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12 Posts

Ultimate Werewolf Artifacts» Forums » Rules

Subject: Card of the Week #11: The Curse of the Villager rss

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Ted Alspach
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Up until the release of Ultimate Werewolf Artifacts, I'll be posting a new "card of the week" each week from the deck.

This card, a fairly late edition to the roster of Artifact cards, is definitely one of my favorites. One of the big reasons that Artifacts was created was to give players without powers something to do. Taking away those powers actually fits nicely with the overall set, though, and I'm still almost giddy about the name of the card, which fits perfectly with the game and the expansion.

The Curse of the Villager removes a player's special power. So for instance, if the Seer is targeted, they won't be able to pick anyone to view at nighttime (as the moderator, in order to keep the Seer's identity a secret, I still wake the Seer and ask them to indicate a player, but I don't tell them if the player is a werewolf or not). If the Hunter is targeted, they don't get to shoot anyone when they die, etc.

While there's some room for interpretation here, one thing that's very clear in the rules is that any werewolf's special power is to wake up at night. Special werewolves like the wolf cub and the Teenage Werewolf (Ultimate Werewolf: Classic Movie Monsters) have other powers too, but their "special power" that is removed by the Curse of the Villager is their ability to wake up at night. This makes the Curse incredibly powerful for the village, essentially neutering a known wolf.

If the curse is used on the last remaining wolf, he's in a lot of trouble. Not quite doomed, because if he makes it to the last two people the game ends in a draw (they can't vote for each other, and the wolf can't kill at nighttime).

A great example of how to use this power effectively happened at a recent Strategicon LA werewolf session, where Artifacts was being used for the first time. A player had been given the Beholder card (from Ultimate Werewolf: Night Terrors), so he knew who the Seer was. He then played an artifact (the Stone of Alteration) that gave him a new role (which happened to be a Wolf Cub). Because of the way he was acting, another player played the Curse on him, so now this clever player who was on the wolf team was unable to communicate to the other wolves who the seer was at night time (since he wouldn't wake up). He decided to tell the village (and his fellow wolves) that he knew who the Seer was and that he was now a Wolf Cub (so if the village killed him, the wolves would get two kills the following night), hoping that would keep him alive. It didn't.

The Curse of the Villager, when used on a Villager, does nothing of course. It's usually best to wait until there's a lot of evidence pointing at someone before you use it, so it'll have some sort of impact.

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Cody Gardner
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Sounds cool, so when can I get my hands on this expansion?
 
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Ted Alspach
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If you've preordered (you can still do this at http://www.beziergames.com), they should be going out this week.

They probably won't show up at online resellers/FLGS's for another 3-4 weeks.
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David Knepper
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toulouse wrote:
If you've preordered (you can still do this at http://www.beziergames.com), they should be going out this week.



Does this include
 
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Ted Alspach
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Yes, TieBreaker came in on the same boat.
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Greg Wilson
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toulouse wrote:
If the curse is used on the last remaining wolf, he's in a lot of trouble. Not quite doomed, because if he makes it to the last two people the game ends in a draw (they can't vote for each other, and the wolf can't kill at nighttime).


Surely that's a win for the wolves. Even if the last werewolf has lost his night-kill ability, he's still a werewolf and wins by reaching one-on-one parity.
 
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Scott G
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Can we expect them soon if we pre-ordered them? I'm dying from excitement!
 
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Ted Alspach
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San Jose
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scottwick wrote:
Can we expect them soon if we pre-ordered them? I'm dying from excitement!


They are going out this week. I wanted to send them out before Essen, but unfortunately they just arrived right before I left! Look for them in the mail no later than early next week!
 
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Scott G
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Thank you so much for your quick replay and for your creativity with expansion. We *love* your work!

Scott
 
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Rick Carnagey
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I had my FLGS preorder this for me a while back. Can't wait to get it!
 
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Eric Folsom
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Only bad thing about this card is that it only takes away power from a role. If playing with say, 6 players, you'll have villagers, a seer, and a werewolf. Taking away a power does nothing to other villagers or to a werewolf. Thus you can only take power away from the seer (which really pegs you as the werewolf).
With more people I can see this card being awesome.
 
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Allen Michaels
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Whew...this is tough in a small game. I have to rule that a 1v1 at the end is still a win for the wolves (a neutered wolf is still on the wolf team). I'm just saying that he kills the remaining Villager, and wonders what happened.

IN a current game, someone hit a plain Villager with this.

Question (in a single wolf game): Can the wolf elect NOT to kill on a night? This would basically force the village to kill the Cursed player...but I'm not sure if this really helps the wolf at all. It could though, right? If the village knows the cursed is NOT a wolf, then they don't lynch him.



 
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