The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
5 
 Thumb up
 Thumb up
8 Posts

Ave Caesar» Forums » Reviews

Subject: A children's game rss

Your Tags: Add tags
Popular Tags: [View All]
Mauricio de Souza Fonseca
Brazil

September 27, 2011

This is my review of AVE CAESAR.

Target audience: This is a children's game at heart, in my humble opinion. But that does not mean, in any instance, that a group of older people, or a family or a mix of children and older people in any combination may not have fun with it. I have played it with my dad, my daughter and everyone in between, and everybody seems to enjoy the races quite a lot.

Components: You have beautiful double-sided game board, which allows your to race a "season" of four races: two in each side of the game board (clockwise and anti clock-wise), scoring points in each race according to your final position. Each race must have three laps. The chariots themselves are beautifully crafted. Bear in mind that the track designs by no means represent real racing tracks of that age.

Mechanics: This is a card driven game for up to six players. Each player receives an identical set of ramdonly shuffled 24 cards (ranging from 1 to 6, fours cards each number). Then, he set aside three cards, when, comes his turn, he will choose one to play and get another from his deck, In this way he always will have three cards at hand. All cards used are permanently discarded. The players move theirs chariots across the board at the rate of 1 card point/1 space. There are bottlenecks at the race track, and clever use of them will cause other players to stand still in a turn. There is a mandatory "pit-stop" at the end of the first or second lap to pay homage to Caesar (throwing him a coin). Not doing so will not eliminate you from the race, but will make you unellegible for points in the season.

c) Final conclusion: This is a fast-paced game, where strategy plays a part, but luck in card draw is essential. If one really wants to feel what it was to be in a chariot race in ancient Rome, however, he should play the brutal classi CIRCUS MAXIMUS from Avalon Hill.
2 
 Thumb up
 tip
 Thumb up
Gerald McDaniel
United States
Lakewood
Colorado
flag msg tools
Avatar
mbmbmbmbmb
Luck in card draw is indeed important. Last time we played, two of my #6 cards were on the bottom of my deck. Not surprisingly, I finished last in a 5-player game.

But, I enjoy playing it. I don't mind a bit of chance in games, although sometimes the cards (or dice) just aren't with me.
2 
 Thumb up
 tip
 Thumb up
Eddy Richards
Scotland
Allanton
Berwickshire
Avatar
mbmbmbmbmb
We often play this as a family (2 adults, 12, 10 and 5 year old) and always have great fun. I've also played it with just adults and it works equally well. One of the rare games that this applies to!
3 
 Thumb up
 tip
 Thumb up
Soren Vejrum
United Kingdom
Richmond
Surrey
Avatar
mbmbmbmbmb
Play with the original "nasty" rules instead of the new watered down rules , and make your children cry, or shout with glee and evilness in their eyes.

If you cannot move you must discard a card instead of just putting it back in your draw pile. This makes hand management much more essential as if you have to discard just a few high cards you will not be able to complete the race at all.

This small change makes all the difference between it being a simple, mostly "roll and move" game and a cutthroat, fun, tactical, hand management game. I am happy to play this anytime with the "nasty" rules, but I cannot be bothered to play with the new, watered down rules at all. This game is often played as a popular starter and filler at London On Board by adult gamers including hardcore gamers.
1 
 Thumb up
 tip
 Thumb up
Sven Teuber
Germany
Düsseldorf
Avatar
mbmbmbmbmb
vejrum wrote:
Play with the original "nasty" rules instead of the new watered down rules


Which "original" rules are you referring to? The "older" rules from the Ravensburger Edition (not the newer Pro Ludo game) has a base rule that you simply miss a turn if you cannot move, and a variant that reads:

Missed turns: If a player may not move, he misses a turn and puts a card at the bottom of his deck, drawing a replacement.

Discarding a card completely seems to be a house rule?
5 
 Thumb up
 tip
 Thumb up
Netherlands

mbmbmbmbmb
gamesgrandpa wrote:
Luck in card draw is indeed important. Last time we played, two of my #6 cards were on the bottom of my deck. Not surprisingly, I finished last in a 5-player game.
To put this particular bad luck into perspective:

The odds of that happening for one particular player are 1 in 29.
The odds of this happening to at least one player in a 6-player race are roughly 1 in 5.
 
 Thumb up
 tip
 Thumb up
Eddy Richards
Scotland
Allanton
Berwickshire
Avatar
mbmbmbmbmb
MIJB19 wrote:
gamesgrandpa wrote:
Luck in card draw is indeed important. Last time we played, two of my #6 cards were on the bottom of my deck. Not surprisingly, I finished last in a 5-player game.
To put this particular bad luck into perspective:

The odds of that happening for one particular player are 1 in 29.
The odds of this happening to at least one player in a 6-player race are roughly 1 in 5.


Also, given the high chance (approaching 100%, in my experience!) of being blocked at some point and having to put a ccard to the bottom, you can pretty much guarantee that your last card isn't a 6.
1 
 Thumb up
 tip
 Thumb up
Kevin 'Rocky' Robertson
United Kingdom
London
flag msg tools
Avatar
mbmbmbmbmb
I like this game, of course you can get frustrated, that's the game, I once spent about 4 turns in the same spot because people bumped me, that's the nature of it.

Throw away or keep? I tend to keep, just because you're held up doesn't mean you should be able to pull out a recovery. 4 players stuck in Cesaers avenue, I'm about 20 points behind, we all come to the second corner very even, but I manage to block! hahahahhaa!

Sadly I get blocked out of the outside lane around the final corner, (I'll remember that Brian!) and can still play to just block peeps, wonderful, nice little game.
1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.