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Throw those English (Z-Man published) rules in the garbage can and use the European English rules online. I'm normally a big fan of Z-Man, but this rule book is a piece of work. The section on flipping/un-flipping cards is non-sensical unless you've played the game.
After my group (4 total) went through the UNDERSTANDABLE version of the rules, we started our first deal and draft. I appreciate games with very little player down-time. The drafts were quick and straight forward. The card iconography was a bit "heady like Race for the Galaxy, but not as complicated. This game primarily involves interacting with you opponents by the cards you allow them, although there are also direct-attack cards causing players to have to flip (de-activate) a card type from their tableau.
In both games I combined Trickster with a 9-point card, but this strategy is fairly weak. I was beat up by large combos of fairy rings, bronze dragons, and a Knight of the round table. I lost both games miserably, and my only consolation was playing the role of game-changer by playing multiple "flip" cards in the last draft, wrecking the best-laid plans of 2-3 opponents and handing the victory to the 3rd.
I'm not sure I enjoy the king-making aspect of both of these sessions, but on the other hand it seems an integral part of the game. I look forward to trying the "*" and "x3" collection strategies, which seemed to win both games.
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- Last edited Sun Oct 30, 2011 4:31 am (Total Number of Edits: 1)
Posted Sat Oct 29, 2011 2:36 pm



















Thanks




