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Hi,
I have been playing Arkham Horror four times now with 4-6 friends (2 times with the kingsport horror expansion). the game turned out to be, opposite to most things said about the game, pretty easy. we won every game after a couple hours of play. Since the manual is very difficulty written, I think there is still to possibility that we have missed something in the game. Therefore I have two questions concerning rules the kingsport horror expansion. We didn't get these things clear in the game.
1. Why are there no monsters in Kingsport? We have found only two cards in the game with the ability to put some monsters there. Even the rifts introduced by the expansion appear only in Arkham, not in Kingsport. This makes it pretty easy to have an investigator over there who closes all the markers for the dimension rifts. Another effect of the fact, that it is very unlikely for monsters to appear in Kingsport, is that the newly introduced water movement almost never happens.
2. When I have an encounter some where in the game and the card sais "nothing happens", did I have an encounter? We introduced to the game the rule that in the case that you loose the quest described on the card or you can avoid it in some way, you did archive nothing to make the game more difficult. Maybe someone could tell me about his/her experiences with that or tell me how she/he is playing the game concerning encounters.
I would be very thankful for responses cheers sedesc
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it's pronounced "em cee crispy"
United Kingdom Basingstoke Hampshire
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sedesc wrote: Hi,
I have been playing Arkham Horror four times now with 4-6 friends (2 times with the kingsport horror expansion). the game turned out to be, opposite to most things said about the game, pretty easy. we won every game after a couple hours of play. Since the manual is very difficulty written, I think there is still to possibility that we have missed something in the game. Therefore I have two questions concerning rules the kingsport horror expansion. We didn't get these things clear in the game.
1. Why are there no monsters in Kingsport? We have found only two cards in the game with the ability to put some monsters there. Even the rifts introduced by the expansion appear only in Arkham, not in Kingsport. This makes it pretty easy to have an investigator over there who closes all the markers for the dimension rifts. Another effect of the fact, that it is very unlikely for monsters to appear in Kingsport, is that the newly introduced water movement almost never happens. There are no unstable locations in Kingsport, so there are no Gates or Monsters. This is one of the complaints levelled at the KH expansion. Generally the only reason to go to Kingsport is to deal with Rifts; although they appear in Arkham, they are dealt with by visiting Kingsport. Actually, I quite like having encounters in stable locations; you don't often do this on other boards unless you want to use the special ability of the location.
Quote: 2. When I have an encounter some where in the game and the card sais "nothing happens", did I have an encounter? We introduced to the game the rule that in the case that you loose the quest described on the card or you can avoid it in some way, you did archive nothing to make the game more difficult. Maybe someone could tell me about his/her experiences with that or tell me how she/he is playing the game concerning encounters. The act of drawing an Encounter card is "having an encounter" the fact that nothing happened is irrelevant from that point of view. Your requirement is to "have an encounter", not to "have something happen to you in an encounter"
Quote: I would be very thankful for responses cheers sedesc You are welcome, hope my response helps.
BTW, prepare yourself for the flood of doubters who will question your ability to win the game easily and in "a couple of hours" in your first four games. Generally opinion is that this is unlikely and that it's the result of not playing the game properly. Just warning you
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Joe Pilkus
United States South Riding Virginia
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sedesc,
Kingsport, due to its unstable locations, will never see gates and only occasionally see monsters. To spice things-up a bit, I use the following variant for all of my games (which now includes the following combination of expansions: CotDP, DH, KiY, KH, BGotW, LatT, and MH):
- Place a Rift Token on the corresponding Rift Track when a Gate Opens (thus, do not add a Rift Token when you encounter a Monster Surge or a prevented Gate opening due to an Elder Sign).
- Rifts open IN Kingsport! I realize this is not novel, but what a different experience. You will witness on this forum and that of FFG's a number of individuals lamenting "Rift Duty" as one Investigator must spend valuable time in Kingsport instead of closing or sealing Gates in Arkham, Dunwich, or Innsmouth.
Hope that helps.
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it's pronounced "em cee crispy"
United Kingdom Basingstoke Hampshire
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The Professor wrote:
- Rifts open IN Kingsport! I realize this is not novel, but what a different experience. You will witness on this forum and that of FFG's a number of individuals lamenting "Rift Duty" as one Investigator must spend valuable time in Kingsport instead of closing or sealing Gates in Arkham, Dunwich, or Innsmouth.
Hope that helps. This is the whole point of Rifts! They are there to make the game harder by dragging you away from your main task of sealing gates. They perform that function rather effectively in my experience (more and more so the fewer and fewer Investigators you have). I find it odd to hear of people carping because a feature intended to make the game harder actually makes the game harder! Odd.
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Joe Pilkus
United States South Riding Virginia
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It's still as wonderfully difficult as always, but now the individual is more inclined to defeat a few monsters...or at least have a few monsters hamper the Investigator's progress as he moves around Kingsport. Your point is well taken, it's just that I'm a real theme player, and if Rifts seem to be a problem in Kingsport, they probably shouldn't open in neighboring towns. The Dunwich Horror doesn't show up on Devil's Reef, and Deep Ones don't amble into Dunwich vortices...well, usually, anyway, you get my point...
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it's pronounced "em cee crispy"
United Kingdom Basingstoke Hampshire
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The Professor wrote:  It's still as wonderfully difficult as always, but now the individual is more inclined to defeat a few monsters...or at least have a few monsters hamper the Investigator's progress as he moves around Kingsport. Your point is well taken, it's just that I'm a real theme player, and if Rifts seem to be a problem in Kingsport, they probably shouldn't open in neighboring towns. The Dunwich Horror doesn't show up on Devil's Reef, and Deep Ones don't amble into Dunwich vortices...well, usually, anyway, you get my point... Yeah, I get your point; well made.
Quote: In a sleepy little mist-shrouded town named Kingsport on the coast of Massachusetts, ancient forces have begun to stir. The barrier between worlds – never that thick to begin with in this dream-haunted place – has begun to fray, leaving rifts in the fabric of reality that can be felt as far away as the neighboring city of Arkham.
However, Kingsport has its own protections. There are guardians who watch over it for their own reasons, and powerful forces atop the craggy Kingsport Head that can benefit mankind…assuming they can be bothered. From the worm-ridden graveyard on Central Hill, to the quiet solitude of the North Point Lighthouse, Kingsport is a city of wonders for those who dream, and dangers for those who dare to follow their dreams too far. So maybe those Guardians are preventing the Rifts opening in Kingsport, even though they are experienced "as far away as the neighboring city of Arkham". But I agree in principle - it's just that in terms of game mechanics I think that having (multiple) Rifts wandering around the smaller Kingsport board could be problematic. BTW, is it not thematically odd that an Investigator is unaffected by Rifts (except for encountering the Monster if it's still there by the time an Investigator passes through?) Surely there should be a Horror Check or Sanity loss or somesuch?
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Joe Pilkus
United States South Riding Virginia
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After 50+ games, I've made a few modifications that work very well...for me, since I play almost exclusively solo games, with four investigators. With others, as during the Arkham Nights event, I had a blast playing a six-person/Investigator game. But, when it's just me, I like to have a chance at winning and not stretched so thin (such as counting two, vice one, less Investigators for the many aspects of the game when incorporating two expansion boards) attempting to cover so much territory or the Kingsport changes (Rift Tokens added when Gates open, not every Mythos card or Rifts appearing in Kingsport). I'm all about the story...
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Bob T
United States Mantua (near Woodbury) New Jersey
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Kingsport tries to lure you to the streets by having Clues appear there- so a monster in the Sky can swoop down on you, or an Aquatic monster can buble up from the depths at you (which barely ever happens except in Innsmouth)
But yeah, the town of Kingsport is where tired Investigators go to sip tea with old grannies in order to prevent Rifts, and hopefully pick up Clues and Allies along the way. Not much combat happens there.
I love the whole Rift thing! The Rifts are a (potentially) dreadful MENACE. And yes, they DO pull Investigators away from sealing Gates- that's part of their menace. Rifts hinder your efforts even if they never actually open.
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it's pronounced "em cee crispy"
United Kingdom Basingstoke Hampshire
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Thoth Amon wrote: Kingsport tries to lure you to the streets by having Clues appear there- so a monster in the Sky can swoop down on you, or an Aquatic monster can buble up from the depths at you (which barely ever happens except in Innsmouth)
But yeah, the town of Kingsport is where tired Investigators go to sip tea with old grannies in order to prevent Rifts, and hopefully pick up Clues and Allies along the way. Not much combat happens there. it's a great place to send your low speed, non-combat, dead-weight Investigator. Oh yeah, you said that: "grannies". 
Quote: I love the whole Rift thing! The Rifts are a (potentially) dreadful MENACE. And yes, they DO pull Investigators away from sealing Gates- that's part of their menace. Rifts hinder your efforts even if they never actually open. the more we have these discussions, the more I hanker after revisiting Kingsport - especially as it has been Miskatonic-ised.
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mccrispy wrote: Quote: In a sleepy little mist-shrouded town named Kingsport on the coast of Massachusetts, ancient forces have begun to stir. The barrier between worlds – never that thick to begin with in this dream-haunted place – has begun to fray, leaving rifts in the fabric of reality that can be felt as far away as the neighboring city of Arkham.
However, Kingsport has its own protections. There are guardians who watch over it for their own reasons, and powerful forces atop the craggy Kingsport Head that can benefit mankind…assuming they can be bothered. From the worm-ridden graveyard on Central Hill, to the quiet solitude of the North Point Lighthouse, Kingsport is a city of wonders for those who dream, and dangers for those who dare to follow their dreams too far. So maybe those Guardians are preventing the Rifts opening in Kingsport, even though they are experienced "as far away as the neighboring city of Arkham". But I agree in principle - it's just that in terms of game mechanics I think that having (multiple) Rifts wandering around the smaller Kingsport board could be problematic. BTW, is it not thematically odd that an Investigator is unaffected by Rifts (except for encountering the Monster if it's still there by the time an Investigator passes through?) Surely there should be a Horror Check or Sanity loss or somesuch? I realize this is an aged thread, but...does anyone watch the TV show Fringe on Fox?
Several years ago, one character made a dimensional incursion into a parallel world in upstate New York (Schenectady, I think). The damage to the dimensional fabric eventually began to spread out until, in the present, dimensional collapse was a regular occurrence all over New York, all the way to Manhattan. (Amusingly, the distance between Schenectady and Manhattan is about the same as the distance between Schenectady and...Providence, RI.) They even found a way to "cross over" between the two worlds through a "soft spot" in the New York Theatre District. Currently, there's a stable inter-dimensional connection on Liberty Island.
I would think the relationship between Kingsport and Arkham could be similar.
(I'm just being a nuisance because I love Kingsport.)
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