[size=10][size=9]They had a few cards in the expansion and the advanced rules had you keep track of ammo and spend time loading your weapon, hense your resource management. They really did cover all bases. Including advanced rules like when "Apone" is killed the marines become so confused without their Sarge barking them orders that they can't move for 3 turns.
They have the "Reactor Room", "Operations and Airducts", "Ripley vs. the queen", "The Rescue of Newt", "The Hunt for the Queen" and the optional rescue of marines that were grabbed but not killed during The Reactor roon scenario. Plus the option to link them all together in a campaign. Not sure what more you would want but that's quite a few for one game.
And let's not forget the "Let's eat Burke" and the "Petty Revenge" scenarios which are hilarious.
I admit that Aliens plus the original expansion would make a good base set, but I have a slightly different meaning to my comments.
I wouldnt consider the 'room' cards as a 'card' element of the game, for which I would expect a deck of event/action/interupt cards to make it more than just a tactical shootout.'Lets eat Burke, 'Petty Revenge' and the power loader fight take two minutes to resolve and are more like cut scenes than actual missions (for which I would hope for the colonists defence of Hadley for example).
The additional rules from the expansion tweak/improve the base set, but dont make the overall game play more interesting (as opposed to making the tactical play more detailed), like access to the APC or dropship - for which I have seen home brew rules. Although running through the movie scenarios creates a campaign, there isnt any meaningful between mission resource management (other than ammo or healing), I would be looking for a wider scope to the game rather than just playing the movie (given that I have the original game).
I suppose in general I would want a new version of the game to be more of a board game in the general sense than just a simulation, especially as it might have a broader appeal. Using the game concept in new settings referencing the whole Aliens canon including the Dark Horse comics, rather than just the movie could be really cool.
The Space Jockey has always interested me, since in the original, the Aliens were not from that planet, the Jockey was transporting them and crashed there. So why was the Jockey trasporting all these weird creatures? Where was he going? Etc.
I'm very much looking forward to this movie
-shnar
Agreed! The space jockey has always been cool and had been surrounded by mystery. I am assuming the Aliens were native to his planet hense his transporting hundreds if not thousand of eggs. I also figured that on their planet these things are no more dangerous than a wild lion or tiger on our planet. Also these Space Jockey people are the superior species or the Aliens would have taken over the planet. Obviously one got loose on his ship and the rest is sci-fi history.
I admit that Aliens plus the original expansion would make a good base set, but I have a slightly different meaning to my comments.
I wouldnt consider the 'room' cards as a 'card' element of the game, for which I would expect a deck of event/action/interupt cards to make it more than just a tactical shootout.'Lets eat Burke, 'Petty Revenge' and the power loader fight take two minutes to resolve and are more like cut scenes than actual missions (for which I would hope for the colonists defence of Hadley for example).
The additional rules from the expansion tweak/improve the base set, but dont make the overall game play more interesting (as opposed to making the tactical play more detailed), like access to the APC or dropship - for which I have seen home brew rules. Although running through the movie scenarios creates a campaign, there isnt any meaningful between mission resource management (other than ammo or healing), I would be looking for a wider scope to the game rather than just playing the movie (given that I have the original game).
I suppose in general I would want a new version of the game to be more of a board game in the general sense than just a simulation, especially as it might have a broader appeal. Using the game concept in new settings referencing the whole Aliens canon including the Dark Horse comics, rather than just the movie could be really cool.
The let's eat Burke and the petty revenge scenarios aren't real scenarios, they're obviously there for a laugh.
I agree with Shnar though. One of the things that worked so well in this game was the aliens drops. You couldn't plan on where they would come from you just had to react which captured the movie to a T.
That aspect cannot change. As far as the campaign, marines are marines, I'm not sure how you would work in changing stats, and I don't think it's nesessary. Like Gears Of War and Space Hulk before it, the marines (or COGS) stats never change just the scenario giving you new and interesting challenges. Aliens IMHO is perfect as it is, it just needs the collectors edition treatment. And I'd drop more than a $100 for it.
The expansion could give us the Alien vs. Predator treatment.
Anyhow, I doubt we'll ever see it so the point is mute.
A possibility is FFG getting rights to the new SEGA 1st person shooter called Aliens: Colonial Marines. It's a direct sequel to the movie. I emailed them about that before.
It is only slightly different than the one that got leaked a few weeks ago and a bit shorter. but still pretty damn awesome.
Fox may deny that this is an Alien prequel, but this pretty much throws that denial down the toilet.
On topic, yes, Aliens needs to be reprinted. And if not reprinted then the property needs to be represented by this industry in some way. It has been horrendously underused in boardgames for too long.
The Wizkids AVP Horroclix sort of counts, but it was only the crappy AVP movie franchise it represented, so you still had to make your own Marines if you wanted to relives Aliens in its true glory.
Still it was the last time any official Aliens have been modelled for a game since Leading Edge of yore.