The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
1 
 Thumb up
 Thumb up
5 Posts

Hansa Teutonica» Forums » Rules

Subject: displacement rss

Your Tags: Add tags
Popular Tags: [View All]
Tadeu Zubaran
Germany
Berlin
Avatar
mbmbmbmbmb
2 questions about the displacement action.

1: The displaced player does not have counter on the stock, does he gets one from his supply?

2: All adjacent routes are full. Where does the displaced player puts his counters?
 
 Thumb up
 tip
 Thumb up
Andrew P
United States
San Francisco
California
Avatar
mbmbmbmbmb
It's in the rules:
1 - If there's nothing in the stock, take from the supply. If there's nothing in the supply, the player can take from elsewhere on the board.
2 - Place the pieces in the next closest routes - eg if all spaces 1 route away are full, place them 2 routes away, and so on.
5 
 Thumb up
 tip
 Thumb up
Chef D
United States
Newtonville
Massachusetts
Avatar
mbmbmbmbmb
1.yes, but as long as the displaced player wants to.

2. Move two cities away then.

Here are the original rules:

Replace an opposing player’s trader or merchant from any field on any route between two cities by someone from your personal supply and pay one additional resource (trader or merchant) as a penalty from your personal supply to your stock. Pay two resources when displacing a merchant (of course you may not displace anyone if you cannot pay).
The opposing player puts the displaced resource plus one additional resource (two if the displaced resource is a merchant) from his stock on any empty field on an adjacent route. “Adjacent” means that there is only one city between the field the resource has been dis- placed from and the field it is moved to. Note that this counts “per resource” – i.e., one resource may be placed on a route beyond the city terminating one side of the route and the other one on a route beyond the city at the other side. Only if all adjacent fields are occupied a field within a distance of two cities may be chosen, etc. If the player happens to have insufficient resources in stock, he may take resources from his personal supply (if this is still not enough he may take resources which have been placed on fields of trading routes before.
The “displaced player” does not need to insert resources from his stock and/or personal supply if he does not want to. But he may not move the “saved” resources from his stock into his personal supply instead, not even the displaced resource (this has to be placed on the gameboard again).
Note that it is possible to replace a merchant by a trader.
1 
 Thumb up
 tip
 Thumb up
Tadeu Zubaran
Germany
Berlin
Avatar
mbmbmbmbmb
Thanks.
When we got those situations, and did not find the rules, we used the rules we thought were more natural...they were the correct ones
 
 Thumb up
 tip
 Thumb up
T. R.
United States
Minneapolis
Minnesota
Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
badge
Humankind has not woven the web of life. We are but one thread within it. Whatever we do to the web, we do to ourselves. All things are bound together. All things connect. Chief Seattle
Avatar
mbmbmbmbmb
tkzubaran wrote:
Thanks.
When we got those situations, and did not find the rules, we used the rules we thought were more natural...they were the correct ones


One of my favorite parts of this game is how elegant it is, and intuitively it plays.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.