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On page 18 it states:
Quote: During play, you may want to trade with another player to gain a better selection of economics cards. Choosing the “Trade” action will allow you to trade any number of your economics cards in exchange for any number of economics cards from another player. There is no limit to the number of trades that may be made by the player choosing the trade action as long as the action lasts. The trade action ends when the next action begins. NOTE: A trade action is deemed to have occurred only if a trade is actually made. Discussion of trades, or a trade blocked by the player who controls the sea do not count as an action. In addition to (or in place of) economics cards, players may also trade any promise or favor not forbidden by the rules. Land units, naval cards/units, capital cities, production points, and regions may not be traded. If you and the player with which you are trading own regions that are adjacent, then there is no restriction to your trading. However, if you and your trading partner do not have adjacent regions, then any trade between the two of you may be blocked by the player who “controls the seas” (see Control of the Sea above). NOTE: No trade is allowed within 30 minutes of the time stated as the end of the game if you are playing with a time limit.
Little confused on the wording, it talks about how land units, naval cards/units, capital cities, production points and regions may not be traded. But then it says if the players are adjacent then there is no restrictions to your trading?
Can someone please clarify if this is correct? Does it really mean that generally anyone can trade with anyone for economic cards/favours and you can trade anything if you are next to the player you are trading? That means you can trade units, captial, production points or regions to the adjacent player? Or am I correct to assume that it means you could only trade with an adjacent player and only economic cards for favours/other economic cards?
Also I assume if it is the case you can trade with any player then players in between on land can block trade like the example about the sea route?
Thanks for clarifying, just go the game and want to introduce it to a group of friends. Will be explaining the rules but want to clear this up before telling them the wrong rules.
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George
United States
Pennsylvania
You can take my game… when you pry my cold, dead fingers off the board!
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This part applies to ALL trades:
Quote: In addition to (or in place of) economics cards, players may also trade any promise or favor not forbidden by the rules. Land units, naval cards/units, capital cities, production points, and regions may not be traded. This part could be clearer by saying "there is no additional restriction":
Quote: If you and the player with which you are trading own regions that are adjacent, then there is no [additional] restriction to your trading. However, if you and your trading partner do not have adjacent regions, then any trade between the two of you may be blocked by the player who “controls the seas” (see Control of the Sea above). So it's saying if you are not adjacent then the player who controls the seas may veto the trade. If you are adjacent, then that restriction (being blocked by the player who controls the seas) does not apply. This is a special power of controlling the seas, so people who happen to have land in-between never get to veto.
Hope that helps!
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Lewis Goldberg
United States Bonnots Mill Missouri
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I assume that you are playing Basic Game only, since the rules below mention "control of the sea" - which is good because I only know the Basic game.
It helps to decompose the whole thing:
Quote: During play, you may want to trade with another player to gain a better selection of economics cards.
The trade action consists of "gain(ing) a better selection of economics cards" - So far so good?
Quote: In addition to (or in place of) economics cards, players may also trade any promise or favor not forbidden by the rules.
...and favors. So now Trading consists of 1) trading economics cards, and 2) favors.
Quote: Land units, naval cards/units, capital cities, production points, and regions may not be traded.
...which makes the previous clearer.
Quote: If you and the player with which you are trading own regions that are adjacent, then there is no restriction to your trading.
That means you may trade, according to 1 and 2 above, without restriction.
Quote: However, if you and your trading partner do not have adjacent regions, then any trade between the two of you may be blocked by the player who “controls the seas” (see Control of the Sea above).
There's the restriction.
That's all there is to it. If you have no adjacent regions (i.e. a safe land route over which to trade) then any trades you do would of necessity have to travel by sea. If someone else controls the sea, and they won't let you use the sea, then you may not trade anything.
Now, from a practical perspective, no one can stop two players from "secretly" making negotiations on the front porch during a smoke break. But technically that would be cheating. You're "on your honor" to play by the rules.
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Lewis Goldberg
United States Bonnots Mill Missouri
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soosy wrote: Hope that helps!
George, started writing mine before my work commute and hit post after I got to work. Wasn't ignoring you, as I didn't see you until after I had posted
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Hi,
Thanks for the prompt response. As I thought about it, I had came to the conclusion that it was as both of you explained. Just wanted to make sure. Funny thing was that no one used the trade option when we played as minerals were scarce and no one wanted to give it up.
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