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Hello!
It seems that most of the interest of this pack has resided in the introduction of the heroes. As I understand that this was important, I'd still like to know what the rest of the cards were about.
How many neutral cards are there, and how many order/destruction card are there. Are they any good, or are they just trash? Do they fit well in the spirit of their races? Etc etc... Basically, your opinion on what's inside!
Thanks!
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Each faction gets two Legends and all but Chaos get one unit that references Legends. The rest of the cards are the usual mix, with some pretty powerful ones, I'd say the overall usefulness is on the level of March of the Damned, though of course the factions all don't benefit the same from every expansion. Chaos benefits the most from Legends in my view. The four neutral factions all get cards too, here Destruction wins over Order thanks to Swarm of Bats, Blood Dragon Knight and Warpstone Experiments. You can see a full list of the cards at http://deckbox.org/games/whi/cards?f=4319 All in all, it's an expansion well worth getting, both for casual and tournament play.
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Thanks for your answer! That's everything I wanted to know!
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Tim Loomis
United States Austin Texas
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So it looks like there are 55 unique cards, with 3 copies of each. That seems a little odd ... for example, I would think there would only be one copy of each unique legend. After all, you are only allowed to have one legend in play at a time.
Is this right, and is this consistent with the other expansions?
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Brad Miller
United States Seattle Washington
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Yes, it's consistent. Well, consistent with everything after the first cycle of battle packs. You can have 3 of any card in your deck, so that's what they give you. Three of something, even if you can only have one in play, is three chances to actually get the card in hand to put it in play.
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