactly what I've been arguing. Theme has very little to do with ranking in the "thematic" category or the rise in popularity of "thematic" games.
I think you may have misread me then, because I don't believe I agree with either of the clauses in that second statement.
All I was saying is that the presence of a theme in a game is not sufficient for purposes of classifying that game as a 'thematic game'. If you read my first post above, you'll find that I actually do believe that theme has a great deal to do with both the ranking of thematic games and their rise in popularity.
Quote: On the other hand, I'm not so sure that "wargame" can't be parsed correctly. Wargames are games about war. Cold War. War on Terror. World War II. Second Punic War. Revolutionary War. Some theorized future space war or fantasy war. Etc...
Again, I think you misread me. I agree that wargames are about war, but a game is not a wargame merely by virtue of it being about war. This has been discussed ad nauseam on various wargaming forums. There are many games about war which are not wargames. Similarly, though a game must have a theme in order to be thematic, a game is not a thematic game merely by virtue of it having a theme.
Quote: Which finally leaves me wondering if your malice aforethought reference was meant to convey that it could be parsed as the premeditation element in first degree murder or an impossible to define term, in which case all those Black's Law Dictionaries ought to be returned.
My point was that one could not deconstruct and parse the term 'malice aforethought' and come up with the proper definition. It is both broader and more specific than simply 'premeditation': both broader and more specific than what a simple parsing and synthesis of the two words might lead one to believe it means.
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Clyde Wright
United States Washington Dist of Columbia
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Mr Skeletor wrote: Quote: In fact, for most of those games, the fancy production values are completely arbitrary. "War of the Ring" could have been designed as a 4x "War of Battlestar Galactica" and Battlestar Galactica could have been about "The Fellowship of the Ring" to see who would betray Frodo. If that were the case the game would have ended up totally different. That's true...Hobbits were never good at inventing Cylon detector tests and would've have probably instead eaten some food and smoked some pot.
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Barry Kendall
United States Lebanon Pennsylvania
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theclay wrote: mrbeankc wrote: theclay wrote:
First, entertainment in general has trended towards ever greater eye candy, which is basically what we mean when we say "thematic" on BGG. People like eye candy. It sells computers, tablets, movies (3D anyone?), and video games. Why shouldn't that carry over to board games as well.
I disagree that thematic just means eye candy. To me that means a thematic game is simply a eurogame with better components. It's a lot deeper than that. It's more a case of with euros the mechanics are the driving force of the game and the theme is fit around the mechanics which are the backbone of the game. With a thematic game the theme is the backbone and the mechanics are fit around the theme. In my mind a thematic game or Ameritrash if you wish are as different from a euro as a wargame is. There are always gray areas I know but the three game types are in my mind very different. The major factor represented by games in the Thematic section seems to be production values. If not, then why is "War of the Ring the Collector's Edition" ranked higher than just the "War of the Ring" game. If Chrome doesn't count, then they should be the same game and not differentiated. The fact that they are--and that it's enough to push them to the top--suggests that eye candy is everything. In fact, for most of those games, the fancy production values are completely arbitrary. "War of the Ring" could have been designed as a 4x "War of Battlestar Galactica" and Battlestar Galactica could have been about "The Fellowship of the Ring" to see who would betray Frodo. Climbing the ranks in the thematic section is like following a progression in ever better artwork and miniature design. I actually prefer chrome, so what I'm saying shouldn't be taken as a criticism.
For the most part, Clay, I agree with you. However, in the particular case of WotR, I believe the significantly larger board (and, to a lesser degree, the larger cards) is partly responsible for the higher rating vs. original/standard edition. The larger board was actually the "tilting factor" in my decision to buy the CE.
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Martin Larouche
Canada Longueuil Quebec
Melting souls with cuteness since 2007
Lovin' N-16
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Barry Kendall wrote: theclay wrote: mrbeankc wrote: theclay wrote:
First, entertainment in general has trended towards ever greater eye candy, which is basically what we mean when we say "thematic" on BGG. People like eye candy. It sells computers, tablets, movies (3D anyone?), and video games. Why shouldn't that carry over to board games as well.
I disagree that thematic just means eye candy. To me that means a thematic game is simply a eurogame with better components. It's a lot deeper than that. It's more a case of with euros the mechanics are the driving force of the game and the theme is fit around the mechanics which are the backbone of the game. With a thematic game the theme is the backbone and the mechanics are fit around the theme. In my mind a thematic game or Ameritrash if you wish are as different from a euro as a wargame is. There are always gray areas I know but the three game types are in my mind very different. The major factor represented by games in the Thematic section seems to be production values. If not, then why is "War of the Ring the Collector's Edition" ranked higher than just the "War of the Ring" game. If Chrome doesn't count, then they should be the same game and not differentiated. The fact that they are--and that it's enough to push them to the top--suggests that eye candy is everything. In fact, for most of those games, the fancy production values are completely arbitrary. "War of the Ring" could have been designed as a 4x "War of Battlestar Galactica" and Battlestar Galactica could have been about "The Fellowship of the Ring" to see who would betray Frodo. Climbing the ranks in the thematic section is like following a progression in ever better artwork and miniature design. I actually prefer chrome, so what I'm saying shouldn't be taken as a criticism. For the most part, Clay, I agree with you. However, in the particular case of WotR, I believe the significantly larger board (and, to a lesser degree, the larger cards) is partly responsible for the higher rating vs. original/standard edition. The larger board was actually the "tilting factor" in my decision to buy the CE.
- The people who could shell out the insane amount of money for the collector's edition are mainly people who already knew the game and already knew they were going to like the game before they bought it. Hence the higher ratings. You don't buy a 300$+ game if you don't already know you love the game.
- Chrome and bits DO make a game more fun. You could play War of the Rings with black and white paper counters with a printed black and white paper map with just the borders drawn in pencil on it. Most people wouldn't find that fun. Use some cardboard for the counters and map and add decent art on both and suddenly, you're attracting some people to the game because the game got suddenly more fun. Use minis instead of counters and you're attracting more people to play it. Use painted minis... even more people. Make an insane map 8'X8' large and suddenly everybody wants to know what that game is and want to play it and they all have a blast doing so.
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fightcitymayor
United States Pittsburgh Pennsylvania
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i dunno, i might call it "the fall and rise, and fall" of Thematic games. if the era of cheap Chinese manufacturing is indeed coming to an end then we may see the golden age of Ameritrash go with it.
Look at all of the collectible minis games that petered out because the manufacturing costs were too high to profit from.
Look at FFG proclaiming Battlelore "too expensive to reprint."
Look at FFG reconfiguring the Dust Tactics base set to include less figs.
I see FFG reverting back to just mono-colored minis and reduced production values in order to deal with the rising costs. So before long we may all be back to cardboard standees with little plastic bases before long, like in the olden days.
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Michael Debije
Netherlands Eindhoven The Netherlands
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theclay wrote: I would bet on the intersection of two factors driving this trend. First, entertainment in general has trended towards ever greater eye candy, which is basically what we mean when we say "thematic" on BGG. People like eye candy. It sells computers, tablets, movies (3D anyone?), and video games. Why shouldn't that carry over to board games as well. Eye Candy sells. Second, the board game industry is microscopic next to video game or movie productions. Budgets are comparatively minuscule. When was the last time a board game got budgeted at 100 million? Small budgets restricted what board game designers could reasonably produce. However, the rise of incredibly powerful, but also incredibly cheap home computers has placed high quality graphic design within the reach of anyone with a semi-decent computer and an internet connection. I don't know, but I'm guessing the printing industry has made color printing cheaper too. (My inkjet sure beats the old dot matrix printers) We are seeing the benefits of this availability reach the board game industry. Bottom Line: Eye candy sells and now it's cheap to produce. Just look at some of the user mods here at the Geek. Anybody with talent and a computer can produce a masterpiece! (Edit: Steven makes a good point about market size; however, I suspect that's a consequence of better production--not a driver. Still, it's a bit of a chicken-and-egg type problem with each reinforcing the other. Certainly, as more people buy games and more companies get into the board game business, the competition should drive quality higher)
One man's masterpiece is another man's eyesore.
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Brian M
United States Grand Ledge Michigan
Tasteless Brute
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Very interesting post, OP. Thanks for getting the discussion started.
I do think there is a rise in Thematic games (at the very least within hobby boardgaming circles). In my mind, it's a fairly simple proposition: abstract and thematic are on two different ends of the spectrum. Abstract games are...well...take a look at the BGG Top 100. Do you see many abstract games there? Abstract games are awesome, but if the presence of multiple LotR games in the Top 100 tells us anything, it tells us that theme can be a major contributor to popularity.
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Ken B.
United States Fayetteville Tennessee
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Thanks for the post...yeah, theme gamers have it good these days.
Interestingly enough, I can measure my interest in gaming, and the spikes on that chart pretty much match exactly my relative excitement about boardgaming. I went through the same lull between those spikes, and it seemed there wasn't as much to get excited about (2004-2005 was KILLER for theme gamers, insanely great.)
Lately, I've been feeling that there are a TON of great games coming out. This chart kind of confirms that.
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