Mark Paul
United States Springfield Massachusetts
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Introduction:
I don't recall doing a review on an expansion, so you will have to bear with me. Also, in doing a review of a card game of this genre, I must presuppose you are familiar with not only the game, but CCG's and LCG's in general or I'll be speaking an unfamiliar language to you.
My Bias: Look, since I purchased W:I a few years ago it has not only become my favorite "Customizable" card game, it has become my favorite game of all I play. (Which reminds me, I better check my BGG list to make sure I've updated it.) I honestly thin it is a work of genius. I look forward to preparing decks in my spare time to do battle over the weekend. I go to the FFG website where they review cards from battle packs to be released and I drool to get them. I know the factions very well and the talents of each one. So when you read this, it isn't an unbiased look from someone who just played a few games.
My Fears Before I Bought it.
Many CCG's which I loved were ruined, in my opinion, by the realease of rare or special cards which gave their owner an advandage in gameplay. Of course, in CCG's you kept buying the booster packs hoping to land one or you dipped into you pension to buy a card in a glass case which made the owners of several card shops smile. When the PR came out about this I thought the same infliction would take place with Warhammer:Invasion.
What are Legends Cards.
If you know the game you will understand what I am saying, If you don't you can skip this part. Basically in W:I you play cards to three sides of your capital board: the Kingdom, Battlefield, and quest. Hammers, which represent power help the Kingdom get you resources, the battlefield for attack and defence, and the Quest get you more cards from your hand. The Legends cards are placed in the center and contribute power to all three sides and can be used to defend all three sides. Like regular cards they also have a special power.
My Opinion of These Cards.
In no way do these cards guarentee you a win. in fact, too much focus on them will spell disaster for someone not experience in the game. I have even gone up against someone playing with legends cards and designed a deck without them and I won convincingly.
I think these cards add to the game and give it variety, I enjoy them and I have been able to play the legends cards and they have helped along with a solid deck, but they are not the super killer cards I worried about.
Final Note:
This game gets better and better. This expansion adds variety and fun. You don't have to by the legends cards, but you will want to add them to your collection.
This game is a masterpiece.
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Finally, I’ve been waiting to read a review of this expansion

I'm just a casual W:I player and I just have the Core set and Assault on Ulthuan in my collection. So I'm wondering:
Do I have enough sets to incorporate Legends? Does Legends add to the complexity?
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Mark Paul
United States Springfield Massachusetts
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With both those sets, you can easily add the Legends expansion.
It adds very little complexity. It come with a small sheet to give the rules for the legends card and some color.
Enjoy.
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Brian M
United States Grand Ledge Michigan
Tasteless Brute
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Thanks for the review! I have the full first cycle, Ulthuan, and March, and I'm holding off on Legends until I explore the cards I already own, but your review definitely lets me know what I need to know!
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I currently own a couple of battle packs, AoU, and Legends.
I personally think that the Legends expansion is a must buy for people thinking about investing additional money for additional fun. (I'm saying this on the premise that AoU should actually be considered the "base game" )
First of all, the "Legend" cards really add depth to the game and it becomes interesting
A boost on all fronts of your board really kicks things up a notch, and the special abilities are usually very much in sync with the characteristics of each race
Also, the additional cards help some of the rather "weak" decks of the base game.
I remember that my Chaos deck (with only the base+AoU cards) were very weak and lost to my other decks regularly
However after buying the Legends expansion the Chaos deck got much better with the Legend (something Fateweaver) and the additional cards (Sorry can't remember the exact cards.. it's been quite a while since I bought the expansion)
Anyways, especially for those who want to invest more money, but are still cost conscious, I definitely recommend this expansion after the AoU.
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Ben Argo
United States Durant Oklahoma
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The most important aspect of the Legends expansion isn't necessarily the Legends themselves. It's the wealth of powerful neutral cards. I can't stress enough what good Legends does for Lizardmen, Undead, and Wood Elves.
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Mark Paul
United States Springfield Massachusetts
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it's funny you should comment on this. Since I wrote this review, the other cards of this expansion (Non-Legend ones) are some of my favorite.
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Paul Sinkovits
United States Glendale Arizona
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games56 wrote: This game gets better and better.
I know, right! This game is on a whole other level compared to your average CCG. With every awesome expansion of Warhammer: Invasion, I can't understand why some people still prefer Magic: The Gathering.
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Matt Price
United States San Francisco California
Member of the San Francisco Game Group since 2005
This is a customized Bane Tower from the game Man o' War
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Hi Mark,
Thanks for the review. It's nice to see some attention given to an expansion. I've got the base set, the first two big expansions, and all of the first two cycles. My goal was to get all six factions adequate cards to make them all competative. High Elves can still be hit or miss, depending on whether or not you get your Indirect Damage "timer" up quick enough (and your opponent doesn't have much Toughness to counter it!), and Chaos still feels weak. The other factions all feel really fun to play now. I rarely use the order/destruction specific neutral cards, and have six set "starter" decks to get new players off the ground - they're all about 50 faction-specific cards and we deal in 10 random neutral cards to get going (ie, I don't deck build much at all anymore).
With that in mind, which faction do you feel benefits most from this expansion? Are there new generic neutral cards in it that are really worth owning, or add new twists to the game? Particularly, could you describe what Chaos might get that makes them a bit more worthwhile? I know lots of folks really like the lizardmen, undead, etc. but if I'm not looking for more of those guys, is this baby worth my cash?
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Mark Paul
United States Springfield Massachusetts
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I don't have the cards from the expansion in front of me, but those I've played with have said the regular cards in this expansion were as good as the legend cards.
I have had a lot of luck with the high elves and chaos deck, I do admit it takes a bit more work to put them put a good deck togather.
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