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8 Posts

Arkham Horror: The Black Goat of the Woods» Forums » Rules

Subject: Black Goat of the Woods Spells rss

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Adam Steward
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Appleton
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I just bought the Black Goat of the Woods expansion and after reviewing the spells I have two questions.

1. Steal Life - It states "Cast and exhuast to gain +3 to Combat checks until the end of this combat. For every success you roll, gain 1 Stamina." Do this mean one stamina for each success rolled when rolling the spell check, or when rolling the combat check?

2. Summon Monsters - It says "Cast and exhaust to draw a monster from the cup and place it in your current location." Why would you want to do this? Just for the very rare instance that you want a monster trophy and there are not enough monsters on the board to fight?
 
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Tibs
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stewaa991 wrote:
1. Steal Life - It states "Cast and exhuast to gain +3 to Combat checks until the end of this combat. For every success you roll, gain 1 Stamina." Do this mean one stamina for each success rolled when rolling the spell check, or when rolling the combat check?

My assumption is that if "stealing life" is also an attack, then the stamina you gain should be the successes you make on the combat check. This is not an official answer however.

Quote:
2. Summon Monsters - It says "Cast and exhaust to draw a monster from the cup and place it in your current location." Why would you want to do this? Just for the very rare instance that you want a monster trophy and there are not enough monsters on the board to fight?

Uh, yep you got it. This is a rare-use item indeed.
Maybe you're close to having enough to cash in for clues or a blessing or to be Deputized. Maybe you want to use Call Ancient One and you need another trophy. Maybe you need trophies to pass your personal story. Maybe a battle is right around the corner, or you're too afraid to enter Yuggoth without any trophies because you have the yellow/blue Dark Pharaoh card in the gate deck.
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  • Last edited Mon Aug 22, 2011 4:34 pm (Total Number of Edits: 2)
  • Posted Sun Aug 21, 2011 5:07 am
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Brian Mc Cabe
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kungfro wrote:
stewaa991 wrote:
1. Steal Life - It states "Cast and exhuast to gain +3 to Combat checks until the end of this combat. For every success you roll, gain 1 Stamina." Do this mean one stamina for each success rolled when rolling the spell check, or when rolling the combat check?

My assumption is that if "stealing life" is also an attack, then the stamina you gain should be the successes you make on the combat check. This is not an official answer however.

Quote:
2. Summon Monsters - It says "Cast and exhaust to draw a monster from the cup and place it in your current location." Why would you want to do this? Just for the very rare instance that you want a monster trophy and there are not enough monsters on the board to fight?

Uh, yep you got it. This is a rare-use item indeed.
Maybe you're close to having enough to cash in for clues or a blessing or to be Deputized. Maybe you want to use Call Ancient One and you need another trophy. Maybe you need trophies to pass your personal story. Maybe a battle Shub is right around the corner, or you're too afraid to enter Yuggoth without any trophies because you have the yellow/blue Dark Pharaoh card in the gate deck.


I've never used the spell myself, but another possible use is if you've got Flute of the Outer Gods, attacking a whole pile of monsters and are hoping either for a softball for an easy sanity-check pass or a Dhole,
Dark Young or some other such beast for an easy kill to get it out of the game.

Brian
 
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Adam Steward
United States
Appleton
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Thanks for the examples guys, sounds like it could come in handy but only in some very specific situations. I think I am going to get some gripes when someone draws this spell for their starting equipment.
 
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Matt Dornfeld


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Unless I can reliably draw Mi-go's whistle
 
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Adam Steward
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Appleton
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Quote:
Unless I can reliably draw Mi-go's


You know that's not going to happen. More like an item to sacrifice.
 
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Hogan Brimacombe
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Edmonton
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I agree with everything posted about number 1, but think that people may be undersestimating summon monsters.

If you are one toughness short and in range of a location that allows monster cash in, you can both get to the location AND get a guaranteed one toughness for the five or ten or whatever you need to cash in. This is one of the only ways in the game to get a monster fight to happen in a stable location, which can be pretty sweet. Yes, you may draw a monster that tears you a new one and then tears that new one a new one, but you also may draw a maniac. Just my two cents.
 
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Adam Steward
United States
Appleton
Wisconsin
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Quote:
If you are one toughness short and in range of a location that allows monster cash in, you can both get to the location AND get a guaranteed one toughness for the five or ten or whatever you need to cash in. This is one of the only ways in the game to get a monster fight to happen in a stable location, which can be pretty sweet. Yes, you may draw a monster that tears you a new one and then tears that new one a new one, but you also may draw a maniac. Just my two cents.


That is a good point Hogan, now that you say that I could see its usage being a little more likely.
 
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