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Subject: removing inapproriate card rss

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Scrumpy Jack
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ive just bought this game it's expansions for some single player action, and have thumbed through the cards. I'd also like to play this with my kids (box suggests 11+). If I remove the legalise card (for obvious reasons) from the deck, will that affect the game play? can I replace it with one of the cards from the expansions?
 
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JD
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SJack wrote:
ive just bought this game it's expansions for some single player action, and have thumbed through the cards. I'd also like to play this with my kids (box suggests 11+). If I remove the legalise card (for obvious reasons) from the deck, will that affect the game play? can I replace it with one of the cards from the expansions?


There is no other patch for that paradox (each paradox has only one patch except 1945), so yes, at least one of the ID's will be unfulfillable. You would have to remove those. The expansions do not have replacement patches. Getting rid of Reagan and saving Jon Lennon only leads to legalized marijuana. On the shuttle launch pad.
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matt feldman
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SJack wrote:
ive just bought this game it's expansions for some single player action, and have thumbed through the cards. I'd also like to play this with my kids (box suggests 11+). If I remove the legalise card (for obvious reasons) from the deck, will that affect the game play? can I replace it with one of the cards from the expansions?


for obvious reasons: the horror of reagan not getting reelected in 1984?
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Scrumpy Jack
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thanks for the response. Perhaps my best bet would be to find similar card stock and create a new card to patch the paradox the same way the legalised card does. would be nice to have a "clean" version of the patch card to play this game with children, perhaps in a future expansion? I wonder if Andrew Looney would consider this. I've linked him here to encourage a possible answer.
 
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Scrumpy Jack
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jojobinks wrote:
SJack wrote:
ive just bought this game it's expansions for some single player action, and have thumbed through the cards. I'd also like to play this with my kids (box suggests 11+). If I remove the legalise card (for obvious reasons) from the deck, will that affect the game play? can I replace it with one of the cards from the expansions?


for obvious reasons: the horror of reagan not getting reelected in 1984?


heh
 
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K Septyn
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SJack wrote:
ive just bought this game it's expansions for some single player action, and have thumbed through the cards. I'd also like to play this with my kids (box suggests 11+). If I remove the legalise card (for obvious reasons) from the deck, will that affect the game play? can I replace it with one of the cards from the expansions?


I assume by "obvious reasons", you mean you want to protect your kids from the idea of marijuana legalization. Wouldn't this be better handled as a teachable moment? You could explain to your kids:
- Who John Lennon and the Beatles were
- What happened in the late 1960s
- Why he is associated with marijuana and drugs
- How you feel about marijuana and drugs

I know that's a lot to ask out of a Looney Labs game, but (to me) it seems a better and easier solution than trying to cripple/re-write the game.
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Bryan Stout
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I second what Septyn said. I play games mostly with my family, and I'm not in favor of recreational marijuana use, therefore I won't get Stoner Fluxx, even though I'm a big Fluxx fan and have every other flavor. But I don't mind playing with the legalization card at all. Not everything on the timeline is meant to be an endorsement.

I also second the opportunity for discussion. In my oldest daughter's teenage years I read many books to her. It's a great memory for both of us, both from the enjoyment of the stories, and from the chances it gave us to talk about things.
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Bob Archer
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I'm not sure how a card on legalizing marijuana is all the inappropriate. How old are your kids that you play with?

I guess cards on assassination and nuclear bombings are ok?

BOb
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Scrumpy Jack
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Septyn wrote:
SJack wrote:
ive just bought this game it's expansions for some single player action, and have thumbed through the cards. I'd also like to play this with my kids (box suggests 11+). If I remove the legalise card (for obvious reasons) from the deck, will that affect the game play? can I replace it with one of the cards from the expansions?


I assume by "obvious reasons", you mean you want to protect your kids from the idea of marijuana legalization. Wouldn't this be better handled as a teachable moment? You could explain to your kids:
- Who John Lennon and the Beatles were
- What happened in the late 1960s
- Why he is associated with marijuana and drugs
- How you feel about marijuana and drugs

I know that's a lot to ask out of a Looney Labs game, but (to me) it seems a better and easier solution than trying to cripple/re-write the game.


I appreciate your comment and I had thought of that, and it takes no stretch to imagine how introducing this topic within a game could be propitious to a healthy and educational discussion. However, as to whether or not it is an *easier* solution than replacing the card is up for debate.
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Bryan Stout
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pilotbob wrote:
I'm not sure how a card on legalizing marijuana is all the inappropriate. How old are your kids that you play with?

I guess cards on assassination and nuclear bombings are ok?

BOb

It's often asked why some people object to X being portrayed in the media, but not to Y and Z. Usually because it is felt that the author is advocating X, but not Y and Z. It's not the portrayal of X, but the position about X.
 
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Scrumpy Jack
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pilotbob wrote:
I'm not sure how a card on legalizing marijuana is all the inappropriate. How old are your kids that you play with?

I guess cards on assassination and nuclear bombings are ok?

BOb


You have a point about some of the other cards. From the answer I got about possibly removing the legalise card, it seems it will affect the gameplay, so I'll have to be careful which kids and who's kids I introduce this game to. I think it will be simpler not to pull out this game than go through the motions of asking each parent in the room if they object to any of the subject matter on the cards.
 
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Simon Lundström
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The sheer concept that someone can imagine Chrononauts being "inappropriate" to children old enough to be able to play the game per se is quite surprising and, excuse me, a display of thorough lack of understanding of children. Seeing a card insinuating that marijuana might have been legalized in some possible parallel world, would do… what? Harm them? Bite them? Inspire unsavory thoughts?

Children old enough to even understand what marijuana is will hardly be shocked by the prospect of it being legal. What's going on here?
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Jason Martin
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Septyn wrote:
SJack wrote:
ive just bought this game it's expansions for some single player action, and have thumbed through the cards. I'd also like to play this with my kids (box suggests 11+). If I remove the legalise card (for obvious reasons) from the deck, will that affect the game play? can I replace it with one of the cards from the expansions?


I assume by "obvious reasons", you mean you want to protect your kids from the idea of marijuana legalization. Wouldn't this be better handled as a teachable moment? You could explain to your kids:
- Who John Lennon and the Beatles were
- What happened in the late 1960s
- Why he is associated with marijuana and drugs
- How you feel about marijuana and drugs

I know that's a lot to ask out of a Looney Labs game, but (to me) it seems a better and easier solution than trying to cripple/re-write the game.


I find that the opportunities for historical discussion/thought to be a big part of the fun of the game.

Barliman wrote:
pilotbob wrote:
I'm not sure how a card on legalizing marijuana is all the inappropriate. How old are your kids that you play with?

I guess cards on assassination and nuclear bombings are ok?

BOb

It's often asked why some people object to X being portrayed in the media, but not to Y and Z. Usually because it is felt that the author is advocating X, but not Y and Z. It's not the portrayal of X, but the position about X.


And how does that change anything? No man has the right to dictate what someone else can or cannot do, if it does not affect him. Our current "laws" may state otherwise, but the law exists to serve man, not the other way around.
 
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The Cartographer
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Anjohl wrote:
I find that the opportunities for historical discussion/thought to be a big part of the fun of the game.

Exactly. I had a ton of fun talking with my friends about how things would be different if things played out like the patches. We also thought of little details about what happened at and after the events.

For example, after weed is legal, everyone is so chill that there is no need for violence, hence no guns. Also, the number one selling piece of furniture in the world is the futon.
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