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7 Posts

Sorry! Sliders» Forums » Reviews

Subject: 20 Questions About Sorry! Sliders... rss

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'The Completist'
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1) What kind of games do I like?
I like light to moderate games and Sorry! Sliders is as light as they get. It has a game weight of 1.1.

2) How would I describe Sorry! Sliders?
Hasbro presents: Curling!

3) What is the game similar to?
It is a cheaper Crokinole, a simpler Carrom, and PitchCar without the racing.

4) Does it have anything to do with the original Sorry?
No, except Sorry! players will recognize the score counter as the final stretch to home in the original game. Fortunately, this doesn't feel tacked on and it is this scoring board that brings out the best in the game. Having to aim for a two (not a 1 and not a 3) can be interesting and often leads to raucous celebrations/grumblings. Having to take your lead pawn back to zero is a brutal punishment that keeps the game fun.

5) What ages is it best for?
The makers suggest 6 and up. This is the one time that the makers of the game should have written "6 to 106" on the box. This is without a doubt a game for all ages.

6) What is in the box?
Two two-sided target boards, 4 tracks, 4 sets of sliding pawns, 4 sets of scoring pawns, 4 score boards and some rails.

7) Do they slide well?
Really well. The pawns are a light, clear plastic with a ball bearing in the bottom. It would be nice if they had more heft but it doesn't take long to get used to them.

8) How long do games last?
Longer than you expect because you're always saying..."Well, just one more". A round typically takes just 5-10 minutes or so.

9) How many variable set ups are there?
The four player game is my favorite. It is a set up of four tracks converging onto the scoring board from four sides. There is more luck with it and players can gang up on an individual. The chaos and the ganging up is why I like it the best. There is also a 2-Player head to head game (two tracks on opposite sides), a 2 player crazy corner game (two tracks in an "L" shape), 2-4 player triple track game (a single straight run made up of three pieces of track), and a 2-4 player quadruple track Game (a single straight run made up of four pieces of track).

10) How many players is it really best with?
I would recommend any version which doesn't involve the single long straight game. This may sound strange or picky but the game isn't worth having to stand up and rotate positions to push pawns down a single track. But the game is well worth getting comfy in your chair and battling it out in any of the set ups that have tracks converging onto the target board.

11) How does the blue board play?
Game 1: Race For Home - It is basically curling. The closer your pawns end up in the center of the board at the end of the round the more points you'll get.

12) How does the yellow board play?
Game 2: Instant Home - Sink a pawn in the center and instantly take a scoring pawn to HOME.

13) How does the green board play?
Game 3: Instant Sorry - Sink a pawn in the center and instantly take your lead scoring pawn back to START.

14) How does the red board play?
Game 4: Danger Dots - Land a pawn on one of the four danger dots and the pawn is instantly removed from the board and not eligible for scoring.

15) Which is the best board?
The red board is by far the most fun for us. Although we usually play the four boards in order during a gaming session the red seems to consistently involve more "touch", more strategy and more fun.

16) What surprised me?
Three adults and my 11 year old son all played our first game together. We played our first board, had to refer to the rules for technicalities and the whole round just spit and sputtered. I was worried that this was truly a kid's game like Ants in the Pants and began to regret the purchase. We flipped over the board and played a second round, we referred to the rules less, there were some laughs as we each implemented some strategies. The third round saw our third board and we played like pros. We were laughing at others misfortunes and groaning at our own. It turned into an assassin's free-for-all. We were all out for blood. Our fourth round we played with the last board (red) and loved it so much we played with it for an additional four rounds. The whole experience went from nervous dread to the verification of a purchase worthy of our game closet.

17) What might you find disappointing?
There are sometimes dead zones that you can not reach without crossing the foul line. In a four player game you'll have to depend on others to take out someone's pawn that you can't reach. The components are on the cheap side.

18) Cheap components, I thought they were good enough?
Although the game plays great for less than $20.00 retail, it would be nice to have higher quality components. I want to hear the low, steady tone as the pawns roll down a wooden board and the clicking of the Bakelite knocking into each other. I could see repurchasing a deluxe version of the game for $60.00 or so. As is, the plastic pawns are susceptible to falling over but that just adds to the "touch" that is required of the game. Don't skip this game because the components are cheaper just expect it.

19) Do I recommend Sorry! Sliders?
I really can't recommend this more for those that know what they are getting into. If you're looking for a dexterity type game this is a great buy. It is made from cheap components but they are structurally sound and more than adequate for their purpose. At full retail ($19.99) it is definitely worth the price.
If you have kids this will be an easy purchase for "them" .

20) Where does Sorry! Sliders rank in my game collection?
http://boardgamegeek.com/geeklist/69970/544-questions-about-...
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  • Last edited Mon Apr 23, 2012 8:49 pm (Total Number of Edits: 4)
  • Posted Thu Oct 6, 2011 6:21 pm
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Mark Ashton
United States
Elmhurst
Illinois
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I like your review format a lot. Easy to skim, so I can read it in detail or get the basic gist easily.
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Henry Allen
United States

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Excellent review, I agree on all counts except that for some reason we haven't even tried the red board yet. We got as far as yellow and then just kept coming back to it. I'll have to try red.

Also, my initial reactions totally mirrored what you describe. After the first couple of rounds I wasn't so sure. After a few more games I realized I was having a blast and had found an excellent filler and a fun dexterity game I can play when I don't have time for Crokinole or Pitch Car.

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Cliff Roberts
United States
Barstow
California
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A breezy read through 20 excellent points. Thanks for a solid review.
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Giles Pritchard
Australia
Shepparton
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Great review - though I disagree on point 10 - the long straight track is my favourite. Having to maintain a line over that distance is a challenge. We always leave any pawns that didn't make it - or crashed and burned - on the track as debris. We also tend to play it at family gatherings and parties and what not - where setting it up outside on a table makes for easy rotations.

Great review though - I like the format and love the game.

Cheers,

Giles.
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'The Completist'
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caradoc wrote:
I disagree on point 10 - the long straight track is my favourite.


We'll have to give it more of a chance. I like the idea of debris a lot.
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Giles Pritchard
Australia
Shepparton
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Yeah - it's a lot of fun. Of course - it depends, as you pointed out, how easy it is to rotate around the table - that's why we tend to play on our outside table - or on our dining table with all the chairs moved out of the way.

Great game for the price!

Cheers,

Giles.
 
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