The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Torsten Hasforth
Denmark
Cph
Unspecified
mbmb
1.
I am in two minds as on how to read the German off-board artillery in FF1. I don't have the scenario book in front of me, but do the Germans have 2 artillery strikes in 2 rounds or do they have 1 artillery strike in 2 rounds. I think the wording of the scenario can be read either way.

2.
I am not in two minds about the following, but my playing partner asked me to ask the forum so I duly oblige. An open topped vehicle hit by Art, mortar and CC inf defends with red DF instead of blue. My opponent thinks that they therefore should pull a foot hit chit instead of a vehicle hit chit?

3.
Regarding ART hitting open-topped vehicles. I have seen the question asked whether it only applies to off-board ART. The opinion was that it did. I find that hard to accept. Can anyone back this up with some kind of official rule or ruling?

thanks in advance.

T.
 
 Thumb up
 tip
 Thumb up
Lukasz Biernat
Poland
Dabrowa Gornicza
Avatar
mbmbmbmbmb
1. germans plan one strike on round 2 (resolve in round 3) and one strike in round 3 (resolve in round 4). The wording is razorsharp clear

2.the hit marker is determined with unit type, not the color of its defense. In that case, the unit type is wheeled vehicle (green movement cost) = vehicle chit

3. in PoH, artillery = offboard artillery. The guns depicted on the counters are GUNS, straight-firing guns, just like AT guns
1 
 Thumb up
 tip
 Thumb up
Brett Soutter
Canada
London
Ontario
mbmbmbmb
Lucasz, Torsten may be referring to mortars with indirect fire, rather than OBA proper. That being said, I don't have the definitive answer to your question Torsten...
 
 Thumb up
 tip
 Thumb up
Lukasz Biernat
Poland
Dabrowa Gornicza
Avatar
mbmbmbmbmb
Mortar fire (direct & indirect) uses red flank defense values of open-tooped targets. This comes straight from the rulebook
 
 Thumb up
 tip
 Thumb up
Robert Ellis
United Kingdom
Newcastle upon Tyne
flag msg tools
mb
The procedure for both OBA and motars (either direct or indirect fire)is the same against open-topped vehicles. The attack is against the flank defence value.

Remember also that if the vehicle is transporting a unit, such as as sdkfz 251/1 with an infantry squad, then both units will be attacked seperately. This could result in a hit against either / both units.
Use the appropriate hit chit for vehicles / soft targets.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.