The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
 
 Thumb up
 Thumb up
4 Posts

All Things Zombie: The Boardgame» Forums » Rules

Subject: Rules rss

Your Tags: Add tags
Popular Tags: [View All]
Mike NZ
New Zealand
LOTR
New Zealand
flag msg tools
Avatar
mbmbmbmbmb
Several gaming friends & I are playing ATZ a couple of us learning the game...first scenario...we have a couple of questions to start with...The 2 survivors have moved on to the board & rolled for zombie placement. I've ended up with 5 zombies...the # on the zombie counters ranges from 1 to 6 but re direction...what is the point of reference to place them is it the distance from each survivor, wherever they are standing as there is no shot marker?

We used the survivors location & placed the zombies around ( the distance) from the 2 survivors. I rolled 2 dice. 1 for Tonya & 1 for Beck to see which survivor the Z's are close/headed towards as a 'selection' mechanic...Tonya ended up with a Zombie 1 hex away....Beck was luckier with zombies much further away.

Turn 2 Zombies win initiative...shakethe 1 Zombie near Tonya moves into her hex...there seems to be no op firing for her or anyone it seems...(unlike other LNL games I'm used to) but she chooses her reaction being a Star survivor...just get my head into the sequences which require a fair amount of flicking back & forth thru the rule book but I'm loving this game & that surpasses everything! Thank u LnL!



Thanx
 
 Thumb up
 tip
 Thumb up
Mark Mitchell
United States
San Diego
California
Avatar
mbmbmbmbmb
The point of reference is a hex side chosen by you. Say you call North #1. Then, #2 is the hex side tot eh right (east) of that, #3 is he hex side to the right of #2, #4 is opposite #1. Zombies are place 6 hexes away.

So you roll up one zombie for Tonya. You draw a zombie with a 4 for direction. You agree that north is direction #1. So, you place the zombie six hexes south of Tonya.

When a zombie moves into Tonya's hex, she must make a Being Charge Reaction. Because she is a Star, she can choose from the reactions available. She must choose a reaction that fits here condition, like being in a building. She must perform the full reaction. She could very well shoot at the zombie (a form of Opportunity Fire that takes place in here hex).
2 
 Thumb up
 tip
 Thumb up
Mike NZ
New Zealand
LOTR
New Zealand
flag msg tools
Avatar
mbmbmbmbmb
Thanks ZombieMark! Yes we use the hex/'clock' mechanic for firing arty in L'nL games it's just the rules seem scattered...reading & rereading...but I am slow taking in rules antyways...so I'll plod on and checkout postings here.

Many thanks for the reply. I'm determined on this game as it gives an excellent game experiencezombie
 
 Thumb up
 tip
 Thumb up
Mark Mitchell
United States
San Diego
California
Avatar
mbmbmbmbmb
Take a look at the FAQ in the files section, here. It's officially approved and may answer some questions.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.