Alexander Monas
Germany Bochum NRW
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I really encourage you to read through the intro since it makes my background clear and helps you to decide if what I say also is true for you or not.
1. Intro (about myself)
I don't play a lot of Wargames and I don't write a lot of Reviews (yet)
I mostly play Eurogames and I mostly tend to prefer the heavier ones like Agricola and Brass. But I also like some lighter Games and some highly thematic Games like Battlestar Galactica.
A year ago I dipped my toe in the water of Wargames. I bought ASL Starter Kit #1 and read the Rules. We all know, that those Rules are in Fact written like a Law-book and are absolutely non forgiving and 0% redundant, which really makes it hard to understand them at first. But I wrestled myself through the rules and played some hours of solitaire ASL to get into it... I didn't know what it was but after this session, i was kinda turned off and let ASL rest on my shelf for a year.
a month ago I got a demo and the first scenario of "Fighting Formations: Großdeutschland Infantry Division" It instantly became clear to me that I really don't want that level of detail. (yes only NOW) I found the mechanics of the game to be elegant and well thought out but the game didn't strike me because of the level of decision involved.
I don't want to decide if the Tank uses the road or not and in which direction it will be facing (and for ASL in which differing direction the gun will point and in which direction the gunner will look and in which direction his Cap will point and...)
Excuse me Wargamers but I see that as very unrealistic. Those ASL-people tend to play as perfect as possible but no real fight would have gone this perfectly. The Intel about terrain, position and strength of opposing Units and their objectives were not absolute. The units mostly have no form of communication or way to know where even the friendly units were. The decisions taken by the player reflect only a very small part of history. At most: the tactical battle for an important city.
The much more important choice than all choices in a tactical game of course was the decision to attack or not to attack in first place.
That was what I wanted! I now knew it!
So I went to a German forum and asked for a large-scale WWII Wargame which should cover the "Eastern Front".
There were people suggesting "Eastfront II", "A Victory Lost" and"... Denied", "No Retreat", "Europe Engulfed" and the coming "Sturm Europa"
2. The first Play
I heard "No Retreat" would be "rather simple" compared to other Wargames and decided to try a game over Vassal.
We played the Barbarossa Campaign and the Russian player was familiar with the game and explained the rules to me. I already had read them before, so we got a pretty fast start.
During the game I made many mistakes and always had no idea why it was a mistake. Only after I thought about what exactly is happening thematically I could understand what failed. This gave me a very thematic feel. I really felt as if I was a great German General planning the next 1 or 2 months of a specific (Russian) campaign. I see a lot(strength of own and opposing units, approximate position of units, terrain, own strategical possibilities (cards)) but not everything (opponents strategic possibilities). The planning ahead is therefore rather limited. Other than that this game feels like chess. The amount of counters is exactly right for me and I really get an epic feeling when playing this game.
3. Afterburn
We played will winter 42 and ended the game there. I went online and did research about the Russian front. It fascinated me what exactly happened, where and when. What strategic positions were important and why and what were the decisive decisions in the campaign.
This Game does it all for me. It reflects all problems and possibilities of the Eastfront. You really can cut off Leningrad, get encircled in Stalingrad and get stuck few miles before Moscow... more than that: It is not unlikely to happen! It seems that Carl tried to NOT script the game wherever he could but make the mechanics "more real" instead so that historic progress of the war can be obtained without any scripting. I really liked the freedom! That way I got to decide! - not the script! but still often times the history tells the most logical story! - I can't describe my feelings. I was amazed and the experience was awesome!
4. ...after three Plays
Well, I bought a copy - just for the sake of owning one (I will probably not get it to the table too often). I love this Game. It has so much intrinsic depth, that it amazes me.
Games like Puerto Rico get solved after some Time, and the same people then lose interest in the game since then it is not fun to play it anymore. (yeah, I know, it is obscure)
I really can not imagine anyone even to begin solving this Game. It is and feels so asymmetric and organic for me but still is very abstract. this aspect reminds me a bit of "Tigris and Euphrates", don't know why... but even more so:
It really feels like a "be a general"-Simulation with all the possible facets and every meaningful choice, while being as simple as a heavy euro.
I really am surprised by the component quality of this production. But this has been often said before...
To me it looks like the perfect Wargame for Eurogamers because of many aspects. The most important for me being that it recreates History organically and makes me come back for more.
And yes, I am now hooked and will happily play 97 further Games over Vassal. And even if i will never touch my GMT-Copy it already has payed off!
Thanks Carl, for this wonderful design.
[Where do I sign up for wooden counters (which too, won't be used...)]
EDIT1: 5. after 6 plays (one Solitaire)
I now am getting better with the rules and our campaigns tend to be tighter...
In the 2-Player Game I tend to make fewer mistakes... Well differently put: My mistakes, are not so crucial anymore... I still do a lot of em but the big ones I have left behind me... I read a lot and watched a lot of documentary about this horrible period. (I really even had a period where I thought if it is "right" or not to play these games) Thatway I really can understand what happened there and what were important strategic positions. Carls Design reflects em brilliantly without adding to much of rules complexity.
It for example is obvious, that the defense Rings around moscow are represented by a Forest area around the city. - good job.
I still am happy hi did not make the kerch-strait-hex a Mountain-Hex (even if the gameplay would be the same.) I sometimes wonder why he didn't include special Rules for movement across rivers but only for combat across rivers.
But I really love the fact the kerch strait isn't just a "double river". thatway an army can "occupy" the strait (probably representing them successfully managed to cross it on the offense or being there first on the defense). This is a more dynamic solution compared to two hexes with a "double-river" in-between.
The solitaire-game (without the solitaire rules) made me understand how important the information about the cards of the opponent can be. Only now I see, that I have given away to much information about my cards and my plans regarding them. Nice! Other than that, I dont like that I have to manage two hands... kinda fiddly
I am looking forward to play the Solitaire Module which arrived in the mail today. About that... Guys: It's at best "functional". I don't remember where, but someone said "the quality is fine"
Wow... as a Eurogamer I can only say: IT'S NOT! This doesn't mean I regret the purchase, but ... you don't even get sleeves for cards like that! The counters are not so good either (great, that I have the GMT-ones!) we will see if the Gameplay after all is worth the purchase...
I still want to play 94 more Games of "No Retreat!", so still a game I highly recommend.
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Troy Adlington
Australia Dallas Texas
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Wargames like this really are the best 2 player games I think
I am getting competent at this one now I believe!!
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john f stup
United States damascus Maryland
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"Excuse me Wargamers but I see that as very unrealistic. Those ASL-people tend to play as perfect as possible but no real fight would have gone this perfectly".
i was interested in what you said about highly tactical war games like ASL being unrealistic. i tend to agree with you. i sometimes liken a heavily tactical game with loads of detail thought out of something that actually happened in a in a few minutes or even a few seconds as trying to do something to a car like changing the oil or the spark plugs while driving down the road at 50 miles per hour!
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Welcome to the pleasures of wargaming
you might want to look at Conflict of Heroes for tactical "euro" war gaming...
And thanks for writing such a review. Helps brings others into the genre.
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Rodrigo Alvarez
Spain Gijon Asturias
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nhojput wrote: "Excuse me Wargamers but I see that as very unrealistic. Those ASL-people tend to play as perfect as possible but no real fight would have gone this perfectly". i was interested in what you said about highly tactical war games like ASL being unrealistic. i tend to agree with you. i sometimes liken a heavily tactical game with loads of detail thought out of something that actually happened in a in a few minutes or even a few seconds as trying to do something to a car like changing the oil or the spark plugs while driving down the road at 50 miles per hour!
I've thinking the same lately because I've been watching Band of Brothers and documentaries. I find that the tactical level has the worst abstractions. I even prefer slightly higher levels to have a better feeling, like in TCS o Panzer Grenadier.
There, or in operational/strategic wargames you have the feeling that you are taking decisions like the ones the generals in the real conflict had to take, while at the tactical level you can't do things like hiding behind a barrel or throwing a stone to cause misdirection, unless you are playing with minis, I guess.
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Carl Paradis
Canada Ste-Therese Quebec
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GangZda wrote: [Where do I sign up for wooden counters (which too, won't be used...)]
Well, I made some for my playtest game:
They are not that hard to do. 
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Alexander Monas
Germany Bochum NRW
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licinius wrote: GangZda wrote: [Where do I sign up for wooden counters (which too, won't be used...)] Well, I made some for my playtest game: They are not that hard to do. 
Where did you get those wood stuff, and can I have the files for the stickers?
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Carl Paradis
Canada Ste-Therese Quebec
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I explained where I got the wood counters in this thread:
http://www.boardgamegeek.com/image/700633/no-retreat-the-rus...
Sadly, I think the on-line store where I bought them in the USA is not active anymore.
But you must be able to buy them in Germany: this is where they are coming from. Both the squares and the round counters are from the "Settlers of Catane" Eurogame.
I whink that "spielmaterial has them. Codes: CATAN14 , CATAN15, etc...
http://www.spielmaterial.de/english/
There must be other places you can get them, too. I know my local game store has bags and bags of those wooden bits for sale.
The files for the counters are already available in .jpg format in the Image pages here. You have both the GMT style and my playtest style posted: Look through the images on BGG.
http://www.boardgamegeek.com/image/897790/no-retreat-the-rus...
http://www.boardgamegeek.com/image/897789/no-retreat-the-rus...
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Tomas Lundin
Sweden Åtvidaberg
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Happym to here it Gangzda! I love this game too! And I don't know why but the comparison to Tigris and Euphrates I like.
So, it's Combat Commander for you next, right? Right??
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Joel Langenfeld
United States Shoreview Minnesota
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nhojput wrote: "Excuse me Wargamers but I see that as very unrealistic. Those ASL-people tend to play as perfect as possible but no real fight would have gone this perfectly". i was interested in what you said about highly tactical war games like ASL being unrealistic. i tend to agree with you. i sometimes liken a heavily tactical game with loads of detail thought out of something that actually happened in a in a few minutes or even a few seconds as trying to do something to a car like changing the oil or the spark plugs while driving down the road at 50 miles per hour!
and the wind softly whispered "Up Front"...
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Steven
United States Washington Dist of Columbia
No women, no kids.
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Wow Alex. Your reaction is exactly the same thing I had! In fact I was planning on writing a review in a similar vein.
I never played a true "hex and counter" war game before I played No Retreat, but I am a big fan of GMT's other card-driven games (Here I Stand, Twilight Struggle, For the People etc). I was a little nervous until I took a look at the rules. Once I played a few games I realized the game Carl designed was... amazing.
His game system helps create a historical structure without strait jacking you with too many rules.
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Alexander Monas
Germany Bochum NRW
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lhughes41 wrote: Welcome to the pleasures of wargaming  you might want to look at Conflict of Heroes for tactical "euro" war gaming...
towncrier wrote: So, it's Combat Commander for you next, right? Right?? 
I don't know if you really mean it, but for me the case is clear.
I really will explore "No Retreat!" a little longer before stepping to another Wargame. And if so i will probably orient myself to even bigger-scale games (like the upcoming "Sturm Europa!" [I know, exclamation marks are AWESOME!]
maybe even some more diplomatic wargames... I dont know...
But I definitely will first play "No Retreat[!]" till i can say "now i now this game good, and can play it really intuitively" - and this can take a while... I will come back for an update after hundrets of plays to tell you what exactly has changed.
Until then: I'm happy with "No Retreat!" and I don't really like learning new games... but playing them many times!
This is what makes me really feel out what is possible and what works.
Alex
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Steve M
United States Lubbock Texas
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Fields of Fire might intrigue you given what you said about your beefs with tactical wargaming. It is complex but is an actual simulation of being in tactical command, rather than controlling all your units movement omnipotentally.
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Steve Carey
United States
West Coast
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garysax wrote: Fields of Fire might intrigue you given what you said about your beefs with tactical wargaming. It is complex but is an actual simulation of being in tactical command, rather than controlling all your units movement omnipotentally.
Fields of Fire might be jumping the gun a bit for him, I think - No Retreat! originated from Victory Point Games, and if the OP is looking for similar gameplay value (and not minding a DTP drop in component quality), he may be better off first exploring the VPG catalog for his next few steps.
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Carl Paradis
Canada Ste-Therese Quebec
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Steve Carey wrote: Fields of Fire might be jumping the gun a bit for him, I think - No Retreat! originated from Victory Point Games, and if the OP is looking for similar gameplay value (and not minding a DTP drop in component quality), he may be better off first exploring the VPG catalog for his next few steps.
I second that suggestion.
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Alexander Monas
Germany Bochum NRW
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first of all: Thanks for all the thoughtful suggestions.
I maybe did not make it as clear as it is on my mind: I do not see myself buying or playing another wargame in the near future. I first want to get in 50 or 100 more plays of "No Retreat!" before I will CONSIDER to try another wargame.
I don't want to shut this discussion, mainly because your suggestions are probably well thought trough and may fill the need of a similar gamer like me, who DOES want to try some different wargames.
I just don't like to use Games like most people use DVDs: watching it one time, maybe two... and then going on to another movie.
Games are not made to be used like this. Great games like "No Retreat!" or "Twilight Struggle" but also Euro Games like "Tigris and Euphrates", "Agricola", "Power Grid", "Brass" and many other brilliant games deserve more. I don't want to play all the new Essen releases (even I am living 20Miles from Essen). Most of the new Essen-Releases fell flat for me this Year. Why did I invest the time, effort and money?
Researching, Searching for the best price or a available copy at all, Buying, reading and learning the rules, Getting together a Group, Explaining and doing a lame "First Game", in which always something gets not understood right and nobody really playes "good"...???
WHY?
Sure, sometimes it's fun to try out some new games and hell... "No Retreat!" is a rather new game, too...
but I already own some of the Greatest Games ever Made... I try to play them more... and for my Shame I even have like 20% of my rather small Collection not even played ONCE! So why would I ever consider a NEW game over a game I already own, at one time decided to buy and still decide to hold on to? I know... I'm bashing myself, but that's how I feel.
Right now I don't need more Games... I need more time to play those great games I already own and love. - like this one!
Thanks for all of the replies and the comments!
Alex
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Fabrice Dubois
France Bois Colombes Hauts de Seine
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To continue the off-topic, i agree with you Alexander : as an eurogamer, i consider i own all the euro-gems that could be bought (i only bought Friedrich Anniversary Edition (not a euro but...), Eclipse and Antiquity at Essen 2011).
It was A Few Acres of Snow which made me look closer at wargames, a genre that did not attract me before. Since then, i bought Sekigahara: Unification of Japan (2 plays FTF so far) and No Retreat! The Russian Front (1 play in progress on Vassal) and i am definitely hooked.
I have just preordered Napoleon's Triumph one hour ago....is it serious doctor ? am i becoming grognard ?
EDIT: spelling
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Alexander Monas
Germany Bochum NRW
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yea I played A Few Acres Of Snow some time ago - I really liked that one, too
But even if it is, it does not feel like a wargame to me.
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Mike Palmer
United Kingdom
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Totally agree with you, Conflict of Heroes is a superb series of games and would recommend them. Easy to learn and quick to play, most scenarios are only 5 turns.
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Carl Paradis
Canada Ste-Therese Quebec
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nescaff wrote: Totally agree with you, Conflict of Heroes is a superb series of games and would recommend them. Easy to learn and quick to play, most scenarios are only 5 turns.
Yes I like that series too. I STILL do find the "action point" mechanism a bit too artificial, and the game a wee bit to time-consuming in execution. Plus the Tank/AFV rules are still not historically correct, especially in the depiction of German tanks vs Soviet tanks and Anti-tank guns.
But it's still one of the better tactical games out there.
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