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5 Posts

Arkham Horror: Innsmouth Horror Expansion» Forums » Rules

Subject: George Barnaby - Knowledge is Power rss

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Ryan Hanson
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The investigator George Barnaby has an ability named Knowledge is Power, "When spending a Clue token to add to a skill check, George may add +1 to the result of one of his rolled dice instead of rolling an extra die." Why would adding +1 to a die you already rolled ever be better than rolling an extra die? Rolling an extra die will always give you +1 to the total of the dice roll, and probably more. Does anyone know a situation in the game where you would choose not to roll an extra die and just take the +1?
 
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Bern Harkins
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You would use it when you needed one more success, and one of your rolls was a four. In that situation, it's an automatic pass on the skill check.
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Ryan Hanson
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Ah, good point. (duh) It's been a long time since I played. blush That skill just went from "what the hell is this good for" to "wow, that totally rocks"
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Bern Harkins
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George is still a tough character to play... I've been in games where he was crucial to a win, but more often he struggles. The old man is slow, making his great Sneak pretty well moot. He's no great shakes as a Gate closer, and if he IS trying to close Gates, he has to tank his Luck, his other best attribute. He's an indifferent spell caster, and a lousy fighter. With the right equipment, and the luck or foresight to be in the right place at the right time, he can be an asset, but he's never yet fired on all cylinders for me.
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  • Last edited Sun Oct 9, 2011 12:28 pm (Total Number of Edits: 1)
  • Posted Sun Oct 9, 2011 12:27 pm
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Jason Panella
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Bern is right about George being a tough character to play, but I've had one or two games that would have gone south if it weren't for Barnaby. In the right circumstances, the Knowledge Is Power ability can really save the day. I think Kevin Wilson said that the ability gives you a sure thing, even if you spend multiple clue tokens...and that sure things are rare in the game. Truth.
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