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13 Posts

Civilization» Forums » General

Subject: Doesn't the game need a cities track? rss

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Moshe Callen
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I own the first AH edition of this game. The number of cities determines both taxation and movement order, as well as drawing trade cards.

Wouldn't a numbered track with numbers of cities be nice? I improvised one in my last game with some spare markers, the turn order cards and the blank replacement cards.
 
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Darrell Hanning
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Since it also determines how many trade cards you get, players always know how many cities they have, anyway.
 
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Kevin Youells
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I paid 100 geek gold, and all I got was this lousy overtext
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Actually, it is population that determines move order, not number of cities.
 
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Moshe Callen
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DarrellKH wrote:
Since it also determines how many trade cards you get, players always know how many cities they have, anyway.

Yes but other players should know it too for that very reason.
 
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Moshe Callen
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Kevin Youells wrote:
Actually, it is population that determines move order, not number of cities.
Yes, I realized that after I typed.
 
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Fraser
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Yep that was 12 Power Grid maps back to back over two days. Worth doing, but possibly not in such a concentrated burst.
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Does your track have spaces for Barbarians etc.?

Yes it could be useful, but I have never had an issue with it, you only have to count up to nine.
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James Lowry
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Keep your spare city markers in front of you. Count how many you have. Nine minus that number is the number of cities you have.
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Moshe Callen
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Karlsen wrote:
Does your track have spaces for Barbarians etc.?

Yes it could be useful, but I have never had an issue with it, you only have to count up to nine.

Barbarians? I don't do expansions.

I suppose it's more needful for me due to vision issues.
 
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Moshe Callen
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Rindis wrote:
Keep your spare city markers in front of you. Count how many you have. Nine minus that number is the number of cities you have.

One more time, people. Knowing how many cities you personally have is not the major part. Seeing how many each players have and therefore order and number of cards drawn etc is.
 
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Fraser
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Yep that was 12 Power Grid maps back to back over two days. Worth doing, but possibly not in such a concentrated burst.
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Ooh yes, now a little to the left - my nose is itchy. No, no the other left! Now what colour is 12 supporter badge going to be I wonder?
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whac3 wrote:
Karlsen wrote:
Does your track have spaces for Barbarians etc.?

Yes it could be useful, but I have never had an issue with it, you only have to count up to nine.

Barbarians? I don't do expansions.

I suppose it's more needful for me due to vision issues.


I am pretty sure there are calamity cards in the original Civilization that cause your empire to split (and turn the counters over from memory). Just sayin' their could be more than the player civilizations on the board on occasions.

There's an up and coming market for large print games cool
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Moshe Callen
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Karlsen wrote:
whac3 wrote:
Karlsen wrote:
Does your track have spaces for Barbarians etc.?

Yes it could be useful, but I have never had an issue with it, you only have to count up to nine.

Barbarians? I don't do expansions.

I suppose it's more needful for me due to vision issues.


I am pretty sure there are calamity cards in the original Civilization that cause your empire to split (and turn the counters over from memory). Just sayin' their could be more than the player civilizations on the board on occasions.

There's an up and coming market for large print games cool

No because those go to another player. In the straight original game, there can't be.
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J.L. Robert
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whac3 wrote:
Rindis wrote:
Keep your spare city markers in front of you. Count how many you have. Nine minus that number is the number of cities you have.

One more time, people. Knowing how many cities you personally have is not the major part. Seeing how many each players have and therefore order and number of cards drawn etc is.


Since pieces in stock, including boats and cities, are public knowledge, it just takes a simple glance at that player's play mat.

It's not that difficult to count to nine 6-7 times over.
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Moshe Callen
Israel
Jerusalem
I like to exchange ideas but I have no interest in a pissing contest.
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If you want me to review your game, just GM me and send me a copy. Abstracts, wargames and euros equally welcome. No party or dexterity games please.
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J.L.Robert wrote:
whac3 wrote:
Rindis wrote:
Keep your spare city markers in front of you. Count how many you have. Nine minus that number is the number of cities you have.

One more time, people. Knowing how many cities you personally have is not the major part. Seeing how many each players have and therefore order and number of cards drawn etc is.


Since pieces in stock, including boats and cities, are public knowledge, it just takes a simple glance at that player's play mat.

It's not that difficult to count to nine 6-7 times over.

Except with my vision for one, I can't rally see this.
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