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13 Posts

The Downfall of Pompeii» Forums » General

Subject: how do you explain the Omen cards? rss

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Deb Wentworth
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Games are more fun for me when the actions fit the theme. I justify the relatives rule as folks feeling more comfortable about moving back to Pompeii. (Or should that be Pompeji?)

I don't feel as though we have a thematic justification for the Omen cards. How do you explain that mechanism when you play this game?
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James B
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It is the earthquakes before the volcano erupts, it is how I explain it anyways. That first AD card shows up and it lets the players know the volcano is getting ready to erupt including initial earthquakes. The earthquakes aren't bad. Only one person dies because of some mishap each time an earthquake happens.
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Ben Lott
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I've always explained it as the citizens of Pompeii sacrificing someone to the volcano in order to "appease the gods."
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Liam Liam
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Hmmm I do agree it does not really fit as easily was... you people are removed as they are swimming in the lava.

One justification could be the omen reader sees the ominous signs of what is to come, the horror is too much for them and they shuffle off this moral coil.

Another mechanic that does not fit the theme in my opinion is the movement of the citizens.
 
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Jason Lott
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Blott wrote:
I've always explained it as the citizens of Pompeii sacrificing someone to the volcano in order to "appease the gods."


I explain it this way as well - the volcano is smoking, the locals are nervous and make a human sacrifice in hopes that there won't be an eruption.
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Duke of Lizards
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DancerInDC wrote:
Blott wrote:
I've always explained it as the citizens of Pompeii sacrificing someone to the volcano in order to "appease the gods."


I explain it this way as well - the volcano is smoking, the locals are nervous and make a human sacrifice in hopes that there won't be an eruption.


Same here. Good ol' human sacrifice.
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Bryan Jensen
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polychrotid wrote:
DancerInDC wrote:
Blott wrote:
I've always explained it as the citizens of Pompeii sacrificing someone to the volcano in order to "appease the gods."


I explain it this way as well - the volcano is smoking, the locals are nervous and make a human sacrifice in hopes that there won't be an eruption.


Same here. Good ol' human sacrifice.


Except that Roman society abhorred human sacrifice as a function of religion and Roman law would prohibit sacrifice of a citizen. (Of course capital punishment would be practiced on a slave, non-citizen or criminal citizen, but that is a hard thing to tie thematically to an omen of an eruption. And even then they wouldn't in Polynesian fashion, throw a capitally-punished person into the volcano.)

Here's my idea: a citizen has an omen of the pending destruction of the city. Their prophetic gift makes them a candidate for working at one of the temples of the oracles, and hence they move away from Pompeii.

EDIT: Or they get asphyxiated during one of their trances and hence are dead.
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  • Last edited Tue Oct 4, 2011 4:38 pm (Total Number of Edits: 1)
  • Posted Tue Oct 4, 2011 4:27 pm
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Deb Wentworth
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monkeyhandz wrote:
Hmmm I do agree it does not really fit as easily was... you people are removed as they are swimming in the lava.

One justification could be the omen reader sees the ominous signs of what is to come, the horror is too much for them and they shuffle off this moral coil.

Another mechanic that does not fit the theme in my opinion is the movement of the citizens.


You're right - the "move 2 spaces if 2 people are in your house" is hard to explain as well.
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Yours Truly,
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debwentworth wrote:
monkeyhandz wrote:
Hmmm I do agree it does not really fit as easily was... you people are removed as they are swimming in the lava.

One justification could be the omen reader sees the ominous signs of what is to come, the horror is too much for them and they shuffle off this moral coil.

Another mechanic that does not fit the theme in my opinion is the movement of the citizens.


You're right - the "move 2 spaces if 2 people are in your house" is hard to explain as well.


Well at that point in the game it's not houses, it's just starting square.
Thematically you could explain that by "mob panic". The more people, the crazier things are, the more claustrophobic you feel, the more energy you have to "get the hell out". Once by yourself you calm down a bit, but don't have quite the adrenaline rush or mob atmosphere.

Or a Pythonesque approach would be that the more people all close together, the worse things smell (not only sweat but everyone's losing control of their bowels due to impending doom), which drives the "get away" energy...
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Richard Morris
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Yeah, but ...

They were wiped out by a pyroclastic flow. Once that was underway, traveling at several hundred miles an hour, no one had any chance to even think about getting away. So the whole second half of the game is thematic nonsense.

Fun game, though.
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Randy Cox
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I just think of it as the ground rumbling. A timing mechanism (because I don't look for thematic continuity).

I can't explain for the life of me the "relatives" except to say, "the game lets you bring more pieces into the city." I guess if I needed a theme, I'd concoct some government-sponsored program to give citizens free land if they bring in others to boost the city's economy?
 
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Yours Truly,
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Randy Cox wrote:


I can't explain for the life of me the "relatives" except to say, "the game lets you bring more pieces into the city." I guess if I needed a theme, I'd concoct some government-sponsored program to give citizens free land if they bring in others to boost the city's economy?


Funny, that's the one that makes most intuitive sense to me. Just by looking at US history. Why did so many eastern Europeans settle in the Chicago area? Why did so many Basque people settle in northern California/northern Nevada? Why do we get things like Little Italy and China Towns? People go where their relatives have gone. One person moving to an area snowballs as their relatives come to join.
 
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Ben Lott
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quixotequest wrote:
polychrotid wrote:
DancerInDC wrote:
Blott wrote:
I've always explained it as the citizens of Pompeii sacrificing someone to the volcano in order to "appease the gods."


I explain it this way as well - the volcano is smoking, the locals are nervous and make a human sacrifice in hopes that there won't be an eruption.


Same here. Good ol' human sacrifice.


Except that Roman society abhorred human sacrifice as a function of religion and Roman law would prohibit sacrifice of a citizen. (Of course capital punishment would be practiced on a slave, non-citizen or criminal citizen, but that is a hard thing to tie thematically to an omen of an eruption. And even then they wouldn't in Polynesian fashion, throw a capitally-punished person into the volcano.)

Here's my idea: a citizen has an omen of the pending destruction of the city. Their prophetic gift makes them a candidate for working at one of the temples of the oracles, and hence they move away from Pompeii.

EDIT: Or they get asphyxiated during one of their trances and hence are dead.

Hey, it's a game not a history lesson
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