The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
2 
 Thumb up
 Thumb up
8 Posts

Guillotine» Forums » Rules

Subject: Callous Guards vs Master Spy rss

Your Tags: Add tags
Popular Tags: [View All]
Robert Roberts


msg tools
I've gone through google and the posts here and I didn't find anything regarding these two.

First off we decided to just take these two cards out of the game. But still I wanted to know the official ruling on this.

If these two are in play, does that mean now you can't play any action cards at all, since playing one that normally does not alter the line now does alter the line because of the master spy?

Thanks!
 
 Thumb up
 tip
 Thumb up
Keith W
United States
Bellevue
Washington
flag msg tools
Avatar
mbmbmbmbmb
In this case, I would say that the altering of the line by the Master Spy isn't truly due to the card being played. The Master Spy is a reaction to the card being played, playing the card doesn't directly move him.
2 
 Thumb up
 tip
 Thumb up
Robert Roberts


msg tools
I agree with this too but my sister has the other view and I think her PHD gets to her head sometimes. Instead of being unsure about it, she is dead set that this is not the case and that no cards can be played if those two are both in play.

I see some posts eventually quoting an "official" ruling on things. How would you go about getting one on this? Any other opinions appreciated also! Thanks!
 
 Thumb up
 tip
 Thumb up
Patrick Bauer
United States
Reading
Pennsylvania
flag msg tools
Poop Water Too
badge
Down here I'm considered the apotheosis of cool.
Avatar
mbmbmbmbmb
Robroy2286 wrote:
I agree with this too but my sister has the other view and I think her PHD gets to her head sometimes. Instead of being unsure about it, she is dead set that this is not the case and that no cards can be played if those two are both in play.

I see some posts eventually quoting an "official" ruling on things. How would you go about getting one on this? Any other opinions appreciated also! Thanks!


Your sister is quite simply wrong. When you play the action card "Callous Guard" the Master Spy moves to the end of the line. The CG card prevents you from adding nobles, so the Master spy will not have any nobles placed behind him because the CG card prevents it and thus the play of non-line-altering cards would not alter the line. I count 23 action cards that do not alter the line: Rat Break,Fountain of Blood, and Indifferent Public to name a few. Key amongst them is Twist of Fate which would allow the player to discard the CG card.
3 
 Thumb up
 tip
 Thumb up
Robert Roberts


msg tools
SewerStarFish wrote:

Your sister is quite simply wrong. When you play the action card "Callous Guard" the Master Spy moves to the end of the line. The CG card prevents you from adding nobles, so the Master spy will not have any nobles placed behind him because the CG card prevents it and thus the play of non-line-altering cards would not alter the line. I count 23 action cards that do not alter the line: Rat Break,Fountain of Blood, and Indifferent Public to name a few. Key amongst them is Twist of Fate which would allow the player to discard the CG card.


Yes I see your point with that, but what about if the day ends and the spy is dealt the next day and is not at the end already, when CG is already in play?
 
 Thumb up
 tip
 Thumb up
Patrick Bauer
United States
Reading
Pennsylvania
flag msg tools
Poop Water Too
badge
Down here I'm considered the apotheosis of cool.
Avatar
mbmbmbmbmb
Robroy2286 wrote:
SewerStarFish wrote:

Your sister is quite simply wrong. When you play the action card "Callous Guard" the Master Spy moves to the end of the line. The CG card prevents you from adding nobles, so the Master spy will not have any nobles placed behind him because the CG card prevents it and thus the play of non-line-altering cards would not alter the line. I count 23 action cards that do not alter the line: Rat Break,Fountain of Blood, and Indifferent Public to name a few. Key amongst them is Twist of Fate which would allow the player to discard the CG card.


Yes I see your point with that, but what about if the day ends and the spy is dealt the next day and is not at the end already, when CG is already in play?


The Callous Guard card prohibits action cards that alter the line -- in the above situation the play of a non-line altering card would be allowed, then the spy sneaks to the back of the line -- essentially the guards are the ones who enforce the changes in the line but the spy moves to the back by his skill and does not need their intervention.

Your sister's argument that an action card that doesn't alter the line becomes one that does because the Master Spy is in line is wrong because it is not the action card that alters the line but the Spy's skill which the CG card does not prohibit. That is: the action card is played and completed, not altering the line,then having fulfilled the CG's prohibition the Spy the move's to the rear by his unprohibited power.

As a final point, you would think the rules would mention the complete prohibition in this situation if that's what it meant.
 
 Thumb up
 tip
 Thumb up
  • Last edited Fri Sep 16, 2011 2:42 pm (Total Number of Edits: 1)
  • Posted Fri Sep 16, 2011 2:37 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Chad Miller
United States
Pullman
Washington
mbmbmbmbmb
I think removing Callous Guards is a good plan anyway.

EDIT: Here are some people who elaborate which I completely agree with. http://www.boardgamegeek.com/thread/235968/callous-guards-an...

Callous Guards is a card that essentially reads "No one is actually playing the game until you feel like letting them."
 
 Thumb up
 tip
 Thumb up
  • Last edited Wed Oct 19, 2011 5:57 pm (Total Number of Edits: 2)
  • Posted Wed Oct 19, 2011 5:52 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Xildur
Netherlands

Can you name those 23 cards please?

I count only 22:

1. Rat break
2. Fountain of Blood
3. Indifferent Public/Croud
4. Twist of Fate
5. and 6. Political influence
7. and 8. Double take/feature
9. Church Support
10. Civic Support
11. Military support
12. Tough Crowd
13. Forced Break
14. Foreign Support
15. Information Exchange
16. Lack of Support
17. Missing Heads
18. Rain delay
19. Clerical Error
20. Rush Job
21. Infighting
22. Scarlet Pimpernel (Can be argued)

Clothing Swap and After You remove nobles and in my Dutch rulings is mentioned that removing or adding nobles is not allowed with CG.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.