The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
1 
 Thumb up
 Thumb up
3 Posts

Magnate» Forums » Rules

Subject: number of chips needed rss

Your Tags: Add tags
Popular Tags: [View All]
Kirk Andersen
United States
Athens
Tennessee
Is ten chips per suit enough for the Magnate game or do you usually have to have all 12 chips per suit in order to play the game?
 
 Thumb up
 tip
 Thumb up
Ryan Metzler
United States
Kenosha
Wisconsin
flag msg tools
Are you pondering what I'm pondering Pinky?
badge
I think so, Brain, but if we have nothing to fear but fear itself, why does Eleanor Roosevelt wear that spooky mask?
Avatar
mbmbmbmbmb
munchkinloser7 wrote:
Is ten chips per suit enough for the Magnate game or do you usually have to have all 12 chips per suit in order to play the game?


In rare cases you will need 12.

 
 Thumb up
 tip
 Thumb up
P.D. Magnus
United States
Albany
New York
flag msg tools
designer
Avatar
mbmbmbmbmb
munchkinloser7 wrote:
Is ten chips per suit enough for the Magnate game or do you usually have to have all 12 chips per suit in order to play the game?


If you do need more than ten, it is usually because lots of chips are sitting on partially developed deeds (cards for which a player has paid part of the cost). Once placed on a deed, the chips are just serving as counters and the exact suits don't matter. So you can shuffle those chips for others to make sure there are enough in circulation.

The total number is not limited by the game rules. If you were making your own set, then twelve is a comfortable amount. The Game Crafter set is ten because of the size of TGC's label sheets; the small set uses one sheet, and the jumbo set uses two.

...

I am now wondering how the game would play if there were a rule limiting on the number of chips that could be in play. I think it would probably allow for unpleasant situations where one player could strangle the other by locking up the chips of one resource. The taxation rule could change to avoid this problem, I guess. It would take some serious playtesting to get it right, and to resolve something which isn't obviously a problem.

I'd be interested to hear from people who've played Magnate.
2 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.