P.D. Magnus
United States
Albany
New York
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munchkinloser7 wrote:
Is ten chips per suit enough for the Magnate game or do you usually have to have all 12 chips per suit in order to play the game?
If you do need more than ten, it is usually because lots of chips are sitting on partially developed deeds (cards for which a player has paid part of the cost). Once placed on a deed, the chips are just serving as counters and the exact suits don't matter. So you can shuffle those chips for others to make sure there are enough in circulation.
The total number is not limited by the game rules. If you were making your own set, then twelve is a comfortable amount. The Game Crafter set is ten because of the size of TGC's label sheets; the small set uses one sheet, and the jumbo set uses two.
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I am now wondering how the game would play if there were a rule limiting on the number of chips that could be in play. I think it would probably allow for unpleasant situations where one player could strangle the other by locking up the chips of one resource. The taxation rule could change to avoid this problem, I guess. It would take some serious playtesting to get it right, and to resolve something which isn't obviously a problem.
I'd be interested to hear from people who've played Magnate.