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Subject: "Unspoiling Halma" rss

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Damian Walker
United Kingdom
Hull
East Yorkshire
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Just thought I'd draw attention to a post on the news/blog of my board game web site, Unspoiling Halma. Any comments on the idea are also welcome here. I can't remember where I read the previous discussions about spoiling strategies that I refer to - it obviously wasn't here!
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Russ Williams
Poland
Wrocław
Dolny Śląsk
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Interesting article! I like your analysis.

Your solution "A final proposal, then, is that a player wins the game when further forward movement of any of his pieces is impossible due to blockages in his opponent's starting area." seems reasonable on the face of it, except it should probably explicitly clarify when this condition (of not being able to move forward) is checked (any time? start of the given players turn? end of the given player's turn?) (And do possible blockages due to other players' pieces figure into this?)
 
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Damian Walker
United Kingdom
Hull
East Yorkshire
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This is true - I'd say it should be at the start of the player's turn, at the point when they are trying to move. As for pieces of another player being in there - I'd have to consider why pieces of a third player would be so far out of their own path. Instinct tells me that the only reason they'd be in there is to contribute to the spoiling strategy, in which case it shouldn't matter whose pieces are blocking the way.
 
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Michele Spino
Italy
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I suggest the following paper:

http://chinesecheckers.vegard2.no/perkis_halma.html

about the searching for the best anti-spoiling rule. I think that the rule proposed is interesting but too complex. Personally I prefer the rule used in the Zillion version (every piece remained in the own home, if he can jump over an enemy piece, it must do it).

However, I agree with this paper that the game of Halma is very improved with the long-jump rule (used also in Super Chinese Checkers).

Bye.
 
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