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Andiz Winiata
New Zealand
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To anyone who reads this I hope its not too drawn out or boring as I have never posted before...ever!
Having played Attack for awhile our group has tweeked some rules to create a variant that makes the game less predictable... Changes are as follows... #1) Capitals are worth ten victory points @ the end of the game. Makes the protection of ones capital integral instead of just land landgrabbing.Also if your capital is taken you cant play PA cards. #2) All PA cards can be played on anyone.Makes a more even playing field. #3) No VP's for political type @ the end of the game,Again makes a more even playing field. So with this in mind hopefully you can follow this post... Coming to the end of a four player game,one player (who we will call BEIGE) had been taken a battering.2 oil left after 2nd turn of the decade (threaded/the best way to play) and only 5 territories left with a huge force (who we will call BLACK) on his doorstep. 3 of those territories were guaranteed to be taken + his capital & 1 other only had 1 infantry left on each,easily take by planes. It came to my turn (i played on his right) and realized I needed him to survive so I could win the game...if BEIGE was annialated I'd miss my last move action... Well,with our capitals connected I used my 3 oil turn to offer to trade ALL(ALOT) of my PA cards & 5 oil (so BEIGE could get 2 more turns) for his remaining 2 PP's! Well the other 2 of my opponents thought i had lost it and BEIGE gladly took my offer with a big smile & the faint hope of survival!!! Little did the other 2 opponents know i had traded 1 card that gave BEIGE a free tank (BEIGE had the "tanks take 2 hits to eliminate" technology card) which thankfully he put in his capital! It came to BLACKS turn who took 3 of BEIGES territories and flew 3 planes into his capital...BEIGE also had "advanced communications" technology card,one extra dice in land battles. Being the defender + capital BEIGE had 5 dice to defend with...which he hit 2 planes thus evading being the first player ever to be totally annialated!!! This of course gave me my last turn (move action) where i took enough of BLACKs territories to be able to take the game!!! (much to the disgust of BLACK who had dominated all game)
Hope you've found this entertaining...whoever you are...and hopefully your a big fan of (in my opinion the coolest strategy game ever) Attack!!!
P.S.I recommend using the GREY pieces if you do play...they hide well on sea squares and dont stand out so your opponents dont see you as much of a threat as say BLACK/RED/GREEN which stand out like an illuminated neon sign in Reno! Happy gaming!
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Lewis Goldberg
United States Bonnots Mill Missouri
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Some terms in there I'm not understanding, so I guess you're playing with the expansion?
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Andiz Winiata
New Zealand
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Yeah we play expansion...sorry about certain terms have been playing Attack for awhile so do abbreviate alot!
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Ryan Manes
United States Chico California
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It's been a long time since I've played, but Attack! with the original expansion and threaded turns was awesome! The only thing that sucked (that I can recall since it's been a while) was the end game condition: The 13 eagle PA card being played or...I can't remember. But neither condition was very satisfactory.
What do you guys do for the end game conditions?
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Andiz Winiata
New Zealand
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What do you guys do for the end game conditions?[/q]
Am in total agreement regarding the "dreaded" 13th eagle! We found that it controlled the game too much...cards would get played too often as most of the powerful PA cards are eagles. Also if you werent paying attention the game could be over just like that...2 deacades later and the 13th eagle sneaks up on you...only one person is counting (usually the person dominating) but they wont say anything of course... a wins a win even in a short game. Also if you got "Secret Service" you can control the end game...draw the game out for way too long...very tediuos for the losing faction.
I particulally like playing the same amount of decades as there are players. 4 players,4 decades,4 moves,4 dippo's etc. You can plan moves ahead and trading/truces can have a time frame...1 decade of peace then move in like the SS over the Soviets. Time games are good too,trying to play fast leads to mistakes...although you can take your time when winning...less turns for your opposition...sneaky way to play!
To answer your question in short,all players have the opportunity to have the same amount of turns (oil permitting) with 1 decade per player. More decades added if all agreed.
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Ryan Manes
United States Chico California
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Yes, I remember exactly the situations you describe about the 13th eagle!
Thanks for the suggestions on your end game conditions.
Your session report makes me want to drag the old girl out for one more go 'round, thanks!
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Man...
The guy you traded with must have been detroyed by another player to be in that kind of position.
I hope you guys aren't going to be playing again too soon (tonight or anything) - cos i think the guy who decimated your trade partner is GONNA GET SMOKED!!!!
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Great sounds like the lads are having fun in the absence of the greatest player ever ...... Don't forget you also can't see grey some times "wink wink nudge nudge"
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