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Runebound (second edition)» Forums » Play By Forum

Subject: Runebound PBF 1: Baby Steps rss

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Rich
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This is the thread for the first experimental Runebound PBF games in the PBF forum.

Players & Heroes (in turn order):

clip611


Jormi_Boced


CrazyRich428 (GM)




Locations not marked as all players currently in Tamalir

Market Draws:

Fostgate - Sister Celia
Greyhaven - Ingan the Bold
Nerekhall - Honor Sword
Forge - Chain Mail Armor
Tamalir - Nothing
Dawnsmoor - Rage Blade
Riverwatch - Potion of Str
Vynelvale - Silver Jack

d6 Movement Conversion:

1) River, Swamp
2) River, Road
3) River, Forest
4) Road, Plain, Hills
5) Road, Plain, Hills
6) Road, Plain, Mountain

clip611 is up first. After he posts movement, Jormi_Boced may post movement before adventure steps are resolved to speed up playtime.
 
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  • Last edited Tue Nov 22, 2011 5:55 pm (Total Number of Edits: 10)
  • Posted Fri Nov 18, 2011 6:40 pm
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Drew
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Your dice mapping is right.


Clip's Movement Roll 5d6 = (1 + 3 + 4 + 2 + 1) = 11

I got the following:

1 River, Swamp
1 River, Swamp
2 River, Road
3 River, Forest
4 Road, Plain, Hills

I am going to move to the green encounter in the Hanging Woods -- right where the Ha in Hanging Woods starts.

 
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  • Last edited Sat Nov 19, 2011 2:01 am (Total Number of Edits: 1)
  • Posted Sat Nov 19, 2011 1:36 am
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Michael Jordal
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I will get a good scan of this on Monday, but here is a crappy picture taken with my phone. He seems pretty beastly though especially in the early game.

6d6 = (2 + 4 + 5 + 6 + 4 + 3) = 24
 
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Michael Jordal
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I was a bonehead and rolled 6 dice, so I dropped the last one.

2) River, Road
4) Road, Plain, Hills
5) Road, Plain, Hills
6) Road, Plain, Mountain
4) Road, Plain, Hills

I will go four roads north to the green encounter right below Greyhaven.

 
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  • Last edited Sat Nov 19, 2011 2:40 am (Total Number of Edits: 2)
  • Posted Sat Nov 19, 2011 2:37 am
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Rich
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5d6 = (3 + 1 + 6 + 1 + 1) = 12

3) River, Forest
1) River, Swamp
6) Road, Plain, Mountain
1) River, Swamp
1) River, Swamp

I will move river, river, river, forest to the green just under the "B" in Broken Crags
 
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  • Last edited Sat Nov 19, 2011 7:24 pm (Total Number of Edits: 3)
  • Posted Sat Nov 19, 2011 7:21 pm
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Rich
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Green Card Draws:

3d70 = (10 + 17 + 21) = 48

Extra roll due to Encounter draw:

1d70 = (3) = 3


Drew: 10 - Evil Unearthed; 17 - Hungry Worms

Mike: 21 - Lizard Rats

Rich: 3 - Ambush!

Drew:

Evil Unearthed - Make a Hide (ranged) (12). If you fail, you are cursed and recieve -1 to all rolls until you pay 2 gold in any market step.

Hungry Worms - 10/0 13/? 13/0
Before combat: Test Melee (15). Sucess - Wrom Melee dmg is 1. Fail, its 3.
Success: 2G

Mike:

Lizard Rats - 12/0 11/1, 9/0
Success: 1G

Rich (Me):

Ambush! - 15/1 12/2 9/0
Before combat test Ranged (15). On success, deal dmg and start battle in any phase.
Reward: 2G

Ranged (15) Roll: 2d10+1 = (7 + 2) + 1 = 10 (FAIL)

Ranged (Defend) (15):2d10+1 = (8 + 8) + 1 = 17 Successfully defend!
Melee (Attack) (12): 2d10+3 = (5 + 9) + 3 = 17 Hit for 1 dmg!
Magic (Attack - Special Ability to attack twice) (9): 2d10+4 = (4 + 1) + 4 = 9 Hit for 1 dmg!

Defeat Ambush! Gain 2G (7G total) and 1 XP (1 total)
Current Level = 0 so cost = 1.
LEVEL UP!
I take a +2 Ranged.

Current stats:
Lvl: 1
Health/Mana: 4/4 4/4
Ranged: 1 (+2 lvl) /1
Melee: 3/1
Magic: 4/1
 
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  • Last edited Mon Nov 21, 2011 5:51 pm (Total Number of Edits: 7)
  • Posted Sat Nov 19, 2011 7:29 pm
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Drew
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CrazyRich428 wrote:

Drew:

Evil Unearthed - Make a Hide (ranged) (12). If you fail, you are cursed and recieve -1 to all rolls until you pay 2 gold in any market step.

Hungry Worms - 10/0 13/? 13/0
Before combat: Test Melee (15). Sucess - Wrom Melee dmg is 1. Fail, its 3.
Success: 2G


Grey Ker
Current stats:
Health/Stamina: 4/4 4/4
Ranged: 4/2
Melee: 2/1
Magic: 1/1

Climb +2
Hide +2

Evil Unearthed Test 2d10+4 = (1 + 4) + 4 = 9
FAILED!!! (I forgot to add hide +2 to the roll but I still would have failed).
Grey Ker is cursed and recieves -1 to all rolls until he pays 2 gold in any market step.

Hungry Worms - 10/0 13/? 13/0
Before combat: Test Melee (15). Sucess - Wrom Melee dmg is 1. Fail, its 3.
Success: 2G

Test Melee (15) 2d10+2 = (7 + 9) + 2 = 18
-1 Curse drops to 17 still passes the test.

Hungry Worms [Health: 2]- 10/0 13/1 13/0
Range Combat Test 2d10+3 = (10 + 5) + 3 = 18
Worm is killed!!!

Trade the 1xp for Mind/Ranged + 2.
Gained: 2G

Grey Ker
Current stats:
Level: 1
Health/Stamina: 4/4 4/4
Ranged: 6(4+2)/2
Melee: 2/1
Magic: 1/1

Gold: 7G

Climb +2
Hide +2

Grey Ker is cursed and recieves -1 to all rolls until he pays 2 gold in any market step.
 
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  • Last edited Mon Nov 21, 2011 3:54 am (Total Number of Edits: 3)
  • Posted Mon Nov 21, 2011 3:29 am
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Drew
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Rich I think you cheated yourself on some gold. We agreed to all start with 5G instead of 3G.

 
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Rich
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The color scan is great but is not accurate to the base game (greens on roads removed, some token colors changed, adventure Regen indicators missing). I think until I can fix these issues the B&W scan is still the way to go.

Fixed character cards in first post and my gold total in my turn (Thanks!)



Market Stacks:

Fostgate - Sister Celia
Greyhaven - Ingan the Bold
Nerekhall - Honor Sword
Forge - Chain Mail Armor
Tamalir - Nothing
Dawnsmoor - Rage Blade
Riverwatch - Potion of Str
Vynelvale - Silver Jack

d6 Movement Conversion:

1) River, Swamp
2) River, Road
3) River, Forest
4) Road, Plain, Hills
5) Road, Plain, Hills
6) Road, Plain, Mountain

Grey Ker: 7G, +2 Mind/Ranged
Okaluk and Rakash: 7G, +2 Mind/Ranged
Hugo the Glorious: 6G, +2 Body/Melee

Movement Stage is up. Everyone can post their movement but it will resolved in order - changes allowed based on what people before you did.

Please see my post in the setup thread for opinion question.
 
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  • Last edited Mon Nov 21, 2011 7:08 pm (Total Number of Edits: 3)
  • Posted Mon Nov 21, 2011 6:12 pm
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Michael Jordal
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I will take a melee upgrade.

Also, I deleted my post as a test to see if it left any trace of the roll behind and it did not. I am not too worried about cheating and I think someone would get caught doing this as at some point someone would be online to see the bad roll get changed.
 
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Michael Jordal
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5d6 = (1 + 2 + 3 + 6 + 3) = 15
1) River, Swamp
2) River, Road
3) River, Forest
6) Road, Plain, Mountain
3) River, Forest

I will just move to the green to the west of me.
 
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  • Last edited Mon Nov 21, 2011 7:19 pm (Total Number of Edits: 1)
  • Posted Mon Nov 21, 2011 6:57 pm
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Rich
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1d6 + 1d6 + 1d6 + 1d6 + 1d6 = (4) + (3) + (6) + (4) + (3) = 20

4) Road, Plain, Hills
3) River, Forest
6) Road, Plain, Mountain
4) Road, Plain, Hills
3) River, Forest

Depending on what Clip does, I will most likely move to the Green 2 spaces directly south of Tamalir. Do you guys prefer your handle or your name?
 
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  • Last edited Mon Nov 21, 2011 7:56 pm (Total Number of Edits: 3)
  • Posted Mon Nov 21, 2011 7:42 pm
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Michael Jordal
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I will answer to Jormi, Michael or Hugo
 
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Drew
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Movement Roll 5d6 = (1 + 1 + 4 + 4 + 2) = 12

1 1 4 4 2

1) River, Swamp
1) River, Swamp
4) Road, Plain, Hills
4) Road, Plain, Hills
2) River, Road

I am going to move to the green right above Dawnsmoor.
 
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  • Last edited Tue Nov 22, 2011 1:50 am (Total Number of Edits: 1)
  • Posted Tue Nov 22, 2011 1:41 am
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Drew
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Jormi_Boced wrote:
I will answer to Jormi, Michael or Hugo


Clip, Drew, Grey Ker are all fine by me. Easy to keep track of who as it is just three of us.
 
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Michael Jordal
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Test
5custom6{iid:1158415;iid:1158415;iid:1158416;iid:1158417;iid:1158418;iid:1158419} -> ( iid:1158417 iid:1158415 iid:1158415 iid:1158415 iid:1158419) ->
[+]
1 
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Michael Jordal
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Sweet! It works. We don't need to use the 1-6 correlation chart anymore. We can just roll this code

5custom6{iid:1158415;iid:1158415;iid:1158416;iid:1158417;iid:1158418;iid:1158419}
 
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Drew
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Jormi_Boced wrote:
Test
Jormi_Boced previously rolled 5custom6{iid:1158415;iid:1158415;iid:1158416;iid:1158417;iid:1158418;iid:1158419} = ( iid:1158417 iid:1158415 iid:1158415 iid:1158415 iid:1158419) =
[+]


Awesome!!!!
 
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Rich
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Excellent! I assume we just change the 1st number to change the number of dice?

Card draws: 3d70 = (34 + 53 + 59) = 146
Redraw due to event card: 1d70 = (48) = 48

Event Card Drawn: In need of Heroes!
Effect: TBD when I'm home to read it
Adventure counters regenerate.

Drew: Vorakesh’s Necromancers

Mike: Nest of Bane Spiders

Rich: Giant Beetles

I will update the event effects as well as challenge base stats when tonight - unless anyone else has access to cards first.
 
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  • Last edited Tue Nov 22, 2011 5:56 pm (Total Number of Edits: 7)
  • Posted Tue Nov 22, 2011 3:14 pm
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Michael Jordal
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Yep
5custom6{iid:1158415;iid:1158415;iid:1158416;iid:1158417;iid:1158418;iid:1158419} -> ( iid:1158415 iid:1158419 iid:1158415 iid:1158415 iid:1158419) ->
[+]

4custom6{iid:1158415;iid:1158415;iid:1158416;iid:1158417;iid:1158418;iid:1158419} -> ( iid:1158415 iid:1158415 iid:1158415 iid:1158418) ->
[+]

3custom6{iid:1158415;iid:1158415;iid:1158416;iid:1158417;iid:1158418;iid:1158419} -> ( iid:1158417 iid:1158418 iid:1158415) ->
[+]

2custom6{iid:1158415;iid:1158415;iid:1158416;iid:1158417;iid:1158418;iid:1158419} -> ( iid:1158418 iid:1158417) ->
[+]

1custom6{iid:1158415;iid:1158415;iid:1158416;iid:1158417;iid:1158418;iid:1158419} -> ( iid:1158417) ->
[+]
 
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Rich
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A quick update - the Event occurred on Mike's first draw, refreshing all of the adventure counters that the three of us completed (all refreshable) after Mike's movement.

However, I now have the option to stay put to do another green, or my movement may change depending on the event's effects - if its the one that gives you a free magic item if your the first to reach Tamalir I'll be doing that instead.

EDIT:

However - that's unfair as I already drew my green encounter card, which in a 'real' game would still be on top of the stack. In the future I'll have to be more careful about breaking up the card draws, as events like this may change subsequent movement by the players after.

Also note that a player's status after a challenge may determine whether or not you would want to attack them.

In this case if you are thinking of it you may post that you would like to delay your movement until after the person before you has completed their full turn.

Unfortunately, this eliminates the possibility of jumping on an opportunity - say a powerful hero you weren't thinking of challenging is knocked down to 1 HP and now you would, but already posted your movement and I posted your draw. The only alternative to this is separating out everyone's turns fully, which would slow down the game proportional to the number of people playing.

I think for now we'll continue playing as we are - though I will pause the draw phase after any further event cards to allow players following to change their minds. I'll post draws for anyone whose turn is up and they've posted movement. If you do not wish to move until they player before you has completed their turn, then simply don't post your movement until after.
 
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  • Last edited Tue Nov 22, 2011 6:11 pm (Total Number of Edits: 1)
  • Posted Tue Nov 22, 2011 6:02 pm
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Michael Jordal
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Michael Jordal
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Test sneak 13

2d10 = (10 + 2) = 12

Fight in Melee

2d10 = (3 + 5) = 8
 
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Michael Jordal
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For my reward I will try to draw an ally
 
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Rich
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Thanks for uploading Mike!

I will attack ranged, defend melee, and attack again in magic (hero special ability).

Ranged: 2d10+3 = (8 + 9) + 3 = 20
Melee: 2d10+3 = (8 + 6) + 3 = 17
Magic: 2d10+4 = (6 + 10) + 4 = 20

Success (nice rolls! thought I'd take a beating from melee). Gain 1 XP (1xp total) and 2G (9G total).

Mike's market draw: 1d83 = (7) = 7
Result: Drogmot the Wise, and ally that unfortunately costs 6 gold and is discarded.

Drew is still up, then movement once again!
 
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  • Last edited Tue Nov 22, 2011 8:00 pm (Total Number of Edits: 3)
  • Posted Tue Nov 22, 2011 7:56 pm
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