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23 Posts

Grand Cru» Forums » Variants

Subject: Simple Auction Variant #2..."Bidders Bid and Buyers Buy" rss

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Antonio Ferrari
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skyzero wrote:
Let's be honest, the auction system in the game is severely lacking.


To be honest, isn't the system to be lacking, but people playing in a certain wrong way. You can create variants for such people, but not to fix something. I suppose there's nothing to fix. People who keep bidding and then don't buy are the problem, but in this case they're not playing the game and they haven't understoond it, have no strategy.

I've also created a variant for those persons, but it's to fix "persons", not the mechanic.
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J C Lawrence
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skyzero wrote:
Let's be honest, the auction system in the game is severely lacking.


No. Instead the game is often played by players who do not understand the implications of their choices.

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The rules are loose and there's no penalty to bidding $6 on anything even if you don't have $6 to pay for it.


Yes, and this is a strong tool and advantage of the system.
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  • Last edited Sun Nov 13, 2011 8:01 am (Total Number of Edits: 1)
  • Posted Sun Nov 13, 2011 8:01 am
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Jason Reid
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skyzero wrote:
That's reality.


This is a game.
 
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Neil Christiansen
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I have no problems with people being able to bid and not buy.

It took them an action they could have used elsewhere.
 
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Sky Zero
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chris1nd wrote:
I have no problems with people being able to bid and not buy.

It took them an action they could have used elsewhere.


Problem is that you also took an action with no residual effect either. The ability to bid without any subsequent effect to your own finances or vineyard progression is a BROKEN MECHANIC. If someone wants to spend their last $3 on a tile and bids $3 and then you bid $4, you have to pay $4 impacting your own finances. One player should never have the power to block another out entirely from game resources with ZERO impact to their game progression (both positive or negative). I've been to a few auctions in my time and I can't remember the last time I was able to outbid someone and then say, "Nevermind, I'm really not going to pay you for that, I just don't like the other bidder and knew they didn't have enough to pay more". It's easy to sit there and bid up every single tile that hits the table with no intent to buy (essentially removing auctions from the game), it's more difficult to consciously manage your resources and know when to pull the trigger and buy the most effective tiles for your strategy.


When my wife (who's not a big gamer) plays a game and makes a statement of "Did they even play this game with their own rules? It's stupid." I know there's an issue. This variant solved the problem and we enjoyed the game immensely with the change.
 
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J C Lawrence
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Perhaps the problem is with your wife's understanding.
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Jason Reid
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skyzero wrote:
The ability to bid without any subsequent effect to your own finances or vineyard progression is a BROKEN MECHANIC.


Oh well everybody, he said it in all caps. I guess it must be true.

On the off chance that you're wrong, however, I'll try and break my understanding down for you.

Here's a scenario in a 2-player game:
1. You bid $1 on a tile
2. I have two choices: raise the bid (to $6, probably), or do something else
3. Then you have two choices: pay $7 to buy-it-now, or do something else.

I'd obviously rather you pay $7 than $1 for the tile. And in fact, I probably prefer it so much that I'm going to spend an action to force it. After all, it's a $6 difference.

Let's say, however, that instead of crazily bidding just $1 for the tile, you bid $4. Now, the choice is harder for me. Do I bid $6, thus making you pay $7 for the tile (costing you an extra $3), or do I do something else? For only a $3 difference, I might do something else and get one extra action compared to you this turn.

So if you bid smarter ($4 instead of $1), you get the tile cheaper than if you bid just $1. What an amazing auction! Things go for closer to what they're actually worth, even in a 2-player game! Of course, you had to give up an extra action to get it this way, but that's part of the game. If you really want the tile and need to save an action, just pay $7.
 
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  • Last edited Sun Nov 13, 2011 7:05 pm (Total Number of Edits: 2)
  • Posted Sun Nov 13, 2011 7:02 pm
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Sky Zero
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clearclaw wrote:
Perhaps the problem is with your wife's understanding.


Our understanding was one of the same. Nothing deflates a game more than having a significant part of the experience ruined by one person bidding up all available tiles and then purchasing NOTHING every round. You wanna see a game last 15-20 years, spend 1 game with someone exploiting a rule that removes progression from the game. Auctions are simple...you bid and if everyone else passes to up the bid, then you win and you pay up. You should never bid more than you're willing to fork over for the commodity. This is one area of the game that I think the designer got a little too clever and over mechanized a very simple concept. Taking a game mechanic and changing the universal understanding of that mechanic for the sake of being different doesn't always work and in this case, it's a fail. There's a reason why the majority of variants for this game center around changing the implementation of the auction. It just doesn't work.


Let's take an opposite perspective....had the auction mechanic been implemented in the fashion of how an auction works (high bidder pays up) and someone had created a variant that stated you "can" bid on a commodity with no intention to buy or in-game penalty for stifling game progress by eliminating new auctions, I have a feeling you'd see far more posts in disagreement with the variant than in agreement.
 
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J C Lawrence
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skyzero wrote:
Nothing deflates a game more than having a significant part of the experience ruined by one person bidding up all available tiles and then purchasing NOTHING every round.


Yes, I understand that players playing badly will produce an uninteresting game. This is not a surprise. I assume you won handily by simply buying the necessary tiles outright and then harvesting and selling your grapes while your wife wasted her time with useless bids?

Quote:
You wanna see a game last 15-20 years, spend 1 game with someone exploiting a rule that removes progression from the game. Auctions are simple...you bid and if everyone else passes to up the bid, then you win and you pay up. You should never bid more than you're willing to fork over for the commodity. This is one area of the game that I think the designer got a little too clever and over mechanized a very simple concept. Taking a game mechanic and changing the universal understanding of that mechanic for the sake of being different doesn't always work and in this case, it's a fail.


You are assuming that most if not all tiles will be bought at auction with Good Play. Unfortunately, with Good Play, only a modest fraction of iles will be bought at auction. The key is that the auctions in Grand Cru are a way of forking and extorting the other players, not of achieving pricing efficiency. Thus with Good Play, most tiles are simply bought outright for $7.

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There's a reason why the majority of variants for this game center around changing the implementation of the auction.


Yes, a vocal fraction of the audience either doesn't understand the game (so far the most common case) or is confusing the game with something it isn't.

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It just doesn't work.


Sorry, but no.

Quote:
Let's take an opposite perspective....had the auction mechanic been implemented in the fashion of how an auction works (high bidder pays up) and someone had created a variant that stated you "can" bid on a commodity with no intention to buy or in-game penalty for stifling game progress by eliminating new auctions, I have a feeling you'd see far more posts in disagreement with the variant than in agreement.


Appeal to Popularity
 
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Sky Zero
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jasonwocky wrote:
skyzero wrote:
The ability to bid without any subsequent effect to your own finances or vineyard progression is a BROKEN MECHANIC.


Oh well everybody, he said it in all caps. I guess it must be true.

On the off chance that you're wrong, however, I'll try and break my understanding down for you.

Here's a scenario in a 2-player game:
1. You bid $1 on a tile
2. I have two choices: raise the bid (to $6, probably), or do something else
3. Then you have two choices: pay $7 to buy-it-now, or do something else.

I'd obviously rather you pay $7 than $1 for the tile. And in fact, I probably prefer it so much that I'm going to spend an action to force it. After all, it's a $6 difference.

Let's say, however, that instead of crazily bidding just $1 for the tile, you bid $4. Now, the choice is harder for me. Do I bid $6, thus making you pay $7 for the tile (costing you an extra $3), or do I do something else? For only a $3 difference, I might do something else and get one extra action compared to you this turn.

So if you bid smarter ($4 instead of $1), you get the tile cheaper than if you bid just $1. What an amazing auction! Things go for closer to what they're actually worth, even in a 2-player game! Of course, you had to give up an extra action to get it this way, but that's part of the game. If you really want the tile and need to save an action, just pay $7.


You have $4 and I have $10. You start a bid and bid the most you can afford $4, then I bid $6 because I can and don't have to worry about parting with my money. You don't get the tile, I don't buy the tile and I suffer no penalty. You then start a second auction and you bid $4 and I bid $6. You don't get the tile, I don't buy the tile and I suffer no penalty. In a 2P game, no more auctions and no chance of game progress. In a 3, 4 or 5 player game, just hit repeat on my first two statements. You wanna see a game nobody wants to play, watch this pattern occur year after year across auctions. I've seen it, it's boring and it really ruins an otherwise simple, yet elegant game design. Maybe I'm in the minority, but I don't like games that have actions resulting in no action and instead prolong a game unnecessarily with no real reward. I'll just have to agree to disagree with fellow posters. At least it's a board game and we can change the rules to fit our tastes. For me, I like how auctions work in the real world and just think it fits better here helping improve game progress. I really put thought into my bidding actions and that alone is worth the rule change. Just my 2 shiny pennies.
 
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Jason Reid
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Well, yeah. If I have little cash and am in desperate need of tiles, I would have taken a loan before that turn started. The game provides the tools necessary to solve the problems it presents. You just have to use them, and discard any assumptions that it is intended to behave similarly to other games or to reality.

If the break from reality pains you so much, use your imagination. Consider that, when I put my marker on $6, I'm not actually bidding 6 on the tile (because, as you point out, I'm in fact not). I'm simply driving up the price of the tile by other means (perhaps by talking up the tile's virtues to other, out-of-game wine producers).
 
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  • Last edited Sun Nov 13, 2011 8:05 pm (Total Number of Edits: 2)
  • Posted Sun Nov 13, 2011 7:56 pm
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Sky Zero
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clearclaw wrote:
skyzero wrote:
Nothing deflates a game more than having a significant part of the experience ruined by one person bidding up all available tiles and then purchasing NOTHING every round.


Yes, I understand that players playing badly will produce an uninteresting game. This is not a surprise. I assume you won handily by simply buying the necessary tiles outright and then harvesting and selling your grapes while your wife wasted her time with useless bids?


I did win handily, but having to grind out victories in a game due to in-game mechanics that can be exploited by poor play are just head scratching.

I will never be convinced that the designer intended to allow people with $1 in their bank to bid something up to $6, even if they cannot nor have the ability to actually pay for it. Mishandling of finances should be punished as much as you should be rewarded for intelligently handling your finances. This game provides neither with its existing rules. Poor players can drag out the game, ruin the experience and exploit rules with no relevancy to improving the game or their position within it. You want something, you buy it. You don't have the money to pay for it, you're taking out a loan to pay for it. I'll always play that way going forward and I guess folks will agree to disagree sometimes. If a rule improves your game experience, then go for it. To each their own.
 
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  • Last edited Sun Nov 13, 2011 8:09 pm (Total Number of Edits: 1)
  • Posted Sun Nov 13, 2011 8:07 pm
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J C Lawrence
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skyzero wrote:
You have $4 and I have $10.


Ahh, I must have had a good reason for not taking a loan. The only reasonable reasons are that I've either maxed out on loans (in which case I've already played catastrophically badly) or I can stand to make more money than you can if I can get you to waste your time on counter-bids and I thus drive the year to an early close.

Quote:
You start a bid and bid the most you can afford $4, then I bid $6 because I can and don't have to worry about parting with my money. You don't get the tile, I don't buy the tile and I suffer no penalty. You then start a second auction and you bid $4 and I bid $6. You don't get the tile, I don't buy the tile and I suffer no penalty.


False. Do that a few more times and I can end the year before you're ready for it (see above assumption). Again you are assuming that the auctions are for efficient price determination, and they're not.

Quote:
In a 2P game, no more auctions and no chance of game progress.


Then one player is already winning and the other player is letting them get away with it uncontested. They are playing badly and can thus rightly expect to both lose and have a bad game experience. And oh look, they did!

Quote:
You wanna see a game nobody wants to play, watch this pattern occur year after year across auctions. I've seen it, it's boring and it really ruins an otherwise simple, yet elegant game design.


I prefer to play with players understand the games they play and who thus play competitively.
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J C Lawrence
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skyzero wrote:
I did win handily, but having to grind out victories in a game due to in-game mechanics that can be exploited by poor play are just head scratching.


Perhaps your opponent should not have played poorly then.

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I will never be convinced that the designer intended to allow people with $1 in their bank to bid something up to $6, even if they cannot nor have the ability to actually pay for it.


The designer has repeatedly stated exactly that.

Quote:
Mishandling of finances should be punished as much as you should be rewarded for intelligently handling your finances. This game provides neither with its existing rules.


Sure it does: that's what excess loans, loan interest & punitive emergency loans are for and do.

Quote:
Poor players can drag out the game, ruin the experience and exploit rules with no relevancy to improving the game or their position within it.


Yes, weak players can wreck any game. This is a fault of the weak player and not of the game, and is not unique to Grand Cru. Weak players kill games. I suggest either getting them to improve the quality of their play or not playing with them.
 
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clearclaw wrote:
skyzero wrote:
I did win handily, but having to grind out victories in a game due to in-game mechanics that can be exploited by poor play are just head scratching.


Perhaps your opponent should not have played poorly then.

Quote:
I will never be convinced that the designer intended to allow people with $1 in their bank to bid something up to $6, even if they cannot nor have the ability to actually pay for it.


The designer has repeatedly stated exactly that.

Quote:
Mishandling of finances should be punished as much as you should be rewarded for intelligently handling your finances. This game provides neither with its existing rules.


Sure it does: that's what excess loans, loan interest & punitive emergency loans are for and do.

Quote:
Poor players can drag out the game, ruin the experience and exploit rules with no relevancy to improving the game or their position within it.


Yes, weak players can wreck any game. This is a fault of the weak player and not of the game, and is not unique to Grand Cru. Weak players kill games. I suggest either getting them to improve the quality of their play or not playing with them.


Pointless to argue this any further. The game currently has no catch-up mechanism and if I see you're taking out another loan (digging your hole even deeper), I know you have no money and I can just bid tiles up to the max price. This forces you to either spend every dollar you have to get a tile that MAY provide a return on investment in "n" years or continue play on auto-pilot watching the player in the lead drag the game out year after year grinding out another unnecessarily long road to victory. Games are meant to be fun and sorry, the auction rules just aren't fun. It just makes the game take longer to play out than it should and in the end, the better player still wins. Grand Cru was a snooze fest until we spiced up the auction and now it's something we enjoy. I'm glad we found a way to make our $50 purchase enjoyable and I'm happy you enjoy your purchase as well, just a bit different than we do. Happy Gaming!
 
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  • Last edited Sun Nov 13, 2011 8:34 pm (Total Number of Edits: 3)
  • Posted Sun Nov 13, 2011 8:30 pm
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J C Lawrence
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skyzero wrote:
The game currently has no catch-up mechanism...


False. The game aggressively rewards economies of scale as measured by time. If another player is ahead, either make your system more efficient than their's, or drive the year-length faster than their engine can efficiently run.


Quote:
...and if I see you're taking out another loan, I know you have no money and I can just bid tiles up to the max price.


Then don't bother bidding and just buy the key tiles outright. Again, you are confusing pricing efficiency with the function of auctions in the game.

Quote:
This forces you to either spend every dollar you have to get a tile that MAY provide a return on investment in "n" years or continue to watch the player in the lead drag the game out year after year grinding out another unnecessarily long road to victory.


Where's the grinding? Once your engine is at least modestly setup you're only 1-2 years from ending the game. Just how many years are your games lasting? While its been a while since I played, I recall 5 years not being unusual on the short side, with the average solidly in the 6-7 range.

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Games are meant to be fun and sorry, the auction rules just aren't fun. It just makes the game take longer and in the end, the better player still wins. Grand Cru was a snooze fest until we spiced up the auction and now it's something we enjoy.


Yes, I understand that you have corrected the fact that you did not understand the game with a rules-change.
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clearclaw wrote:

Yes, I understand that you have corrected the fact that you did not understand the game with a rules-change.


Yikes.....LOL

This information MUST be publicized. I'm not sure if the community here realizes that suggested variants are actually just a deficiency of intelligence and the lack of ability to understand the game sitting in front of them. Let's get ahold of some of the game designers as well that have posted their own variants they use to play their own games and let them know they actually just don't understand the game they've designed, HENCE the reason for their own variant. I always knew there was something wrong when I couldn't bring myself to color inside those darn lines in my Transformers coloring book. Darn you free thought......darn you!!!! You've convinced me, I'm going to go back to playing Grand Cru as intended resuming my boredom and bearing witness to every game playing out just about the same. No more variants....promise! Happy Gaming!

 
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Antonio Ferrari
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Hey! Yesterday A played a chess game against B. A was 3000 ELO and B was 100 ELO! B played badly its queen and lost it after only 5 moves. B has played a bad game obviously and A has wone easily...

Today A and B says queen movement is broken and suggest a variant: queen cannot be eaten before 10th move!! What's!!?? And more... A and B states that the author of chess and all its testers were crazy having created queen rule in that way...

Oh no, this is not out of topic. There are many players who can kill games. When playing, ELO difference can't be so huge among players.

GC is a game where ELO counts. So, play with players as intelligent as you, or the game will be a non-game. GC is for experts, treat it with care!

 
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Jason Reid
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skyzero wrote:
Games are meant to be fun and sorry, the auction rules just aren't fun.


Maybe, but all games are not meant to be fun for all people. That doesn't mean that they have "BROKEN MECHANICS". Play whatever variant that you like, and explain how a game doesn't meet your gaming preferences, but you'll find less argument if you remain open-minded and stop pronouncing games "broken", "not fun" (as if everybody has the same definition of fun), and saying things like, "Let's be honest everybody...this game is severely lacking." Not everybody has the same gaming preferences as you, and that kind of talk just stirs up argument.
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skyzero wrote:
I'm not sure if the community here realizes that suggested variants are actually just a deficiency of intelligence and the lack of ability to understand the game sitting in front of them. Let's get ahold of some of the game designers as well that have posted their own variants they use to play their own games and let them know they actually just don't understand the game they've designed, HENCE the reason for their own variant


Not all game designers are created equal, and not all variants are created equally.
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Sky Zero
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af7hqs wrote:
Hey! Yesterday A played a chess game against B. A was 3000 ELO and B was 100 ELO! B played badly its queen and lost it after only 5 moves. B has played a bad game obviously and A has wone easily...

Today A and B says queen movement is broken and suggest a variant: queen cannot be eaten before 10th move!! What's!!?? And more... A and B states that the author of chess and all its testers were crazy having created queen rule in that way...

Oh no, this is not out of topic. There are many players who can kill games. When playing, ELO difference can't be so huge among players.

GC is a game where ELO counts. So, play with players as intelligent as you, or the game will be a non-game. GC is for experts, treat it with care!



LOL....the difference here is I don't spend two hours of my life playing chess with player B while he plays poorly. I trounce player B in a few short moves and go back to reality because Chess punishes poor play. GC rewards poor play by offering the ability to stall and terminate years prematurely and create a game that drags on for hours on end. Forcing purchases on auctions allows Player A to trounce Player B with good play in half the time.
 
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  • Last edited Sun Nov 13, 2011 9:49 pm (Total Number of Edits: 1)
  • Posted Sun Nov 13, 2011 9:48 pm
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jasonwocky wrote:
skyzero wrote:
Games are meant to be fun and sorry, the auction rules just aren't fun.


Maybe, but all games are not meant to be fun for all people. That doesn't mean that they have "BROKEN MECHANICS". Play whatever variant that you like, and explain how a game doesn't meet your gaming preferences, but you'll find less argument if you remain open-minded and stop pronouncing games "broken", "not fun" (as if everybody has the same definition of fun), and saying things like, "Let's be honest everybody...this game is severely lacking." Not everybody has the same gaming preferences as you, and that kind of talk just stirs up argument.


Agreed 100%. You are right and I'm definitely in the wrong.
 
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skyzero wrote:
I'm not sure if the community here realizes that suggested variants are actually just a deficiency of intelligence and the lack of ability to understand the game sitting in front of them.


As might be expected, they vary. Some are fixes to things that are not in fact problems, some are actual fixes for a determinable deficiency, and some are just variants aimed to produce a different but similar game. In this case the problem you claim to be addressing is not a problem of the game but rather of the way you have been playing it. As such the game is not in need of fixing, but the players are in need of fixing as they have been playing badly. In a better environment this could be shown by other players consistently beating your approach, but that's not currently viable.

This is not to say that Grand Cru is without flaw. I'm mostly convinced (for instance) that making turn-order during festivals be in descending order of prestige (re-sort at the end of every pass) would provide a more interesting game than the current rotational from most-prestige. I also have concerns around the start player auction, but do not yet have a clear address for those concerns. That said, the tile auctions work well for the ~20% of mid-to-late game tiles they are properly applied to, and everything else sells for $7.

Quote:
You've convinced me, I'm going to go back to playing Grand Cru as intended resuming my boredom and bearing witness to every game playing out just about the same.


You'd do better to figure out what you've been missing and thus to play better. You'd find as a result that your games (Grand Cru and otherwise) are both more interesting and more competitive.
 
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  • Last edited Sun Nov 13, 2011 9:57 pm (Total Number of Edits: 3)
  • Posted Sun Nov 13, 2011 9:52 pm
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