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I've finished three or four complete solitaire campaign games, using a different strategy every time as the Civil Righters and essentially the same strategy as the States' Righters each time, and every time, the Segregationists have won at the end of 1960 for having three or more states with no B units...in fact, the lowest number of empty states I've managed to get has been four.
Essentially, the segregationists play at least two or three leader cards, then spend all their other cards putting cops in cities and entrenching. The only time they do ANYTHING else is to mass arrest when the odds are in their favor and there's a leader in the state...the segregationists essentially ignore every city they don't have a leader in.
This strategy has a little bit of inevitibility from the word go...two free leader card draws and the fact that the total number of cops to start isn't going to be overcome by 1960 if the Southrons just pick their battles, means that if the south wants to simply allow the freedom track to tick upwards while keeping Alabama, Missisipi and, say, LA empty, they can.
Am I doing it wrong or is the game horrendously imbalanced?
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Ted Torgerson
United States Chicago Illinois
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Sounds like you found an effective strategy. What have you tried as the Civil Rights player to counteract it? Maybe avoid battle. Maybe hold a a 3 Ops to place 1 B unit in several cities the last Action Round? If that does not work I would suggest placing 3-5 B units in the Free City Rewards box at the start of the game to draw on when the Segregationist is close to an autowin. The print and play version was not thoroughly playtested as the published version will be.
The new version of Free at Last changes the cost of units. B and W units cost 1 Ops and P units cost 2 Ops. The Ops values in the deck have been increased from 1-3 in the print and play to 2-5, so the Civil Rights player's recruitment advantage is larger in the new version. The Segregationist is playing defense most of the time. The segregationist's advantage comes in the deck. He has plenty of events that let him look at the civil rights player's hand, take cards from the Civil Rights player, cancel Civil Right player's events, or cancel Leader activations. I think that is more in keeping with the historical strategy of the segregationists, which was delay, delay, delay.
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Haha...I think I might have an old version of the rules...I'm not familiar with a "FCR box".
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