|
Peter Kolozvary
United States Charlotte North Carolina
-
In Taluva you are placing tiles and growing land both horizontally and vertically. Each tile has two land types and a volcano (Used for growing the land vertically). After playing the tile, you have the option of starting a new village, expanding the village, playing a temple piece, or playing a tower. Basically, play a tile and add a piece and you're done. While it may sound like Carcassonne, it's very different. Crushing other villages is also possible when volcanoes erupt.
You win when you have built all of two types of pieces (huts, temples, towers) or all the tiles run out and you score more than the other players based on how you built.
I love this game because it can be played anywhere from 25-45 minutes making it quick. Players don't spend too long on their turns because of the two things each person needs to do (we pre draw tiles in our group allowing you to think about tile placement as soon as your turn is over). The other magnificent thing about this game is that there is lots of strategy in this one. Where and how you place each tile and each building type is very important. Watching other players and how they are building is very important. It's possible to block other players which adds another level of complexity. It's possible to crush other players which is important (you don't want people to build in three adjacent places), you don't want to be crushed yourself. While all of this may sound like a lot, it's really not. I like to think of it like a mini game of chess where you're trying to position yourself so you can grow while not being crushed by other players' tiles movements.
One minor downside is that having a new player play with experienced players can drastically change things. Often new players will "set up" the next player and not really know they are doing so. It's a quick game so we usually laugh this off.
7.5/10
-
Andy Andersen
United States Newark Delaware
-
My wife and I have played this with half of the tiles removed (as suggested by a fellow BGGer). It works well.
-
tom moughan
United States Rochester New York
ahh....I love the smell of a stack of sketchily placed animals in the morning!
-
Orangemoose wrote: My wife and I have played this with half of the tiles removed (as suggested by a fellow BGGer). It works well.
I was going to post that again, actually!
It works really well to maintain the other ending condition. Definitely worth thinking about because it adds a bit of needed tension in the two player game and forces you to optimize moves in a way that you do in higher player count games. you will see the tiles run out and that could be a scary thing! ; D recommended!
-
Andy Andersen
United States Newark Delaware
-
lengthtoavoid wrote: Orangemoose wrote: My wife and I have played this with half of the tiles removed (as suggested by a fellow BGGer). It works well. I was going to post that again, actually! It works really well to maintain the other ending condition. Definitely worth thinking about because it adds a bit of needed tension in the two player game and forces you to optimize moves in a way that you do in higher player count games. you will see the tiles run out and that could be a scary thing! ; D recommended!
Thanks, Tom. Yes, it was you who steered us to remove the tiles. Thanks again.
-
Oz Me
United States
California
-
+1 I love this game... that so many in my group seem to hate. Something about spacial thinking...
-
Thomas Chipman
United States Nashville Tennessee
-
Orangemoose wrote: My wife and I have played this with half of the tiles removed (as suggested by a fellow BGGer). It works well.
we also do this with the fruit in finca. works quite well for both games.
-
Björn Hansson
Sweden Jakobsberg
-
Orangemoose wrote: My wife and I have played this with half of the tiles removed (as suggested by a fellow BGGer). It works well.
Amen! 12 pieces per player. Makes the game scale perfectly between 2-4 players.
-
|
|
|