Glenn Russell
United States Houston Texas
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The Herald seems ambiguous in its text in reference to monster surges.
Does it mean:
1) when a monster surge happens, count the number of open gates (or players, whichever is greater). Half that number rounded up comes from the main monster bag, half that number rounded down comes from the hexagon monster bag.
2) When a monster surge happens, do not count the number of open gates. Instead count the number of monsters in the hexagon monster bag. Half that number, rounded down, are placed on the board.
The first one seems to make the most sense to me, but I seem to remember thinking that I saw someone post somewhere that instead, it means the second one. the second one would seem to be poorly thought out though, especially since it scales horribly for the inclusion of new expansions that would make the hexagon bag larger.
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Hogan Brimacombe
Canada Edmonton Alberta
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The first one.
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Tibs
United States Baltimore Maryland
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It is MOST DEFINITELY not talking about the number of monsters in the bag. The idea is to consistently put hexes into play, but if your very first surge would put as many as 14 in play, that can't possibly be the correct interpretation. Plus, it's much easier to count the gates on the board (which is the thing you usually count when there's a monster surge) than to count the number of monsters in the hex bag.
I don't know who made that claim, but they clearly haven't had enough abuse from the herald.
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Adam Tucker
United States Warren Michigan
A game is a series of decisions; a good game is a series of interesting decisions
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kungfro wrote: ... but if your very first surge would put as many as 14 in play, ... umm, 12?
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Tibs
United States Baltimore Maryland
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You know what, after I organized the table on the wiki, I summed the toughness and not the chit count. Oops.
But yeah, 12 additional monsters in the first surge with a decreasing amount each subsequent surge? That just doesn't sound right. Imagine an early turn in a high-investigator game that results in a monster surge, firing the terror level up like a rocket in just one motion. There's nothing that you could have done to prevent this, and yet you're punished with what could very well be the AO awakening on turn 1. From a monster surge.
Hard is hard, but yow...
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