The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
1 
 Thumb up
 Thumb up
9 Posts

A Game of Thrones» Forums » Variants

Subject: written down orders rss

Your Tags: Add tags
Popular Tags: [View All]
Moshe S
Israel
Herzliya
mbmbmbmbmb
I don't understand the difference, except the lack of visual aid on the board.
How is it better than placing order tokens? What's changed?
Are you implying diplomacy-style orders?
3 
 Thumb up
 tip
 Thumb up
  • Last edited Mon Dec 12, 2011 4:47 pm (Total Number of Edits: 1)
  • Posted Mon Dec 12, 2011 4:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Pedro Pereira
Portugal
Guimaraes
flag msg tools
Avatar
mbmbmbmbmb
What he's saying is that you have to do what you planned regardless of what your opponents do once they made their move...

So instead of placing a marching order which you intend to use from region A to B but with prospect of possibly moving to region C instead depending on your opponent's moves, your intentions will be binding.

Doesn't sound very fun to me and seems to take away a huge chunk of the strategic options the game provides...
3 
 Thumb up
 tip
 Thumb up
Brine
United States
Portland
Oregon
flag msg tools
Avatar
mbmbmbmbmb
If that's how you prefer to play, why not just play Diplomacy since it was designed that way. Game of Thrones is better specifically because it does not use the exact same mechanic as Diplomacy.
3 
 Thumb up
 tip
 Thumb up
Niall O'Gorman
Ireland
Dublin 14
Avatar
mbmbmbmbmb
No thanks! Doesn't sound like fun at all to me. Besides how many conditions do you write down for support? In the middle of the board it can get crowded, I could see myself writing a short essay of "if" statements to cover all the possibilities. You would also need a huge negotiation phase with lots of secret whisperings. We like to play at the table mostly.

What about the Raven - when do you write the orders for that? It's power would be enormous if you could write your actions after everyone else.
5 
 Thumb up
 tip
 Thumb up
Daniel Ach
United States

Maryland
mbmbmbmbmb
I just use a timer to solve the problem of analysis-paralysis. It also creates interesting dilemmas/opportunities if you and/or others make a mistake in haste.

What I would like to try is a "messenger raven" type variant where there is a phase for everyone to write and suggest secret pacts with other players. It could really ramp up the intrigue as you try to guess what other players are plotting. It would take more time though...
 
 Thumb up
 tip
 Thumb up
Brine
United States
Portland
Oregon
flag msg tools
Avatar
mbmbmbmbmb
Nogser wrote:
Besides how many conditions do you write down for support?

Just the one. There are no 'if' conditions with his method.
 
 Thumb up
 tip
 Thumb up
Moshe S
Israel
Herzliya
mbmbmbmbmb
You DO need various conditions in case other battles happen in the area not involving you.
 
 Thumb up
 tip
 Thumb up
Joel Schuster
Germany
Bretten
Baden-Württemberg
Avatar
mbmbmbmbmb
You dont even know your options of support at the start of a turn. Regions might change hands. Maybe several times.

Apart from that, what is the point of putting a support order and then do not use it ? Usually, you want use it for yourself of course. You might want to support player A but not B.

B might actually abuse this if you have to grant your support to everbody. But then you cannot support two parties in one battle, so I think a simple yes or no doesnt lead to a consistent conclusion.

You may play the game in whatever way you like. But it doesnt make much sense to me. Its essentially another game you are playing. I dont see how it is supposed to work.
1 
 Thumb up
 tip
 Thumb up
Moshe S
Israel
Herzliya
mbmbmbmbmb
The best thing to do is stir things up a little.
If the entire group is turtling, I'll make some sudden attacks. Even if I lose, I've taken a high card from them, weakening them in the process.

While turtling can be a big part of the game, it's not always a good strategy.
Depending on how many players you are, there's always a house in a powerful position to shake things up, forcing others to make attacks even when they aren't "safe". Usually it's Baratheon and Greyjoy.
1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.