Michael Brandt
United States
Colorado
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Just wait till you see Noble Brigand's on-buy or Ill-Gotten Gains' on-gain effects...
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Matthew Shannon
United States Seattle Washington
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Perhaps the other player won because he played better and didn't waste all his money buying from the black market.
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Moosey
United States Denver Colorado
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salty53 wrote: Hockey Mask wrote: We need a reaction/duration card. I would love to have a moat that was good for two rounds. One in my hand. One on the table. It would need to be Action-Reaction-Duration or Treasure-Reaction-Duration - Duration is useless without a way to get it into play. And in order to avoid absolutely murdering everyone's incentive to ever buy Attacks, that card's other effect would need to be extremely weak.
Here's a Reaction-Duration fan card. I'm still working out the kinks, it's a little underpowered.
NOTE: Reaction does not mean it protects against an attack (see Tunnel, from Hinterlands) NOTE: Also, see Lighthouse, from Seaside. NOTE: Also, do whatever you want with Masquerade, it's your game.
And for the flip side, here's an Attack/Duration card or two: Tribal Hunters Gremlins
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Andrew Nichols
United States
Washington
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Thanks everyone for all the support, suggestions, and "suck it up" comments! I reiterate that I'm still a new player and I was posing a question as to why the card plays so differently than what I'm used to. As I have come to discover the simple answer is Domain expansions chnages the way the game is played every time. And that's why it's exciting, fun, and has so many varying gameplay styles.
matty348 wrote: Perhaps the other player won because he played better and didn't waste all his money buying from the black market. Also: this guy plays with me weekly and he's the one who played the masquearde + curse card strategy (i.e. the subject of this post). He ended up winning and for the record I only had one black market card.
As for others who suggest that the copper/estate junk card strategy is a good way to moat- I would agree with you. The issue as others have raised is when you have a deck full of valuables things (i.e. no coppers just silvers+) and you're forced to sacrifice the card for a junk card, or even worse a curse. This is a rare circumstance but obviously one of the reasons I posted this rant.
This was my last post and from the sounds of it, not my last. This community is friendly enough to offer healthy debate on cards like this without anyone calling each other idiots, etc. I hope to post more in the future
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Glad you had a good experience posting

seattleandrew wrote: As for others who suggest that the copper/estate junk card strategy is a good way to moat- I would agree with you. The issue as others have raised is when you have a deck full of valuables things (i.e. no coppers just silvers+) and you're forced to sacrifice the card for a junk card, or even worse a curse. This is a rare circumstance but obviously one of the reasons I posted this rant.
I just wanted to add one more comment as it relates to this point. You're right that sometimes Masquerade hits you when you have a hand full of silver+ cards, and that stings. BUT, the point of this post is why isn't Masquerade an attack card.
Well, consider that even if Masquerade was an attack card, you'd still need a Moat/SC in your hand to block it.* So really, the "worst" case with regards to Masquerade not being an attack is that Moat is the worst card in your hand when it gets played. And then you just pass the Moat instead of revealing it. And since Moat really isn't a very good card, that's generally not so bad.
Of course there are times when Masquerade is much nastier than that, but in those cases, making it an attack wouldn't change anything**!
*Yeah yeah, I know, lighthouse could have been played last turn. **Again, unless lighthouse was played last turn.
Key point: The best and most reliable defenses against attack cards (and non-attack cards like Masquerade) usually have nothing to do with whether the card can interact with Moat/Secret Chamber.***
***Although often they do involve lighthouse, which I think only slightly undermines my point
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Matthew Shannon
United States Seattle Washington
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For the record I did pass him two silvers as well and did end up with around 5 curse cards in my deck at the end so I'm not so at the my strategy was all that great either.
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Hockey Mask wrote: We need a reaction/duration card. I would love to have a moat that was good for two rounds. One in my hand. One on the table. Try Lighthouse.
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Matt E
United States St. Paul Minnesota
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Inlo wrote: Hockey Mask wrote: We need a reaction/duration card. I would love to have a moat that was good for two rounds. One in my hand. One on the table. Try Lighthouse. Lighthouse doesn't protect you while it's in your hand. It only protects you while it's in play.
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Mark Judd
United States Mapleton Utah
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LastFootnote wrote: Inlo wrote: Hockey Mask wrote: We need a reaction/duration card. I would love to have a moat that was good for two rounds. One in my hand. One on the table. Try Lighthouse. Lighthouse doesn't protect you while it's in your hand. It only protects you while it's in play.
How about Lighthouse as the "bane" card for Young Witch?
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LastFootnote wrote: Inlo wrote: Hockey Mask wrote: We need a reaction/duration card. I would love to have a moat that was good for two rounds. One in my hand. One on the table. Try Lighthouse. Lighthouse doesn't protect you while it's in your hand. It only protects you while it's in play. Problem: You are unprotected during your opponent's current turn. Cause: You did not play a Lighthouse in your previous turn. Solution: You need MOAR Lighthouses.
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