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I don't understand the difference, except the lack of visual aid on the board.
How is it better than placing order tokens? What's changed? Are you implying diplomacy-style orders?
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Pedro Pereira
Portugal Guimaraes
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What he's saying is that you have to do what you planned regardless of what your opponents do once they made their move...
So instead of placing a marching order which you intend to use from region A to B but with prospect of possibly moving to region C instead depending on your opponent's moves, your intentions will be binding.
Doesn't sound very fun to me and seems to take away a huge chunk of the strategic options the game provides...
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Brine
United States Portland Oregon
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If that's how you prefer to play, why not just play Diplomacy since it was designed that way. Game of Thrones is better specifically because it does not use the exact same mechanic as Diplomacy.
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Niall O'Gorman
Ireland Dublin 14
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No thanks! Doesn't sound like fun at all to me. Besides how many conditions do you write down for support? In the middle of the board it can get crowded, I could see myself writing a short essay of "if" statements to cover all the possibilities. You would also need a huge negotiation phase with lots of secret whisperings. We like to play at the table mostly.
What about the Raven - when do you write the orders for that? It's power would be enormous if you could write your actions after everyone else.
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Daniel Ach
United States
Maryland
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I just use a timer to solve the problem of analysis-paralysis. It also creates interesting dilemmas/opportunities if you and/or others make a mistake in haste.
What I would like to try is a "messenger raven" type variant where there is a phase for everyone to write and suggest secret pacts with other players. It could really ramp up the intrigue as you try to guess what other players are plotting. It would take more time though...
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Brine
United States Portland Oregon
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Nogser wrote: Besides how many conditions do you write down for support? Just the one. There are no 'if' conditions with his method.
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You DO need various conditions in case other battles happen in the area not involving you.
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Joel Schuster
Germany Bretten Baden-Württemberg
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You dont even know your options of support at the start of a turn. Regions might change hands. Maybe several times.
Apart from that, what is the point of putting a support order and then do not use it ? Usually, you want use it for yourself of course. You might want to support player A but not B.
B might actually abuse this if you have to grant your support to everbody. But then you cannot support two parties in one battle, so I think a simple yes or no doesnt lead to a consistent conclusion.
You may play the game in whatever way you like. But it doesnt make much sense to me. Its essentially another game you are playing. I dont see how it is supposed to work.
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The best thing to do is stir things up a little.
If the entire group is turtling, I'll make some sudden attacks. Even if I lose, I've taken a high card from them, weakening them in the process.
While turtling can be a big part of the game, it's not always a good strategy. Depending on how many players you are, there's always a house in a powerful position to shake things up, forcing others to make attacks even when they aren't "safe". Usually it's Baratheon and Greyjoy.
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