dr.Kánai Zoltán
Hungary Nagyatád
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I did not found any rule or faq for the next situation:
Lets say there is a symbol match (so a duel must start), but none of the players recognize it.
A third player flips his card (and the two matched symbol card still visible).
- Did this third player do wrong? Must he/she wait with flipping his/her card until one of the two other players recognize the symbol match (and gets the totem)?
- Lets say this third player did not do wrong, and flipped his/her card. And imagine that one of the two player NOW recognizing symbol match: can he/she still get the totem? I mean, after one (or more) player flipped their card.
The problem is, that if the players are flipping their cards too fast, it is very hard to get any symbol match, thats why this makes me a problem: the player who is too fast, makes any mistake or no?
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Koen Hendrickx
Belgium Reet
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The third player must wait before flipping until one of the players with a matching symbol goes for the totem.
If he flips before... he collects all visible cards (as grabbing the totem on the wrong moment).
If I'm not mistaken there was a french instruction video (the inventors are french) where this situation came up.
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Behrooz Shahriari
United Kingdom Glasgow
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foentje wrote: The third player must wait before flipping until one of the players with a matching symbol goes for the totem.
If he flips before... he collects all visible cards (as grabbing the totem on the wrong moment).
If I'm not mistaken there was a french instruction video (the inventors are french) where this situation came up.
This seems to go against the spirit of the game.
I sent an e-mail about this situation (and the logical extensions) to Tom before the 2011 World Championships (report coming soon, I promise!).
In the absence of a reply from him, I said I'd go with the following rule: You are allowed to grab the totem until YOUR matching card is covered (as long as the 2 cards were both simultaneously visible in the past). E.g. if A,B,C are playing, A turns over a pattern that matches player B. B doesn't take time to look and flips over a new card immediately. A is still allowed to grab the totem.
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Bezman wrote: In the absence of a reply from him, I said I'd go with the following rule: You are allowed to grab the totem until YOUR matching card is covered (as long as the 2 cards were both simultaneously visible in the past). E.g. if A,B,C are playing, A turns over a pattern that matches player B. B doesn't take time to look and flips over a new card immediately. A is still allowed to grab the totem.
I agree it's against the spirit of the game to be having to artificially "pause" the game if you see a duel somewhere. But we do not play it as stated above.
How we play is that the duel can start anytime, as long as it is "legal" (e.g. no rule-changing cards have been drawn in the meantime and the matching card is not covered up). We feel this makes the game flow pretty fast, and it also offsets the issue of the player taking a turn having a huge disadvantage if he needs to allow other players to prepare and concentrate on his card. If you need to be constantly watching for other duels, you will always be checking the table before playing and will always suffer the disadvantage. I'd rather be focusing on my own cards and keeping the game at lightning pace, and let other players fight their own fights.
However while the duel is taking place, the game *is* at "pause", no drawing allowed. And if there are simultaneous duels, other players need to wait for another card to get drawn before taking a grab.
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