The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
6 
 Thumb up
 Thumb up
3 Posts

Conquest of Planet Earth: The Space Alien Game» Forums » Sessions

Subject: A Silly Silly Silly Game rss

Your Tags: Add tags
Popular Tags: [View All]
Leslie Taylor
United States

Florida
Avatar
mbmbmbmbmb
Note: I am still unused to writing session reports, and this is from a game a week ago.
I barely got any chances to play this last summer when I bought it. I was showing some friends my game collection, and they asked to play this.

1 Components wise, this game is a mess. There are so many little things for everyone that I never organized it, so we spent a half hour setting up and organizing while i tried to explain the game.

2 The rules were simple enough for everyone to get very quickly. We started playing a four player game, with me as these beetle guys who are very tough. I picked them because I figured there would be more player vs. player combat with four players, and my opponents are all magic players who chose the races that get the most cards.

3 I very quickly realized the problem with playing Magic players in a game with card abilities: they figure out ways to exploit abilities to do awesome stuff (I do not wish to type out an explanation for one of these, but it involved teleportation pants and us all running out of Space Stuff cards). I say exploit, but is clear that general ridiculousness is a design decision.
Here is an example: The Arbiters are designed to get points from controlling destroyed locations. They also have the abilities to destroy a location, and spawn on destroyed locations. Naturally this causes everyone with Atomic Bombs to want to bomb each others boards so the guy playing the Arbiters can spawn on their board. However, we all realize that this will be a path to victory for that player because his stated goal at the beginning of the game was "destroy every location." So he could spawn his guys on any of the five or six destroyed places we got on the board, plus he had teleportation pants that let him move his guys onto one spot anywhere once a turn. This caused the game to be about preventing one player from destroying everything, while the rest of us attempted to eek out a win.

I clearly find this game weird and silly, but it's fun. I don't like it as a "game" in the same way A Few Acres of Snow is a game, but as an experience. This is fine because that's the point of board gaming is to have experiences. I wouldn't put a score or number to this game. I already gave it a 7, and that seems right, but it felt like a ten when a friend had four saucers destroyed by a teenage couple with a strength of 0 who had rolled four 6's.
9 
 Thumb up
 tip
 Thumb up
Matthias Desbois
Netherlands
Amsterdam
mbmbmb
I guess you caught the essence of the game: fun
Nothing serious, enjoyable moment with lots of laughs
 
 Thumb up
 tip
 Thumb up
Leslie Taylor
United States

Florida
Avatar
mbmbmbmbmb
The game is great fun, but that can turn into great frustration easily. I had another game tonight where one player went from first place to last in three turns, and could do nothing to stop it. Then another player took a city and had three lucky fights and won the game. I love the luck when it becomes an epic story, but goddamn if it doesn't make the game annoying sometimes.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.