Rich Radgoski
United States Gouldsboro Pennsylvania
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Hi all - have owned and played this game several times...it probably pre-dates me coming to BBG to check out rules issues. We do enjoy the game, but we believe that there is one rule that seems fairly overpowering...the Mech Drop.
I tried to search around and this doesn't seem to be all that of an issue with folks I've read folks say that they Mech's are overpriced...and under used. Wow, not in our game.
My son pioneered the Build Mech's across his nation, and then Mech drop like 20 of them behind the lines and blitz through as many combat actions as he has.
There doesn't seem to be a limit to what is going on. Yes, this leaves him more vulnerable to attack in his homeland, but ultimately he's using one of his attacks on a capital.
He was so good at it, that we ultimately thought it becamse a broken mechanic and wondered if there were any varients concerning Mech drops. Picking them up from Any location and dropping them into any one location across the board seems, to us, overpowered....
thoughts??
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Mech Drops are very powerful. A player always needs to be prepared to defend against a mech drop. They add a good degree of paranoia to the game.
If a player is building mech's then I assume that they will be planing a drop. My preferred strategy is to render their drop useless through playing a Diplomat or Secret Weapon card with a high attack value, at the same time they play a mech drop card. This move can force the player to waste a valuable mech drop card, or better still force them to use it on an opponent, making two vulnerable players on the board.
Failing this I use Koshka to go first and simply fill my capital with tanks, which automatically go first and once more can make a mech drop of limited use. I also may use the movements to create bare space around factories so chain attacks won't work.
The most important strategy is to keep a players industry down so building mechs is too expensive. While very powerful a mech drops is a risky strategy that requires opponents to leave the dropper alone, while they build mechs and develop industry. An opponent should never be left alone to build 20 mechs!
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If you allow a player to a player to gather a huge chunck of mechs then the player might start to steam roll at some point.
I takes time, effort and some combat silence to pull the stunt. I think the guy still has weak points all over the map, so I wouldn't bet all my money on the guy winning the game.
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