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4 Posts

Carson City» Forums » Rules

Subject: Would the Kit Carson variant ever get stuck in a loop? rss

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jack elfrink
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In the Kit Carson variant would there ever be a situation where two players are in a stand off neither one of them willing to pass first. I could easily imagine the following setup. Player_A is behind in points but has two different options to score big in the last round. Player_B is ahead on points and has lots of guns, but has no way to make a big play in the final round. So Player_A puts his cowboy down on one of the two spots he needs. Player_B puts his cowboy down to attack. So Player_A moves off the attacked spot to the other space he could use for points. Only to have Player_B instantly move to attack there. This continues on seemingly forever. Neither one would ever want to be the one to pass first.

Has this ever happened to anyone? How do you resolve 'standoffs' like this?
 
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a sparrow
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jackelfrink wrote:
In the Kit Carson variant would there ever be a situation where two players are in a stand off neither one of them willing to pass first. I could easily imagine the following setup. Player_A is behind in points but has two different options to score big in the last round. Player_B is ahead on points and has lots of guns, but has no way to make a big play in the final round. So Player_A puts his cowboy down on one of the two spots he needs. Player_B puts his cowboy down to attack. So Player_A moves off the attacked spot to the other space he could use for points. Only to have Player_B instantly move to attack there. This continues on seemingly forever. Neither one would ever want to be the one to pass first.

Has this ever happened to anyone? How do you resolve 'standoffs' like this?


I don't recall it being in the rules specifically, but I would just house-rule that once a meeple is placed, it can't be moved.
 
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George
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You can take my game… when you pry my cold, dead fingers off the board!
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jackelfrink wrote:
In the Kit Carson variant would there ever be a situation where two players are in a stand off neither one of them willing to pass first. I could easily imagine the following setup. Player_A is behind in points but has two different options to score big in the last round. Player_B is ahead on points and has lots of guns, but has no way to make a big play in the final round. So Player_A puts his cowboy down on one of the two spots he needs. Player_B puts his cowboy down to attack. So Player_A moves off the attacked spot to the other space he could use for points. Only to have Player_B instantly move to attack there. This continues on seemingly forever. Neither one would ever want to be the one to pass first.

Has this ever happened to anyone? How do you resolve 'standoffs' like this?


I would wait for someone to tire.

Or maybe they could agree to roll a dice for it.

I played the Kit Carson variant once a while ago and remember really liking it (and didn't encounter any standoffs). Played normal several times since then... I'd like to try it again.


Gonjeshk wrote:
I don't recall it being in the rules specifically, but I would just house-rule that once a meeple is placed, it can't be moved.


Er, the whole point of Kit Carson is that you can keep moving your cowboys!
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a sparrow
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soosy wrote:
Gonjeshk wrote:
I don't recall it being in the rules specifically, but I would just house-rule that once a meeple is placed, it can't be moved.


Er, the whole point of Kit Carson is that you can keep moving your cowboys!


After re-reading the rules, I see that you can keep moving your meeple repeatedly, but there are a couple incentives to stop moving your meeple first in the example given above. First off, as this is the last round of the game, if Player_A passes first, (s)he will get an additional point using this variant. Secondly, the tie-breaker for duels is turn order, so another advantage there, albeit minor. Now if Player_A we're smart, they'd have taken the sheriff. For the yellow side, that's a guaranteed spot. If playing with the red side, they should place their meeples on both spots, so they could get their big-point payoff, and perhaps a few more points for losing a duel. Either way, I don't see this type of stand-off lasting very long.
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