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Cavil Ablity sates ''Place a battlestar in front of Galactica''
Does this mean he can just spawn battlestars untill they run out?
And if there is a damged battlestar is out can he return it and replace it?
Side note: Does this make Cavil OP and shoude i ban him from my games? http://boardgamegeek.com/thread/730630/best-character-in-eac...
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Matt Clementson
Wales Cardiff
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zxcvbnmas wrote: Cavil Ablity sates ''Place a battlestar in front of Galactica''
Does this mean he can just spawn battlestars untill they run out? Correct. But as there are only 2 Basestars it won't take long to run out.
zxcvbnmas wrote: And if there is a damged battlestar is out can he return it and replace it? Also correct.
zxcvbnmas wrote: Side note: Does this make Cavil OP and shoude i ban him from my games? No not really and here's why. Firstly, he may have a pro-human agenda - so spamming the Basestars may not be his best move. Secondly, just placing a Basestar in and of itself doesn't actually do any damage - there are ways that the humans can avoid damage (they can jump, they can nuke, etc) - there are more ways that a pro-cylon Cavil could do some damage.
I actually find Cavil the most boring of the Cylon Leaders to play - that stops him from being picked too often anyway in my group. Six and Leoben both have more options to interact with the other players and get chosen much more often - though, we tend not to use the Cylon Leaders these days unless we're playing with 7 players.
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Thanks
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Alex
Germany Langen Niedersachsen
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zxcvbnmas wrote: Cavil Ablity sates ''Place a battlestar in front of Galactica''
Does this mean he can just spawn battlestars untill they run out?
And if there is a damged battlestar is out can he return it and replace it?
Side note: Does this make Cavil OP and shoude i ban him from my games?
Yes, he could remove a damaged basestar and then place 3 raiders and a civvie instead, BUT he would have to wait until his next turn, to place a "repaired" basestar in front on Galactica.
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Noel Yap
United States Ithaca New York
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Cavil is from the Pegasus expansion.
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It's a strong ability, but Cylon Leaders really need to make the most of their actions, so it directly competes with the Cylon Locations. The other Cylon Leaders don't have that problem.
Also keep in mind, it depends a lot on where the jump track is on Cavil's turn. Even if you're hostile, it makes little sense to use it when the fleet is about to jump. And by the time you get your next turn, the jump track may already be close to jumping again.
Cavil's got the potential for a knock-out punch, with his OPG, but apart from that, the other Cylon Leaders tend to affect the game more. I still like to play him.
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ackmondual
United States
Virginia
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More often than not, agendas are tied to resources. He'll need to wait till they reach a point, THEN finish the Colonial Fleet off. However, that doesn't make his special ability useless. Putting basestars, raiders, and civvies (oh my!) on the board can distract the humans from doing other things (getting cards, saving cards, making repairs) and slow them down enough for him to win the game. For example, in a recent game with both Peg and Exodus, Cavil used his ability instead of Basestar Bridge (from Exodus) b/c he needed the humans to reach 6 distance before winning. Not alot of options when you're only at 5 distance. In in another game, that Cavil player put out 2 basestars before uninfiltrating via his OPG. BIG MISTAKE! His agenda was Salvage Their Equipment. There were 2 revealed cylons at that point. Of course THEY wanted to end the game ASAP. The Cavil player didn't think that damage can accumulate that quickly. I told him that next time, do the math..... we had 2 crisis cards which activated basestars, and between the 2 of the, they got a chance to activate basestars 3 times. That's 10 shots from basestars! Funny thing was, Cavil couldn't draw enough Repair cards to save his own life

Salvage Their Equipment 4 / 6 cylons win 2 of fewer Galactica locations are damaged.
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Oh, IMO, Cavil's weakness is better in the sense that it only triggers once or twice, whereas Cap6's and Leoben's can occur more than not. However, I have seen Cavil been devestated by having to discard 8+ skill cards to reveals or executions, of which the latter is one way to go after him. Hell, I lost a Political Prowess while I was in the Brig due to that one time 
Oh, and putting basestars can still be useful when playing with the Cylon Fleet Board (CFB), as it seeds the CFB with an extra basestar.
baldrick wrote: zxcvbnmas wrote: And if there is a damged battlestar is out can he return it and replace it? Also correct. Source for this? I never recall it being worded there anywhere. All I know for sure is he can do the below, which technically isn't repairing a basestar, doesn't if you need to "repair" 2 of them, and takes 2 actions.
Alex40K wrote: Yes, he could remove a damaged basestar and then place 3 raiders and a civvie instead, BUT he would have to wait until his next turn, to place a "repaired" basestar in front on Galactica.
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ackmondual wrote: Oh, IMO, Cavil's weakness is better in the sense that it only triggers once or twice, whereas Cap6's and Leoben's can occur more than not. However, I have seen Cavil been devestated by having to discard 8+ skill cards to reveals or executions, of which the latter is one way to go after him.
On the contrary, I think Cavil's weakness is more crippling than either Six' or Leoben's.
Six can use Intimate to draw extra cards, so the discard for activating the Cylon Fleet only reduces her hand size back to that of any other Revealed Cylon. (And she can discard her least useful card, which means she's still ahead, all in all.)
Leoben has a great movement ability, so he won't change locations often. He can Infiltrate to any location on Galactica, as Infiltration doesn't count as movement. Once the Cylon Locations become crowded, his options are more limited, I'll give you that.
Both Six and Leoben can really muddy up skill checks and card counting with their abilities. Cavil is the only leader without a means to get different color skill cards, apart from using the human fleet. (Or Press Room.) And if he does so before both cylons have revealed, he may lose them before he ever gets to play them. And his Tactics draw is positive for the highest amount of crisis checks.
Basically, Cavil has a severely reduced ability to affect skill checks throughout the game, even if both cylons reveal early.
It somewhat balances his killer OPG.
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Emile de Maat
Netherlands Hengelo Overijssel
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Moved Thread
Moved this thread from the Battlestar Galactica Rules forum to the Pegasus Expansion Rules forum.
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