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Subject: No Man's Land....WIP...I'm starting... rss

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Mike NZ
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Exactly what direction I'll go in I'm not sure...but it's a start!

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Kevin 'Rocky' Robertson
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Sadly WWI was a stalemate and for most gamers that doesn't sit well, 6 hours gaining 1 point or 2 hexes means people walk away unhappy


I'm all over WW1, have read so much about it but still can't find an avenue to make a game about it.

I wish you well and will follow your progress
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todd sanders
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doesn't have to be about WW1 battles. could be about magpie crows finding the shiniest objects to steal from the dead
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Mike NZ
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It's going to be tactical & trying to get to an objective. It will be bloody, fast & sad. It will get personal. Each soldier will be named. It's about hopelessness & hope. Should be a piece of cake! (not)crywhistle
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Mike NZ
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OK I won't post here again...new thread & all updates will be posted for my game here:

http://boardgamegeek.com/article/8014267#8014267

Thanksblush
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Pelle Nilsson
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manfromtherock wrote:
Sadly WWI was a stalemate and for most gamers that doesn't sit well, 6 hours gaining 1 point or 2 hexes means people walk away unhappy


I'm all over WW1, have read so much about it but still can't find an avenue to make a game about it.


The same thing could be said about Battle of The Bulge or Waterloo, if you play them at the wrong scale. Zoom in enough and you will find no shortage of advances long enough to make tactical games. Not all ww2 battles resulted in very big advances, but they could still be used to create ASL scenarios.

No, I don't understand why the majority of ww1 (western front) games focus on the operational level where indeed not much happens (except for 1914 and 1918).

But I'm mostly curious what books you read that gave you that idea. I find game/scenario ideas in almost every ww1 book I read.
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