ackmondual
United States
Virginia
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Sometime last year, I wondered just how well I was faring vs. the AI in terms of wins and losses, so I kept results of those on a textpad. Left side is for 4p games. Right hand side is for 2pa games. 1st and 2nd columns counting from the left of each side denote wins and losses of each of those best 50 out of 99 games. "Close calls" or "cc" I ended up doing for fun to show how many games I was close to winnning (within 4pts in 4p, and 10pts in 2pa)
4p win 4p loss 2pa win 2pa loss
2011 31 50 close calls 12 50 26 cc 2 35 50 close calls 6 50 40 cc 6 15 50 close calls 8 36 cc 9
29 50 close calls 12 48 50 cc 11 28 50 cc 7 50 33 cc 2 31 50 cc 9 50 34 cc 6 27 50 cc 12 50 26 cc 1 15 29 cc 6 15 14 cc 5
Total so far: 2389
I'm glad I choose not to log my Keldon AI plays
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Serge
Canada Vancouver British Columbia
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For those like me that want to see actual win/loss ratio:
4p: 211-379 (36%) - 590 plays 2pa: 363-259 (58%) - 622 plays ttl: 574-638 - 1212 plays
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Edward Rustin
United Kingdom London
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ackmondual wrote: Total so far: 2389
That's quite a lot of plays! Kudos to you sir
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I would love to know how many games I have played (and my win ratio) but I don't have the inclination to manually keep a file. (sigh)
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Knave wrote: I would love to know how many games I have played (and my win ratio) but I don't have the inclination to manually keep a file. (sigh) In my patch, you can opt to automatically save a game log after each finished game. I have for instance saved 809 game logs since April 1. Granted, many of them are debug games, but also some time I forget to turn the feature on.
(And the next version will export the full game state, so anyone with some XML-fu can extract any kind of information/statistics.)
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ackmondual
United States
Virginia
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Knave wrote: I would love to know how many games I have played (and my win ratio) but I don't have the inclination to manually keep a file. (sigh) It's been a bit annoying to have to do a bit of extra clicking and typing (being serious here too), but I'm already on a computer with textpad and I already set up a shortcut to that textpad, so that made the upkeep minimal.
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So the new version just came out, and a pro tip for you guys who don't want to bring out Textpad every time you play: Check the "Export game when finished" box in the "Advanced Options..." dialog, select a suitable folder, and watch the games be dumped after each play.
In the future I am sure someone will write a script to read a bunch of exported games to collect statistics like win rate, average/maximum score etc.
You can even load from any of the exported games to take a closer look at the end game, or to replay the last couple of rounds!
Start saving your games now!
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Dana Lacoste
United States San Diego Canadian in San Diego
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I had no idea there was an advanced options dialog....
because though I'm on 0.8.1 I'm on a Mac, so it's not there. d'oh! I'd totally write the script to parse the results, if I could get them!
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Serge
Canada Vancouver British Columbia
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jeamland wrote: I had no idea there was an advanced options dialog....
because though I'm on 0.8.1 I'm on a Mac, so it's not there. d'oh! I'd totally write the script to parse the results, if I could get them! The advanced options and other improvements are in borgemik's fork of 0.8.1. Currently 0.8.1l. And there's a mac version. Race for the Galaxy AI patch
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jeamland wrote: I had no idea there was an advanced options dialog....
because though I'm on 0.8.1 I'm on a Mac, so it's not there. d'oh! I'd totally write the script to parse the results, if I could get them! As entranced said, you need my improved patch to be able to export the game. An export file is an XML file with fairly intuitive tags. You can find an example of a raw XML file here: http://dl.dropbox.com/u/7379896/rftg/pbf13.xml
For starters, name and score of each player are located in
//RftgExport/Player/Name and //RftgExport/Player/Score
And if the game has ended, this tag is present: //RftgExport/Status/GameOver
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