The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
2 
 Thumb up
 Thumb up
36 Posts
Prev «  1 , 2  | 

Kingsburg» Forums » General

Subject: Why Wait? Speeding up the game rss

Your Tags: Add tags
Popular Tags: [View All]
Steve Duff
Canada
Ottawa
Ontario
Avatar
mbmbmbmbmb
truekid wrote:
I encourage you to try it both ways- my experience has shown a clear time difference with no benefits to the slow method.


I have no doubt it's faster. But I just can't see how you can claim there are no benefits in the rules as written.

This is an extremely common situation in the game:

I need 3 resources to build the building I need this turn, 1 stone, 1 gold, and 1 wood. The dice are rolled. Aha, I can claim the 11 spot for stone+wood or stone+gold. And with my remaining die, I can claim either the 2 or 3 spot, for the missing 3rd resource. My turn cannot be blocked.

Your method: I place on the 11. I'm now forced to choose immediately, I choose stone/gold. Now, instead of either spot 2 or 3, I'm now locked into needing spot 3. If my opponent should take that one spot, I can no longer build that building as planned.

This sort of thing happens all the time in Kingsburg. You place your first spot thinking one thing will happen, then your opponents play somewhere you didn't expect, forcing you to change plans and work out a new way of getting what you want, or switching plans entirely.

Another problem with your method: you get resources ahead of when they are legally able to be used. On my first placement, I choose spot 7, and gain a +2 token. I can now use this +2 token to place my remaining dice, on the same turn it was acquired. This should not be able to happen.

You're changing the game. You're eliminating knowledge needed to make better moves.

You want to call it a variant, fine. Just don't tell me it's the same game.
5 
 Thumb up
 tip
 Thumb up
Andy Van Zandt
United States
West Coxsackie
New York
designer
check out "Grave Business"!
Avatar
mbmbmbmbmb
For those RARE (and they are rare. even your described situation has so many unspoken caveats as to be a less-than-once-per-game occurrence. you have to already have a market. you need very specific resources and you must not already possess any of them. your opponents need to be threatening one option, but not both, and they also need to be threatening the 11 space. etc, etc) situations where you've got a relevant decision, you just acknowledge that you'll make your choice after your next placement. as long as everyone knows how the resolution actually occurs, there are no problems. there is no using a +2 token you just picked up, because everyone knows that's not how it works.

I am not saying change the end result of the game (in fact, i've repeatedly tried to make it clear that if you're doing that, you're doing it wrong. apparently I haven't been clear enough, even though the sentence I suggested above has worked flawlessly with every group I've used it with), I'm just saying speed it up where possible- and the "where possible" in this situation works for 98% of all placements in the game, making it worth the 1 extra sentence you say during rules explanation.

with NO change to the end game result.
 
 Thumb up
 tip
 Thumb up
  • Last edited Thu Dec 8, 2011 11:49 am (Total Number of Edits: 2)
  • Posted Thu Dec 8, 2011 11:26 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Davi Rosa
Brazil

Avatar
mbmbmbmbmb
tlalocbyu wrote:

When assigning dice, why wait until after all dice are assigned before claiming resources? Wouldn't it speed things up to assign the dice and claim resources at the same time? Are there special abilities that kick-in after dice are assigned but before resources are claimed?


There is also #10. If you go and take a look at the invader card for these year, it might influence if you are going to take #5 for another army or use that last 5 with a +2 to get #7.
That makes a difference.
 
 Thumb up
 tip
 Thumb up
Galen Ciscell
United States
Fort Collins
Colorado
designer
Check out my new cooperative board game - Atlantis Rising!
Avatar
mbmbmbmbmb
I'd like to propose an alternative method to the OP, whose intent seems to be speeding up play: Players do not take their goods when they place their dice, but they do take them simultaneously (although you do need to take goods from your own dice in advisor order for situations like #6) after all dice have been placed. I find this speeds up play significantly (yes, I have tried it both ways) without really hurting the strategy of the game.
2 
 Thumb up
 tip
 Thumb up
Jason Weed
United States
Memphis
Tennessee
flag msg tools
how sweet the sound...
badge
Fear The Hat !!!
Avatar
mbmbmbmbmb
UnknownParkerBrother wrote:
truekid wrote:
I encourage you to try it both ways- my experience has shown a clear time difference with no benefits to the slow method.


I have no doubt it's faster. But I just can't see how you can claim there are no benefits in the rules as written.

This is an extremely common situation in the game:

I need 3 resources to build the building I need this turn, 1 stone, 1 gold, and 1 wood. The dice are rolled. Aha, I can claim the 11 spot for stone+wood or stone+gold. And with my remaining die, I can claim either the 2 or 3 spot, for the missing 3rd resource. My turn cannot be blocked.

Your method: I place on the 11. I'm now forced to choose immediately, I choose stone/gold. Now, instead of either spot 2 or 3, I'm now locked into needing spot 3. If my opponent should take that one spot, I can no longer build that building as planned.

This sort of thing happens all the time in Kingsburg. You place your first spot thinking one thing will happen, then your opponents play somewhere you didn't expect, forcing you to change plans and work out a new way of getting what you want, or switching plans entirely.

Another problem with your method: you get resources ahead of when they are legally able to be used. On my first placement, I choose spot 7, and gain a +2 token. I can now use this +2 token to place my remaining dice, on the same turn it was acquired. This should not be able to happen.

You're changing the game. You're eliminating knowledge needed to make better moves.

You want to call it a variant, fine. Just don't tell me it's the same game.


I mostly agree with this assessment. One other factor would be taking a resource from a spot in the 7+ range, then trading it in the 6 spot, when you may not have had one otherwise.

Turn order building is also extremely important for getting and/or manipulating the kings favor, king's envoy, and the +1 vp for most buildings (not as important for the last). Also, it's not just turn order building, but buying soldiers and turning in +2 chits and resources for vp using the town hall. Order is one of the most important aspects of the game. Granted newer players probably won't understand manipulating these spots, but for experienced players, they are extremely important.
3 
 Thumb up
 tip
 Thumb up
rock lobster
United States

Kentucky

Why bend the rules to speed up an already "quick / lite" game?

How long are your games of Kingsburg taking anyway? Sheesh.

PEBTAC, IMO.
 
 Thumb up
 tip
 Thumb up
Galen Ciscell
United States
Fort Collins
Colorado
designer
Check out my new cooperative board game - Atlantis Rising!
Avatar
mbmbmbmbmb
Here's another suggestion to speed up play: Play 2-player Our games usually take 15-20 minutes.

Galen
 
 Thumb up
 tip
 Thumb up
Christian Busch

Broomfield
Colorado
msg tools
rainofwalrus wrote:

Why bend the rules to speed up an already "quick / lite" game?

How long are your games of Kingsburg taking anyway? Sheesh.

PEBTAC, IMO.


My normal 3-4 player game (with most of the TFaR expansion material) takes about 2 - 2.5 hours. The game may feel light, but it can take awhile for my group to go through it. AP may be a big contributor but we also take our time when playing games- it is a social experience for us, not a timed tournament so we're fine with taking our time.
1 
 Thumb up
 tip
 Thumb up
ackmondual
United States

Virginia
Avatar
mbmbmbmbmb
space monkey mafia wrote:
rainofwalrus wrote:

Why bend the rules to speed up an already "quick / lite" game?

How long are your games of Kingsburg taking anyway? Sheesh.

PEBTAC, IMO.


My normal 3-4 player game (with most of the TFaR expansion material) takes about 2 - 2.5 hours. The game may feel light, but it can take awhile for my group to go through it. AP may be a big contributor but we also take our time when playing games- it is a social experience for us, not a timed tournament so we're fine with taking our time.
When playing with slower players for my various groups, highball figures have be half an hour per player. With experience, a 5p game took 2 hours. Having experience doesn't help as much since some players need to calculate out what they need, and all that forward thinking still takes time.
 
 Thumb up
 tip
 Thumb up
United Kingdom

Hertfordshire
mbmbmbmb
It seems like people in Truekid's group choose spaces first and then figure out what they want to build when they're picking up the resources. In my experience players figure out what they want to build, calculate which resources they need and then choose the space, with the actual picking up of resources and selecting the options taking mere seconds. All the time spent in my groups is in the production's 'where should I place my dice' period.

Do players in other people's groups frequently select advisors with no goal of what they need them for?
1 
 Thumb up
 tip
 Thumb up
Andy Van Zandt
United States
West Coxsackie
New York
designer
check out "Grave Business"!
Avatar
mbmbmbmbmb
Poddster wrote:
It seems like people in Truekid's group choose spaces first and then figure out what they want to build when they're picking up the resources.
That's... not my experience at all. Everyone I know, except perhaps first-time players, aims at particular buildings and grabs resources based on that. This actually INCREASES the likelihood that you know which resource you're choosing as soon as you place on a this-or-that adviser...

it's actually pretty painful how apparently few people realize the narrowness of the choice space with most dice placements. but I've already covered the why-and-wherefore of that, and people aren't reading, so... *shrugs*

 
 Thumb up
 tip
 Thumb up
Prev «  1 , 2  | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.